Secret 1p Break

with a little practice, that break shot could be devastating... but it's a sure nuff dangerous act.
 
one thing i like of one pocket is the break, it is important but is not huge like 9 ball or 10 ball. In 1p usually wins who plays better and not who breaks better.
 
a la Corey Deuel's break against Shannon the Cannon - it's on Accustats. Corey felt he couldn't out move Shannon so he wanted to make it more of a shooting game (his words basically from the interview afterwards).

Although Corey didn't try to get the cue ball on the end rail each time, just tried to put it on his opponent's side of the table, but the cue ball got kissed around a little when it was in the center of the table. Jesse's style helps consistantly move the cueball to the end rail minimizing the kiss potential.

I didn't watch the whole clip of this break, but it looked like there was very few shooting opportunities if a ball was made in his pocket. It appeared to be more effective break if a ball was not pocketed.

I do like Jesse thinking outside the box and sharing it with us. He definately has too much time on his hands :).

Dave
 
for those that missed it, Jessie is picking on pool again:
http://forums.azbilliards.com/showpost.php?p=2739780&postcount=8

iNo mas! :falldown:

Everything you do in one pocket is "Risk & Reward". The problem with this break is, it is high risk and no reward. The incoming player may very well win the game in his first turn at the table. The value with the break would only be against a weak player you may be giving weight to. With the balls so open a weak player would find it harder to make moves and the first mistake you run out. When ever I play very weak player giving a lot of weight I open the balls as soon as possible.. I don't want them where it is easy for them to just hide behind the rack. I want them to be at risk of losing the game every time they come to the table or take a shot. Breaks and moves can be different depending on the skill of your opponent. In the same respect if I am playing a superstar I may play a more high risk game myself. That may seem stupid but if I try to match him move for move I will certainly lose. Taking a chance and they may be few and far between, against a very good player is often my best chance to over come the odds. This is the great thing about OP, the strategies exist in many different aspects. What may be stupid at one time may be your best chance to win at another.
 
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I will say it sure puts the pressure on...both sides!

I don't have the time, but it sure would be cool to see screenshots of the resulting shots and how the serve is returned.

Big props to Jesse for the way he editited it for presentation too.
:bowdown:
 
I'm READY for the BIG PAYBACK!

Corey was first but your repetitions on this break makes me want to try it but it is really the music that has me fired up. HEY, get READY for the big payback!
 
I will say it sure puts the pressure on...both sides!

I don't have the time, but it sure would be cool to see screenshots of the resulting shots and how the serve is returned.

Big props to Jesse for the way he editited it for presentation too.
:bowdown:


It only puts pressure on a hack player.

Any decent knowledgeable one pocket player will punish him for even trying it.

Plus, there is just no consistency.
He might hit it perfectly one break and completely sell out the next.

Any REAL one pocket player is going to apply maximum pressure on their serve when they can and is looking for consistency, not some gimmick that they think is cute.
In an evenly matched contest, if one guys break is consistent enough that they can hold serve a high % of the time, and his opponent breaks like this and is all over the place, fluctuating between good break, to sellout, who do you really think is going to win that session in the long run?

This is not thinking outside the box, this is and example of coming up with new and improved ways to sell the farm.
It's cute on video, but it would never hold up in a real game against a high end player where cold hard cash is on the line.

See how may top level one pocket specialists adopt this break in the near future.:rolleyes:
 
This may be a solution for slow play in tournaments. If they fall behind, simply make them break the balls hard until the set is over.
 
I always thought that in one pocket, you had the pocket opposite of the side that you break from?

I guess its just a local rule and I never checked into an actual rule book because I cant find anything within a rule book about what side of the table you have to break from, it only says that breaking player designates his pocket.


Guess I better start reading rule books because I dont want this to become a habit,,,
 
ANd, as per Jesse's comments:
In 28 tries I consider 20 of them good with 7 times making a ball in my pocket. About 4-7 breaks I hit bad and were complete sell outs, but I still like my chances of getting back to the table, and one time I scratched. I only use this against weaker players or even players who are movers and not shotmakers.
 
ANd, as per Jesse's comments:
In 28 tries I consider 20 of them good with 7 times making a ball in my pocket. About 4-7 breaks I hit bad and were complete sell outs, but I still like my chances of getting back to the table, and one time I scratched. I only use this against weaker players or even players who are movers and not shotmakers.

Hence, my assessment.

It will only work against hack players.:rolleyes:
 
I always thought that in one pocket, you had the pocket opposite of the side that you break from?

I guess its just a local rule and I never checked into an actual rule book because I cant find anything within a rule book about what side of the table you have to break from, it only says that breaking player designates his pocket.


Guess I better start reading rule books because I dont want this to become a habit,,,

No, One Pocket is a pocket nomination game. You can "declare" your pocket ahead of time, if it's not intuitively obvious. (For example, it's traditionally inferred that the angle you choose to break from, determines the pocket you're "aiming at." It's usually inferred that if you're angling "towards" a particular pocket during your break, that pocket's yours.) You can, however, declare any one of those two target pockets as "yours" by doing just that -- declaring it before you break -- irrespective of the angle you're breaking from.

I have to agree with most posters, though, that Jesse's type of One Pocket break is only useful against much, much weaker players -- it forces then into a shooting contest that the stronger player is almost always favored to win. However, try this break against a good (or even decent) One Pocket player, and you'll go broke. Unless you can consistently pin that cue ball against the head short rail without pocketing a ball on the break (because the breaker doesn't want to have to deal with his own "safety," right?), an incoming good/decent One Pocket player will go after those few loose balls on his/her side, and pick away at those balls on the breaker's side (or even clear them out with a well-placed "broom" shot if the balls lay right). Plus, the inconsistency of this type of break doesn't lend itself to typical One Pocket matches, which are usually short races. Jesse may be thinking that "statistically" the advantage may be on his side in a long race in forcing a weaker player into a shooting match, but that's a very specific -- and not typical -- One Pocket scenario.

Even Corey Deuel himself abandoned his power One Pocket break in favor of a traditional break. Sure, there are a few Accu-Stats matches available where Corey's hard break "worked out" and he won the match, but those are the "single palm tree in the middle of the desert" -- few and far between.

-Sean
 
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