Stun caroms vs follow caroms

Tennesseejoe

AzB Silver Member
Silver Member
This statement was made in a post by another AZ member. I don't really agree with this because I think I'm better at stun caroms because I shoot them more often. With all due respect to the AZmember, I ask: What is your opinion?

"Stun caroms are much less predictable than follow caroms because it's very difficult to get a perfect stun while a rolling ball always has the same follow spin/speed ratio causing a very consistent carom line.
 
Each of these two "types" of carom have advantages over the other.

Stun

Pro: The CB moves in a straight line at exactly 90 degrees (easy to visualize) to the objects ball. The direction of the CB does not depend at all on the speed of the shot, as long as the CB is sliding at contact.

Con: Getting true stun is often very touchy, especially if you have to hit the ball very hard which requires an extreme level of accuracy in your tip placement.


Natural roll

Pro: The angle the CB comes off the OB does not depend on tip placement. If the shot is sufficiently long and not too much power is used, you can strike anywhere on the CB and still have natural roll when you hit the OB. Also, the angle is not as sensitive to exactly where you hit the OB. For stun, if you overcut the OB by 10 degrees, your CB path changes by those same 10 degrees. For natural roll, anywhere between 1/4 and 3/4 ball will give you very lose to the same CB angle.

Con: The CB's path off the OB is curved. The CB initially comes off at the 90-degree tangent, and immediately begins curving until it ends up on the predictable 30-degree angle. The harder you shoot, the longer it takes the CB to finish curving to the final angle. This can come into play in a big way unless you shoot all your caroms very softly.

Which is better? One thing I'll say is in English Billiards, where you can scratch to earn points, players very rarely stun the CB into pockets. They hit with natural roll, and carom into the pocket even from great distances with extreme accuracy. This suggests that once you've mastered the angles, the natural roll carom is easier to execute consistently.

-Andrew
 
I'm stunned

I've been learning caroms for about a year and I don't know what , " stun caroms" is. Would you please explain ? Thanks.:shrug:
 
I've added a couple of comments to Andrew's excellent response.

pj
chgo

Each of these two "types" of carom have advantages over the other.

Stun

Pro: The CB moves in a straight line at exactly 90 degrees (easy to visualize) to the objects ball. The direction of the CB does not depend at all on the speed of the shot, as long as the CB is sliding at contact.

Con: Getting true stun is often very touchy, especially if you have to hit the ball very hard which requires an extreme level of accuracy in your tip placement.

However, the stop shot (which is accomplished with a stun hit) is probably the most practiced shot in pool. Any above-average player can stop the CB at various distances and speeds.

Unfortunately, stun has another drawback: it produces the most throw and the most sensitivity to slight aim errors.


Natural roll

Pro: The angle the CB comes off the OB does not depend on tip placement. If the shot is sufficiently long and not too much power is used, you can strike anywhere on the CB and still have natural roll when you hit the OB. Also, the angle is not as sensitive to exactly where you hit the OB. For stun, if you overcut the OB by 10 degrees, your CB path changes by those same 10 degrees. For natural roll, anywhere between 1/4 and 3/4 ball will give you very lose to the same CB angle.

Another advantage is that a rolling CB produces less throw and is less sensitive to slight aim errors.

Con: The CB's path off the OB is curved. The CB initially comes off at the 90-degree tangent, and immediately begins curving until it ends up on the predictable 30-degree angle. The harder you shoot, the longer it takes the CB to finish curving to the final angle. This can come into play in a big way unless you shoot all your caroms very softly.

Which is better? One thing I'll say is in English Billiards, where you can scratch to earn points, players very rarely stun the CB into pockets. They hit with natural roll, and carom into the pocket even from great distances with extreme accuracy. This suggests that once you've mastered the angles, the natural roll carom is easier to execute consistently.

-Andrew
 
Greenie to you sir Andrew! Great information and very useful! I've had the same question running through my mind for a while.
 
Hi guys, I'm the offending commenter that Tennesseejoe was nice enough not to mention by name. :) No worries, Joe, it's definitely an important idea worth discussing separately from the pushout thread.

I understand why pocket game players have an irrational love of stun caroms since I grew up playing it before discovering billiards. We're constantly taught tangent lines, kiss shot caroms, etc, and straight lines are so so simple to think about...how could anything be easier, especially where there's mysterious curving involved? Well, as they say, the devil is in the details...

Each of these two "types" of carom have advantages over the other.

I think the only advantage stun caroms have over natural roll (NR) caroms is you can reach angles greater than the NR maximum. And I say this as someone who plays stun caroms very well, so don't think I'm just ranting on about them because I suck at them. They're really fundamentally less accurate than NR caroms, and that's why billiard players only resort to stun when NR isn't an option. Of course, some positions you need to do something different with the object ball that disallows NR, but we're talking pure carom accuracy here. I'll address why below.

Stun

Pro: The CB moves in a straight line at exactly 90 degrees (easy to visualize) to the objects ball. The direction of the CB does not depend at all on the speed of the shot, as long as the CB is sliding at contact.

These are commonly taught principles, but neither is really true. To know why, see Dr. Dave's paper TP A.5 - The effects of ball inelasticity and friction on the 90° rule. Ball inelasticity and friction ensure that your carom line will always be less than 90 degrees, and both coefficients depend on shot speed and cut angle.

Con: Getting true stun is often very touchy, especially if you have to hit the ball very hard which requires an extreme level of accuracy in your tip placement.

This is absolutely true, but most pool players underestimate the importance of this (apparently, even very knowledgeable ones like Andrew and Patrick - sorry guys, don't hate me ;))

Everyone thinks they can stun accurately because the cue ball stops dead when they shoot. Actually, it's only stops "mostly dead" (and is therefore "slightly alive" ala Princess Bride :)) with slight movement one way or another. This is especially true as shot distance increases (although being close has other issues, like jumping due to natural cue elevation.) Since the slight movement is usually irrelevant when playing position, it's promptly ignored by most players and accepted as perfect. It's very difficult to get the instantaneous state of a purely sliding stun (where the carom is already off of 90 degrees by 3+ degrees as mentioned), and that "mostly dead" stun is worth at least another few degrees of error as well.

Some players choose (or intuit through trial and error) to err on the side of a little draw, which helps compensate for the inelasticity and frictional effects and puts the ball back closer to the 90deg line, but most players are just not getting the complete stop they think they are. It may seem insignificant, but that slight error gets magnified as your target distance increases. (For reference, 1/2-diamond across the table width is only about 7 degrees, and that's bigger than a pocket or 2 balls.)

Andrew made some good points about the pros of NR caroms, but I'd like to fill in some specifics:

For reference, a tip height of 2/5 radius above center gives the CB natural roll immediately. Anywhere around that height, and it will equalize to NR in a short distance, especially on anything but brand-new cloth. You can even play predictable NR caroms right next to the OB if you're careful about tip height. (I've found most pool players tend to not hit high enough when they first try this, though, and they don't get a full NR.)

For a NR hit between around 3/8 and 5/8 ball, the cut/stun angle varies about 20 degrees while the carom angle varies slightly less than 2 degrees. That means the 1/2-ball NR carom is 10x more forgiving of aiming errors! The additional stretch out to 1/4 and 3/4 or so adds roughly 10 degrees of cut/stun variation for only 5 degrees of NR variation. That's still 2x more forgiving than stun. In all cases, NR is less sensitive. (Draw is considerably *more* sensitive, but let's not go there just yet :eek:)

As for the cons: Yes there is parabolic curving before the straight line happens, and yes it takes longer to finish the harder you hit it. But that's pretty irrelevant from a practical perspective unless you're curving around an obstacle, especially if it leads you to only playing NR caroms softly out of fear of losing control of the curving.

Your speed control on NR caroms will improve greatly if you ignore the curving bit and just think about speed shifting the straight part over from the known slow reference line. You'll learn your limits quickly like this, and calibrating speed this way is much easier and more forgiving than mastering all the speed/draw combinations players use to achieve stun, especially when changing tables frequently like in tournaments. For one, you're only manipulating speed instead of both speed and spin. Also, slight speed errors don't shift a given NR track much at all, but they really exaggerate stun errors by causing slight follow or draw at OB contact.

Final thought: rolling is what the ball naturally wants to do, and it's always working towards that state. Learn to appreciate it and use it to your advantage. It's the only time you know *exactly* how much spin is on the ball. Any other state and the spin/speed ratio is constantly changing, and it changes by different rates on different equipment.

Robert
 
This statement was made in a post by another AZ member. I don't really agree with this because I think I'm better at stun caroms because I shoot them more often. With all due respect to the AZmember, I ask: What is your opinion?

"Stun caroms are much less predictable than follow caroms because it's very difficult to get a perfect stun while a rolling ball always has the same follow spin/speed ratio causing a very consistent carom line.
A follow carom is much more predictable than a stun carom. However, a stun carom can be sent in any direction, whereas a rolling carom has a natural angle for a wide range of cuts (that's why it's so easy, provided your target is in this "natural" direction). For a lot more info on these topics (with lots of videos and articles with examples), see:


Regards,
Dave
 
However, a stun carom can be sent in any direction

I think you mean a draw carom can be sent in any direction. Stun caroms are theoretically limited to 90 degrees with respect to the initial cue ball direction, as you know.

However, their practical range stops very soon after a 3/4 ball hit (roughly 76 degree carom) if you need to get any distance with the CB - a table width, for example. Any fuller, and you really have to hit it hard because the fullness takes so much speed off the CB, and that is likely to cause jumping which reduces accuracy and causes a reduced carom angle anyway.

In practical play, draw caroms take over as you reach fuller hits if you want to play with any kind of control. Of course, you'll never get an actual 90 degree stun carom (i.e. full ball, so CB doesn't move), so draw is the only way from there back to a full 180.

Since natural roll is best for caroms up to around 34 degrees (or maybe 40 if you like to measure directly from the object ball instead of the final NR angle and think of speed as "widening" it) and draw takes over around 76 degrees to have any reasonable CB movement, that gives a practical range for where stun caroms are best of about 40 degrees - a far cry from the 90 degree spread we are taught as beginners.

Robert
 
I think you mean a draw carom can be sent in any direction. Stun caroms are theoretically limited to 90 degrees with respect to the initial cue ball direction, as you know.
Exactly. Stun carom can come off at angle angle up to 90 degrees. Roll caroms only go up to about 34 degrees; although, the effective angle can be increased with speed (see my June '05 BD article).

In practical play, draw caroms take over as you reach fuller hits if you want to play with any kind of control. Of course, you'll never get an actual 90 degree stun carom (i.e. full ball, so CB doesn't move), so draw is the only way from there back to a full 180.
Again, good points. The trisect system (see my March '06 BD article) can be very useful with aiming draw caroms.

If people want more info on this kind of stuff, here's a good starting point:


Regards,
Dave
 
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