taking advantage of a handicap system

not talking about sandbagging. im talking about ways to take advantage of skill level matchups.

i've heard your odds of winning are increased if you play 1 skill level up, or 2 skill levels down. anyone ever try this system?

i've found that skill level 4 players in a 2-7 system can be the toughest to deal with. in many cases, they are still newer players who could be rated higher. in most cases i prefer to use a 3 or a 6 against 4's. the 6 gives up two racks, but in defensive play alone, the 6 should be able to overcome 2 racks. With the 3, i find that most of the time 4's tend to think they are much better and forget to be patient. 3 sneaks up on them and gets 1 of the first 2 racks and now all the pressure is on the 4.
Jeff can I play you as a 6 and me as 4? Since thats what our handicapps in TAP are...Im not sure your defense alone will make up enough space!!!
 
with that challenge being issued I am a 6 in the APA and have captained many of teams I like being able to know who has what weaknesses to strategize the best however I am a very strong 6 IMO For the the last two years I have shot a 67.3 and 68.8% avg but have never been put up however, unlike said before Id rather play a 4 than a 5 due to the fact 5's should be able to run out a good open rack and have the ability to break and run and next thing you know now you're playing him/her as a 2 and cant make any mistakes or get any bad rolls or you lose!!
 
a 90% win percentage is absurd except for perhaps the top 5 APA 7's nationwide. The *best* person in the NYC area has an 82.1% overall, 83.9% 8 ball and only 68.1% 9 ball. So even just looking at 8ball his win percentage is under 90%. This is an A+/Open speed player, who is generally in the top 16 for the national rankings in vegas. If you are winning over 90% of your matches it means you are hand picking matches you can win *or* you truly are one of the top 5 or 6 players in the country in the APA. (or perhaps you have that win percentage, but never go to vegas because you know you'd be drummed out so you just play in local leagues and help get your team to vegas and rake in money at the mini-manias?)

No, I did not say a 7 should have a 90% winning percentage overall; I said against SL6 and below they should. Given that they will play SL7's, as well, that will lower the overall percentage (most likely).

Maybe 90% is still too high; however, my point is that in 8 ball the better player should win most of the time because the games on the wire handicap is pretty meaningless for higher skilled players.

This also discounts sandbagging, which I know does happen, but probably not as frequently as people think.

The APA 9 ball handicap system does a better job of giving lower SL's a fair chance in beating higher SL's.
 
No, I did not say a 7 should have a 90% winning percentage overall; I said against SL6 and below they should. Given that they will play SL7's, as well, that will lower the overall percentage (most likely).

Maybe 90% is still too high; however, my point is that in 8 ball the better player should win most of the time because the games on the wire handicap is pretty meaningless for higher skilled players.

This also discounts sandbagging, which I know does happen, but probably not as frequently as people think.

The APA 9 ball handicap system does a better job of giving lower SL's a fair chance in beating higher SL's.
yea tell me about it I hate the APA 9 ball handicap system it's an absolute joke!!!
 
Jeff can I play you as a 6 and me as 4?....Im not sure your defense alone will make up enough space!!!

with that challenge being issued....

i beat wheeler as a 5. i'll beat you as a 4.

you barely beat me as a 5 and if I remember correctly I beat myself and sold out...

i was sandbagging.

You guys are woofing at each other like 2 dogs in heat, sniffing each others butts, growling & frothing at the mouth... all out here in public, c'mon. get a friggin room. lol.

back to stragegggy talk... any other strategies any captains have found to be effective? (I play 9ball so would be interested in hearing about what you guys have found successful) The strategy I mention above has generally worked very well... any thoughts on others ???
 
You guys are woofing at each other like 2 dogs in heat, sniffing each others butts, growling & frothing at the mouth... all out here in public, c'mon. get a friggin room. lol.

back to stragegggy talk... any other strategies any captains have found to be effective? (I play 9ball so would be interested in hearing about what you guys have found successful) The strategy I mention above has generally worked very well... any thoughts on others ???
as far as ur strategy above y would you not play a 7/8 against a 6? Im a 6 and play them all the time...and for the most part its whoever turns it on first and keeps it on wins! As far as 3's go I like playing them against 4's b/c it makes them try and play harder and they generally do. 2's Im not concerned about we have enough in out league that every team has one or two and there's kind of a mutual respect to just let them bat balls around! as far as 4/5 it really depends on which onesw fell like they are playing well or not
 
The 23 rule is in place to force teams to eventually break up as well as to prevent teams from stacking 7's and 6's (by the way, that is an admission by the APA that their handicap system does not work).

Those guys have made big money putting together the APA so I'm sure they know more than I do about it but having just joined an APA league I tend to agree with you. I was surprised when they told me the limit was 23 for five players. I don't like the thought of taking a few hours out of my evening to deliberately lose but I see why people do it.
 
as far as ur strategy above y would you not play a 7/8 against a 6? Im a 6 and play them all the time...and for the most part its whoever turns it on first and keeps it on wins!

If I read this right, I think you just answered your own question.

The reason I tend to play a 6 or 7 1 SL up, but not one down is exactly what you just stated. Its can tend to be a coinflip situation and I want the advantge in a coinflip... You said you play against 1 ups all the time and do well cause it whomever gets hot... so yeah I'll put you 1 up (SL6 play against a SL7), but I wont put you one down most of the time because it is a coinflip... Im looking for an advantage/edge. I dont want to send a higher level play into a coinflip. If I am, I want the coinflip to be to my advantage... and the coinflip with the other players needing a few extra balls is the edge which makes it a move I will use.

As far as 3's go I like playing them against 4's b/c it makes them try and play harder and they generally do.

I think that's exactly what I said

Dawg said:
3, weak 4- best matchups = one up.
 
Strong 3s that can make balls and put together runs here and there can give the average APA 5 fits. I find strong, smart 4s are tough matchups in APA for alot of players. A strong 4 can likely outshoot a 2 or 3. A strong 4 is likely close to the speed of a middle of the road 5 and with game spot has an advantage in that race. And with an average 7 giving the 2-5 spot, a 4 could spell trouble. I find above average to strong 6s to be the best way to counter a good 4. The 6 should have a good enough run out % and safety game to take a 4 in a 5-3 race.
 
Here...

The is for 9ball and I think its my general guideline...

I whipped it togather real quick and IM busy, so I didnt double check it against my brain... so sue me if I contricticed anything I said earlier... I will adjust it or make you one based on ur guide lines if you think it would be helpful to have... (ps, this is for APA9ball)



~D4\/\/G~
 
anyone want to add what the know or discuss my rationale?

I have found in my experience that psychology plays a large part in selections of SL vs. SL when making matchups... While each person is very individual and who, what night, when in the evening, & against whom all play parts... I have found the each skill level does have a baseline mental skillset... against whom the mentally matchup well against... I've also struggled to come up with a general baseline... and hoped to fine tune from there... again there are always expections...

I'd like to hear some of the thoughts each of you as captains and as players have had in your experience...
 
I'm only in my second session in APA, so I don't have a big history to draw on. But I've been in plenty of other organized sports/competitions, and the match-up game is quite similar. Here's how we played it on our team last session, which worked out pretty well (won our League and our Tri-Cup State qualifier).

During the session, we matched up handicap-to-handicap pretty much the entire season, when we could. The goal was to win as many matches as we could, for standings sake. Trying to win at least 4 out of 5 each week if possible. (Only the top three in our league are automatically in the session-end playoffs, plus one wild card). When we got to the playoffs and the state qualifier, we switched up, as we only had to win 3 out of 5 to move on. So we put our SL7 up against a lower handicap, and our SL6 up against one of the opposing teams better players, tho not the best. Usually another SL6. Our SL6 is strong for our league, so that was to our advantage. Our SL4 is one of those "strong 4's" that has been mentioned here, he can play with most SL5's, and occasionally some SL6's. Then we had myself (SL3, supposed to be strong for a three) and our other SL3, who is also pretty strong amoung threes for our league. With those matchups we got 3 out of 5 every time, it worked perfectly. We only had to go to the 5th game once, in the League championship.

I expect we'll do the same the rest of this session, and into the playoffs and States. Of course, our handicaps will probably be different. I expect that I'll go up to a 4 before the end of the session, and our other 3 might as well. That will definetely make us change strategy! That makes it fun, for me. I like the chess match, figuring matchups. Now that I'm in my second session, I've seen most of these players at least once. It's pretty cool to work the choices.

*** Update *** I just checked. After this weeks win, I'm now an SL4. Guess we'll have to re-work those match-ups now! :)
 
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Here...

The is for 9ball and I think its my general guideline...

I whipped it togather real quick and IM busy, so I didnt double check it against my brain... so sue me if I contricticed anything I said earlier... I will adjust it or make you one based on ur guide lines if you think it would be helpful to have... (ps, this is for APA9ball)



~D4\/\/G~

i really like this. the only part im not sure i totally agree with is the 2 not playing an 8 or 9. sometimes for the sake of the team, throwing that 2 on their best player may lead to getting 4 out of 5.
 
i really like this. the only part im not sure i totally agree with is the 2 not playing an 8 or 9. sometimes for the sake of the team, throwing that 2 on their best player may lead to getting 4 out of 5.

That is really based more on protecting the 2.

2's are fledgling / developing players, and can often have psyche's you need to protect... afterall they are also the most desirable team members to have and the most rare... every needs a reliable SL2 with the 23 rule hanging over every teams head, lol. To throw a newbie to the lions is usually not smart... even if it turns out to be a good move by throwing off on a high SL and limiting the damage that player does against your team... the potential long term damage to the newbie's interest level and ego as they watch a SL8+ beat ball after ball and rack after rack into the pockets then successfully safety the no0b... can really scar them. lol.
 
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