Safe play from here?

my first thought is to kick off the short rail and try to nudge the 4 onto the 5 but as measureman pointed out thats fairly low percentage considering too fast or slow and you sell out.
it really shouldnt be so low percentage to kick 1 rail behind the 4 and hit it full with slow speed on a diamond table
, even if you foul who cares, the balls are tied up
it would take alot to sell out shooting that shot i think
 
Humor us , these are last 2 balls,you are playing 14.1,where do you leave the cueball and how do you play the 5 ?
Actually it's a one pocket situation accidentally posted in a 14.1 forum but it's irrelevent, it's an easy 2 points in either game.
 
Actually it's a one pocket situation accidentally posted in a 14.1 forum but it's irrelevent, it's an easy 2 points in either game.
Well I posted it in both places so I know better then that . I was playing 14.1 on this ridiculously tight table and missed the 4. It doubled the points and ended up there.

I was going to use the 5 as my breakball, and yes I wanted a better break shot then that.
 
As the thread's title asks for a safety, I'm ignoring any of the offensive shots here, none of which I'd shoot here anyway.

The slow kick at the four is certainly reasonable here and should be really easy to execute. I also like Bob Jewett's rail first safety off the five, but even when hit well, there's a small danger that it will leave a bank of the five-ball onto the four-ball break shot, and against a top opponent, I'm not chancing it.

No matter what you do defensively, opponent won't have a problem, so a conservative play is called for here. I like the slow kick at the four.
 
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it really shouldnt be so low percentage to kick 1 rail behind the 4 and hit it full with slow speed on a diamond table
, even if you foul who cares, the balls are tied up
it would take alot to sell out shooting that shot i think
This is very well said. The philosophy here has to be to favor speed that is too slow. As you note, if you scratch, so what? You won't be behind in the safety battle unless you hit it too hard.
 
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