The fact that playing a safety will result in a immediate loss of game.
I think a modified version of the ghost would be: Play a safe, If you pocket the ball when you were safe, or you hit it, you lose anyway, it would indicate the safe was too weak to beat the ghost. If you cant hit the ball or foul trying to hit it. Then you retake ball in hand from that position and attempt to run out. So for that moment you are the ghost.
In my experience playing the ghost, what really determines if I can beat the bastard (at a certain skill level) is if I can break the balls really well.
Or maybe Im just over complicating a good measurement tool for figuring out how good you are at running balls?
I tend to over complicate.
I think a modified version of the ghost would be: Play a safe, If you pocket the ball when you were safe, or you hit it, you lose anyway, it would indicate the safe was too weak to beat the ghost. If you cant hit the ball or foul trying to hit it. Then you retake ball in hand from that position and attempt to run out. So for that moment you are the ghost.
In my experience playing the ghost, what really determines if I can beat the bastard (at a certain skill level) is if I can break the balls really well.
Or maybe Im just over complicating a good measurement tool for figuring out how good you are at running balls?
