Taking the Air out of the Predator Air

Shawn Armstrong said:
I'm not the biggest fan of Predator in the world, but I'm going to ask one relevent question:

Has Predator ever made a claim they couldn't back up? They have the fastest break cue as well.
Wrong. Thats a matter of opinion and personal preference. far from fact. A robot may be able to break the fastest with the predator cue but that doesnt mean a human will.
 
John Barton said:
...My friend Chris showed Larry and others the long jump into a small target. One year he was working on it and was flying balls everywhere. Then he sees Buddy Hall walking towards the booth and tells me to set it up. I say no, not in front of Buddy...
QUOTE]

John, if you're talking about Chris M, he made a believer out of me and Mike Helmer at Paradise one night. He set up the shot after the Thursday night tournament and bet both of us $1 that he could make the shot legally. We won the first shot and lost the next 4, we quit him after that.

I also saw Larry make a similar shot in Vegas at the BCA a few years ago during a gambling match. He shot was about 5' long but had maybe 6" of a landing area before the object ball, he nailed it and ran out. Very impressive.
 
Icon of Sin said:
Wrong. Thats a matter of opinion and personal preference. far from fact. A robot may be able to break the fastest with the predator cue but that doesnt mean a human will.

Exactly! It's the same as the p-air. You can't accurate test the p-air with a robot and claim it as the most accurate jumpstick. When a human use it, it has a different feel. The lower the weight, the harder to control. Professionals with a good stroke can control the p-air. But for an average player, it's way harder to control a light jumpstick, compare to an heavier jumpstick.
 
Icon of Sin said:
Wrong. Thats a matter of opinion and personal preference. far from fact. A robot may be able to break the fastest with the predator cue but that doesnt mean a human will.
You're too funny. The robot swings the cue with the exact same speed, regardless of the cue, and hits the cueball in the exact same spot, regardless of the cue. If the Predator BK2 is faster in the robot, what would ever make you think that it isn't in the real world? It's the way the golf world measures club and ball performance. The robot is called Iron Byron. If you take all the constants, like the cueball, and the velocity of the cue, all you have left is the energy that the cue can store and release. Numbers don't lie, Icon. Only your perception does. I don't use a BK2, but I do believe it's the most "efficient" break cue available. I use a 23 ounce Schmelke. That's what works for me. Doesn't mean I deny Shane's data from break cue testing.
 
CreeDo said:
I thought it was interesting about the 25 dollar leather tip option. You pay more for what's a less effective (and probably cheaper to make) tip.

I disagree...the Stealth Air Jumper comes standard with a leather tip, and jumps exceptionally well at any distance.

Scott Lee
www.poolknowledge.com
 
1hit1der said:
Thanks for the post, John. It's been an interesting read.

What do you consider when you talk about "control"? I assume it factors in aiming, spin, and cue ball position afterwards. Do you have a standard set of 10 shots that you use to test the control of jump cues? If you do, could you explain at least some of them, or diagram them? Thanks.

Cueball position is all there is to it. When I talk about control I am talking about the ability to add any kind of spin to the ball.

I will diagram the shots I used to show control when I did exhibitions.

Also you may still be able to see some of the videos I did at www.bunjeebilliards.com (I think that's the right website).
 
Scott Lee said:
I disagree...the Stealth Air Jumper comes standard with a leather tip, and jumps exceptionally well at any distance.

Scott Lee
www.poolknowledge.com

Actually it's a treated leather tip to my knowledge. I tested it on a durometer and it's almost as hard as a Bunjee tip. It does jump exceptionally well at any distance.
 
Alex Kanapilly said:
John Barton said:
...My friend Chris showed Larry and others the long jump into a small target. One year he was working on it and was flying balls everywhere. Then he sees Buddy Hall walking towards the booth and tells me to set it up. I say no, not in front of Buddy...
QUOTE]

John, if you're talking about Chris M, he made a believer out of me and Mike Helmer at Paradise one night. He set up the shot after the Thursday night tournament and bet both of us $1 that he could make the shot legally. We won the first shot and lost the next 4, we quit him after that.

I also saw Larry make a similar shot in Vegas at the BCA a few years ago during a gambling match. He shot was about 5' long but had maybe 6" of a landing area before the object ball, he nailed it and ran out. Very impressive.


That's exactly who I am referring to. Chris and I had some good times on the road with the jump cue.

One time at Shooters we offered to gamble at jump shots. No one wanted to tangle with Chris because they said he was too good at the close up jump shots. I said fine, we will agree to at least one foot of distance between the cueball and the blocking ball. Little did they know that I had planned to bust them with 7 feet of distance.

Lucky for the Indiana boys no one took the bait.
 
CreeDo said:
I don't wanna sound like the noob amateur that I am, but is anyone getting a whiff of "wtf" at all this concern about controlling the spin on your jump shot?

In a lot of jump situations it's damn near a given that the CB will be landing with backspin, though I know side and even topspin are possible. But I think even by pro standards your goal is to simply successfully jump and try to sink the ball. When I see jumps by the TV players, I do not see any attempt at sidespin, and never have I see visible follow. The cue ball seems to arrive strictly with center ball or center draw.

I've seen the nifty youtube video of one of our forum members doing the railfirst inside english "impossible cut" jumps but this seems more like a cute exhibition shot than like a sensible option in a game.

In short, does anyone REALLY care about the jump stick's ability to put english on the shot? Not disagreeing with the review, and I'll admit I'm a jumping noob. But if someone tells me "this one gets you up in the air easier, but this one lets you put more accurate spin on the cueball" I will dive facefirst to grab cue #1.


It depends on what you want to do with your game. Some people are content to hit the ball while others want to be more accurate than that.

If you want to just hit the ball then probably the cue that "jump" a little easier is the one you want. Although the one that jumps easier requires also more tension in your arm to control it.

If you want to be more accurate and stop the cueball when you need to, follow it when you need to, add sidespin when you need to then you want a cue that offers you that.

For most amateurs just hitting the ball is enough. For most advanced players they want to control the cueball as much as possible.

While I am not an advanced player I prefer the cue that I don't have to fight with when I want to add spin.

Now each player is different. Each person can adjust to his equipment. So when I say "fight" with what I mean is feel comfortable with. I personally don't feel comfortable with the P-Air. I can however adjust to it and get decent results. Others might be able to get those results much easier than me.

Part of the reason jump cues as a class are looked down on is because of the "just hit the ball" attitude. They are looked on as a gimmick cue that allows no talent hacks to just hit the ball. What they really are is well engineered cues that do allow the hacks to just hit the ball but also allow the professionals to control the cueball on jump shots.

So yes, for many this discussion on the finer points of jump cues and jumping technique is kind of who cares, but for some of us it's something that we care about because we know that just hitting the ball isn't enough .
 
JoeyA said:
I have never liked jump shots, because I did it so poorly. I have used a few different jump cues over the years and I became a better jumper after a lesson with John Schmidt. Shortly after that I purchased a Predator Air Jump Cue and became an even better jumper, especially at long distances. I can also on occasion do a jump masse with the Predator air which I would never have tried with any other jump cue.


Hey, John: How about showing us all of the jump shots in your test? YOu should add a jump/curve/masse shot to your test.

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John, do you have a DVD or a word document that illustrates jump shot technique? If not how about making up a word document that could help us all become better jump shot artists.

I think one of the problems with a lot of instructional stuff, is it fails to tell the student what they may be doing wrong which is at least as important as what they should be doing correctly. (Like your statement about you may be hitting lower than you think, so try hitting one tip higher etc.)

Thanks,

JoeyA

Actually in collaboration with Tom Simpson we wrote a guide to jumping which might still be found at www.bunjeebilliards.com

I also have some videos there that show jump-masse shots as well as jumps with spin.

I don't know why you would not have tried to do a jump masse with other jump cues. They are certainly as possible or more so with other brands of jump cue.

My test does include a jump masse. One in particular that I made up and showed to Mike Massey that he uses on occasion.

As soon as I get a chance I will document the shots on the CueTable. I think that you are right in that there is too little instruction in this area.
 
Here is the link to the videos I did way back when and also the instructional that Tom Simpson did. Tom is one of the principals in the Stinger line of jump break cues now.

http://www.bunjeebilliards.com/blaster-cue-specs.shtml

Chris McDaniel did another video with a lot of better shots than I did but unfortunately that footage is somewhere where we don't have access to it. I hope I come across it again someday because then you will all be able to see the possibilities with a jump cue that will blow your minds....
 
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BPG24 said:
What do you think about the Stinger?

I think it works well. About the same as the other good break/jump cues on the market. I don't think it's inherently better or worse. Of course Tom and Jerry may disagree :-) but they are supposed to.
 
John, I see your point about "just hitting the ball is not enough"... and I know that "I'm just content to get a hit" sounds like reducing the stick to a gimmick... but truly, I wonder if this isn't overkill.

You make it sound pretty important to have more precise, controllable english on your jump shots, but guys like earl and efren damn near make it look like a jump stick isn't necessary at all. If it is, maybe just trying to get maximum air and sinking the ball without english is the right play... and again that's pretty much all I see when I see corey [or insert other TV jumper] jump.

I prolly should shut up until I try it myself :) But I have the feeling I'll fall in love with whatever makes catching air easiest.
 
CreeDo said:
John, I see your point about "just hitting the ball is not enough"... and I know that "I'm just content to get a hit" sounds like reducing the stick to a gimmick... but truly, I wonder if this isn't overkill.

You make it sound pretty important to have more precise, controllable english on your jump shots, but guys like earl and efren damn near make it look like a jump stick isn't necessary at all. If it is, maybe just trying to get maximum air and sinking the ball without english is the right play... and again that's pretty much all I see when I see corey [or insert other TV jumper] jump.

I prolly should shut up until I try it myself :) But I have the feeling I'll fall in love with whatever makes catching air easiest.


Not to mention how many top pros foul when trying to jump.... See WPC videos...
 
Being a new owner of the Predator Air jump cue, I have to say that there is nothing inaccurate with what John Bartorn has posted. If you're looking for a forgiving element to jumping, similar to the low deflection element that Predator has a reputation for, you are not going to find it in the Predator Air Jump cue.

Having marked up several tables trying to get the gist of what this jump cue is about, I'm honestly not blown away by it either. Personally, I don't think the problem is the weight, I think the problem is that the shaft itself. It is too flexible, and the tip is too round for a beginning jumper to be consistent with it.

It can do some cool things, but if you're just a little off, forget about it.
 
Ok so today I had a fairly long gambling session and made 5/6 jump shots 4 on which I got out on. Paid for itself, doubt I will ever ger rid of it. The easiest to get over a ball with the dart stroke I have used.........

Eric.
 
Ten Shots Test the Jump Cue and Your Skill

Shot 1.

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Shot 2.

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Shot 3.

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Shot 4.

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Shot 5.

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Shot 6.

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Shot 7.

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Shot 8.

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Shot 9.

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Shot 10.

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All of these shots can be made with a little practice. They are all shots that can come up often in game situations. They are part of the shots I used to show and teach people how to jump with control.

I have many more but these are the ones I used most often to show myself whether a jump cue was easier or harder to use.

My basic criteria was to do these shots and see how the cue performs for me. Using the Bunjee as my baseline I could determine whether a cue was easier to jump with, harder to control, etc....

I realize that this is not scientific. I can only go on my experience as well as the experience of my employees and colleagues during the last ten years of selling jump cues.

Shane mentioned earlier that Predator had built a "robot" to test the jump cue. I am sure that they did. However I would like to say that there is no way on earth that we will get to see the robot in action to determine what criteria Predator used to come up with the idea that the P-Air is the "most accurate" jump cue. Does that mean that if we had a hole to jump into that the Predator Air on the robot would jump the ball into the hole more accurately than other jump cues? I don't know.

All I can tell you is to put it through the paces and try it with other jump cues. See if there aren't some shots that depend on speed and spin where you are able to do them with less effort than with the P-Air. I hope to see a lot of you that have multiple jump cues trying these shots and reporting your results.

If I am wrong - and it wouldn't be the first time :-) then you can bet I will be busy figuring out what make the P-Air so good and redesigning the Fury to be as close as possible.

But I think that once some of you get past just how high you can jump and start thinking in terms of control you will find that the Predator Air, while good, is just another good choice in a field of good choices. Not "the best" as they claim.
 
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BPG24 said:
Not to mention how many top pros foul when trying to jump.... See WPC videos...

That is because many pros also live under the mistaken belief that the cue does all the work. So they don't practice the various strokes needed for various shots.

I have helped several pro players to jump better by changing their attitudes about it and showing them the proper way - then of course they perform the shots much better than I could.

I can tell you that 99% of makeable jump shots that are fouled by pros are because of lack of practice with the cue they are using. Fouling on a high percentage jump shot is like missing a duck in the corner.
 
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