Slow Rolling Shot

FLICKit

AzB Silver Member
Silver Member
OK, all of this talk about slow rolling balls triggered me to bring up the following question.

Premise: Ball rolling towards a point will roll off by an inch to the right due to non-level pool table.

Question: If you have to shoot a slow rolling shot to make an object ball and get position, how do you compensate your aim to give the best chances of making the shot?

We'll also assume that the distance from cue to object ball is 4ft and from object ball to pocket is 2ft. So, 6ft total distance with the object ball 2/3 of the way to the pocket.

Remember, not only will the cue ball roll right, but after contact the object ball will also roll right. This means that you have to hit the object ball a bit to the right of the aim point.
 
FLICKit said:
OK, all of this talk about slow rolling balls triggered me to bring up the following question.

Premise: Ball rolling towards a point will roll off by an inch to the right due to non-level pool table.

Question: If you have to shoot a slow rolling shot to make an object ball and get position, how do you compensate your aim to give the best chances of making the shot?

We'll also assume that the distance from cue to object ball is 4ft and from object ball to pocket is 2ft. So, 6ft total distance with the object ball 2/3 of the way to the pocket.

Remember, not only will the cue ball roll right, but after contact the object ball will also roll right. This means that you have to hit the object ball a bit to the right of the aim point.

Sounds to me like you shouldn't slow roll it then you will be fine. I don't think there is a way to tell exactly how much it's going to go off to the right or left if you slow roll it because it depends on how slow you actually roll it.
 
FLICKit said:
Question: If you have to shoot a slow rolling shot to make an object ball and get position, how do you compensate your aim to give the best chances of making the shot?

Call me crazy, but I'd compensate my aim in the direction opposite the rolloff.

pj
chgo

P.S. But I wouldn't be playing slow shots on that table in the first place. I probably wouldn't be playing on that table at all.

[EDIT: Oops, didn't see this -> "Remember, not only will the cue ball roll right, but after contact the object ball will also roll right." That's a sensible question that I think Bob Jewett answered below.]
 
Last edited:
If you know the table well, then you will have to be the judge of the amount of compensation.
 
FLICKit said:
OK, all of this talk about slow rolling balls triggered me to bring up the following question.

Premise: Ball rolling towards a point will roll off by an inch to the right due to non-level pool table.

Question: If you have to shoot a slow rolling shot to make an object ball and get position, how do you compensate your aim to give the best chances of making the shot?

We'll also assume that the distance from cue to object ball is 4ft and from object ball to pocket is 2ft. So, 6ft total distance with the object ball 2/3 of the way to the pocket.

Remember, not only will the cue ball roll right, but after contact the object ball will also roll right. This means that you have to hit the object ball a bit to the right of the aim point.

(Yes, you don't want to play on such a table, and yes, you don't want to slow roll a ball if you are playing on such a table, but let's go with the guy's premise and see what happens.)

If things work out, the aim could be the same as for a straight shot, as mentioned in the other thread. If the cue ball is very close to the object ball, you have to aim on the right side of the object ball to cut it to the left so the object ball can roll right. If the cue ball is far from the object ball, you have to aim the cue ball well to the left of normal to hit the object ball just a little on the right to start it on its arc to the pocket. Somewhere in between, there is a point for the object ball where you can aim straight at it. I think that point depends on how hard you shoot. The object ball will always be going slower than the cue ball for a slow-rolling shot and will curve more for a given distance.
 
FLICKit said:
We'll also assume that the distance from cue to object ball is 4ft and from object ball to pocket is 2ft. So, 6ft total distance with the object ball 2/3 of the way to the pocket.
Based on your distances, I would almost always compensate left. Of course, the degree to which you compensate depends on how hard you roll the CB.
 
I can't look at a Cue Table while I am at work, so its hard to understand what the angle is that you are talking about, but couldn't you hit it firm and throw it in the hole hitting the object ball a little fuller?

This would keep the cue ball in line for position and you also wouldn't have to worry about slow rolling and having it come off line.
 
FLICKit said:
OK, all of this talk about slow rolling balls triggered me to bring up the following question.

Premise: Ball rolling towards a point will roll off by an inch to the right due to non-level pool table.

Question: If you have to shoot a slow rolling shot to make an object ball and get position, how do you compensate your aim to give the best chances of making the shot?

We'll also assume that the distance from cue to object ball is 4ft and from object ball to pocket is 2ft. So, 6ft total distance with the object ball 2/3 of the way to the pocket.

Remember, not only will the cue ball roll right, but after contact the object ball will also roll right. This means that you have to hit the object ball a bit to the right of the aim point.

Assuming the cue ball isn't up against the rail and I can make a decent bridge then I don't slow roll it. If the situation is one like in the cue table diagram above then I hit that firm with low but I adjust my stroke to where the cue ball will be in it's slide when it hits the object ball. I don't know what it's called in English but we call it a kill shot here in Japan. The ball has enough momentum that it's not going to roll off course and at the same time the cue ball pretty much dies after contact.
MULLY
 
If you absolutely have to slow roll a shot, and it's your only option my suggestion is to over cut it slightly. Usually you get a skid between the 2 balls, and it undercuts. I always over cut them a bit. Unless of course there straight in, then there is no reason to slow roll a shot.
 
Last edited:
Gatz said:
If you absolutely have to slow roll a shot, and it's your only option my suggestion is to over cut it slightly. Usually you get a skid between the 2 balls, and it undercuts. I always over cut them a bit. Unless of course there straight in, then there is no reason to slow roll a shot.


Yeah, but he's talking about doing it on a table that rolls off to one side.
MULLY
 
If it is the shot in the diagram, I would try a bank, safe or potting with spin. It would be a way better option than guessing rolls. So my answer is... Once you find a roll, you discover a limit of the table. I would consider the only option of slow rolling... not an option.
 
Back
Top