Space between CB and OB

nataddrho

www.digicue.net
Silver Member
As part of your complete shot, how many of you pay attention to the space between the CB and OB. I mean, really pay attention to it?

Do you think about the time the CB takes to travel to its target? Do you think about the time between the sounds of the tip hitting the CB and the CB hitting the OB? Are you subconsciously afraid of pushing your cue directly into the space that the cue ball will be? Are you avoiding the thought of CB swerve?

I see a LOT of players tense up and steer during their forward stroke, probably because they are trying to make a ball go in a pocket faster than it can, or make the CB "teleport" to the OB contact point. Maybe if you are doing this, you could benefit from thinking about the "journey" of the CB, and then separately, the journey of the OB to the pocket a little bit more.

As George Fels pointed out in his opening sentence of Mastering Pool 14.1 section, "Sorry, but you are hitting the balls too hard."

Adding this to your PSR could help.
 
Solution
I think about the distance between CB and OB as to how it relates to speed and spin of CB.
There’s a big difference between just using medium speed with high right and ACTUALLY having the CB arrive with medium speed and high right
Hitting too slow is a problem when the table is not level.

Finding the right minimum hit for a ideal hit takes a few shots and most don't know how to test for it.

If anyone wants to close the distance between my online persona and in real life, I am on display at different pool rooms.

I travel and schedule ahead. Public meeting first.
 
I always look at the object ball when the cue ball contacts it, it develops the incoming outgoing effects of my decision.
My decision/brain gets imediate feedback on my cueing/swinging/speed of shot conditions, they are different on every table.
This sets my baseline of, whether I walk up a little more left or right when the same situation arrives, which happens on every shot.
 
Yes this is a good.

But no, I am talking about being aware of giving the cue ball time to roll to where it needs to be, as a way to prevent yourself from hitting the balls too hard or stroking off-line due to anticipation.
Slow players are much better at this or maybe slow because of it. My speed is best when I mentally rehearse the the path of the ball in pool ball time. Course all this has to be internalized and automatic if there's a shot clock.
 
I shall be telling this with a sigh
Somewhere ages and ages hence:
Two balls diverged on a green cloth,
and I looked the one less traveled by.

And that has made none the difference.



Sorry Bob.
 
Wouldn’t you then think that your game needs a bit more robustness if a paragraph could hurt it?
Honestly I try not to even post in threads like this because I don’t want to be negative. I usually just let it go but this may be the most useless thing I have ever read on AZ. I feel a bit dumber for actually reading this stuff. I’m a little disappointed in myself honestly.
 
Honestly I try not to even post in threads like this because I don’t want to be negative. I usually just let it go but this may be the most useless thing I have ever read on AZ. I feel a bit dumber for actually reading this stuff. I’m a little disappointed in myself honestly.
Well, They can’t all be winners. Sorry you didn’t like the idea.
 
You guys are hurting my game. I know it’s hard to believe anything could hurt my game but I feel like my Fargo dropped a hundred points after reading this.
Mistakes are your teachers, remember that collision because it occurs in every shot.
Spend that moment in time, being nice to yourself and slowly the monkey will get off your back.
If one choses to treat mistakes it in a negative way, then one's negativity gets groomed.

Efren laughs at his monkey, when it shows up.
It's allot easier to remember something when you laugh.
bm
 
For me, the relevant factors to consider that relate to the space between CB and OB are:

1. CB shape. Obviously the distance has a large effect on the CB path and what spin and speed you need to achieve a certain result.
2. Sidespin aim adjustments. CB/OB distance is the main factor affecting how much you need to adjust for squirt and swerve.

Both of these are the kind of things you don't need to consciously think about on most individual shots (the routine ones) after you are somewhat experienced, have a solid grasp of the effects and have lots of repetition under your belt.

Pretty general and boring answer, but from a practical standpoint, that is how I see it.
 
I shall be telling this with a sigh
Somewhere ages and ages hence:
Two balls diverged on a green cloth,
and I looked the one less traveled by.

And that has made none the difference.



Sorry Bob.
That’s pretty good. 😁

Let’s keep it going.

Anon, the orb on the less expedient path
Escaped my attention
White in color the cueing gods
Directed it on a path with ill intentions

I reveled in my acumen while the orb absent of color
Adorned with a symbol of infinity disappears from view
My disappointment equal to that of the symbol
Grows as the white initiator of movement
Under the will of the malevolent gods
Disappears in kind at a disparate region of the arena upon which the cruel game is played.
 
That’s pretty good. 😁

Let’s keep it going.

Anon, the orb on the less expedient path
Escaped my attention
White in color the cueing gods
Directed it on a path with ill intentions

I reveled in my acumen while the orb absent of color
Adorned with a symbol of infinity disappears from view
My disappointment equal to that of the symbol
Grows as the white initiator of movement
Under the will of the malevolent gods
Disappears in kind at a disparate region of the arena upon which the cruel game is played.
IMG_3093.jpeg
 
Not many will take the time to find minimum true roll speed. Self included to a degree. Developed the standard kill shots - drag/reverse english/extra cushions/whatever I can bring myself to shoot.
More players are concerned with learning useless things. I would spend more time with players actually learning how to hit the ball. You can tell how good a player is by the sound of the ball being pocketed.
 
More players are concerned with learning useless things. I would spend more time with players actually learning how to hit the ball. You can tell how good a player is by the sound of the ball being pocketed.
I don’t think I did a good job communicating well with this thread. I was trying to say in other words, that players can go blind to the feedback available after they hit the ball. That feedback is what helps players learn to hit the ball well. My description was too imaginative for some forum users to handle lol.
 
More players are concerned with learning useless things. I would spend more time with players actually learning how to hit the ball. You can tell how good a player is by the sound of the ball being pocketed.
I can think of only one player who could produce a distinctive pocket sound and that was Zelda from So Cal. His shots would go whooomp grazing the rail into the corners. And even that was just loosening up. Nothing memorable about the rest of it although he was a strong player. Mine went thock at the back of the pocket but again at pocket speed/actual play, nothing memorable. Course we aren't talking about quiet venues either.
How would you describe the sounds you refer to?
 
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