What I am going to bring up is something I have not seen discussed before on any forum, the Isoceles Triangle of Jump shots.
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An isosceles triangle is a triangle that has two (or three) sides that are the same length.
Supplementary angles are two angles whose sum is 180°. For instance, 130° and 50° angles are supplementary angles.
~Gustav
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When a Jump shot is performed, if one was to draw a horizontal line from the top of the maximum cue ball height (on the top of the ball) back to
your cue, it forms an Isoceles Triangle. Knowing this basic principle
can assist you in determining the angle to elevate your cue for the jump shot. I see many players elevating their cues too high to perform the jump shot that they are about to perform.
When elevating the cue higher than needed, they may get over the ball, but the cue ball will dead hit, and roll barely without a true course of direction (will drift some).
Now, visualize this Isoceles Triangle in your mind before attempting a jump shot. The further the object being jumped is from the cue ball, the lower, or wider, the Isoceles Triangle will be. The closer the object ball is, the taller, or narrower, the Isoceles Triangle will be. Balls that closer to be jumped, you usually have to jump the cue ball higher to get over the ball, and with the momentum to carry it forward, hence the taller Isoceles Triangle if you were to draw that horizontal line from the top of the cue ball at its maximum height back to your cue.
If you elevate your jump cue to, say, a 60 degree angle, visualize the cue ball going forward up at the same angle. To know how high to elevate, as a rule of thumb only, look at the base of the cue ball from the side to the top of the object ball to be jumped, and determine what the angle is, say iyou determine it to be 55 degrees (draw a line mentally from the bottom of cue ball to top of object ball and determine angle degrees), then add 10 degrees to your estimation, and this gives you an estimation of how high you should elevate your cue for the jump.
---------------------------------------------------------------------------
An isosceles triangle is a triangle that has two (or three) sides that are the same length.
Supplementary angles are two angles whose sum is 180°. For instance, 130° and 50° angles are supplementary angles.
~Gustav
---------------------------------------------------------------------------
When a Jump shot is performed, if one was to draw a horizontal line from the top of the maximum cue ball height (on the top of the ball) back to
your cue, it forms an Isoceles Triangle. Knowing this basic principle
can assist you in determining the angle to elevate your cue for the jump shot. I see many players elevating their cues too high to perform the jump shot that they are about to perform.
When elevating the cue higher than needed, they may get over the ball, but the cue ball will dead hit, and roll barely without a true course of direction (will drift some).
Now, visualize this Isoceles Triangle in your mind before attempting a jump shot. The further the object being jumped is from the cue ball, the lower, or wider, the Isoceles Triangle will be. The closer the object ball is, the taller, or narrower, the Isoceles Triangle will be. Balls that closer to be jumped, you usually have to jump the cue ball higher to get over the ball, and with the momentum to carry it forward, hence the taller Isoceles Triangle if you were to draw that horizontal line from the top of the cue ball at its maximum height back to your cue.
If you elevate your jump cue to, say, a 60 degree angle, visualize the cue ball going forward up at the same angle. To know how high to elevate, as a rule of thumb only, look at the base of the cue ball from the side to the top of the object ball to be jumped, and determine what the angle is, say iyou determine it to be 55 degrees (draw a line mentally from the bottom of cue ball to top of object ball and determine angle degrees), then add 10 degrees to your estimation, and this gives you an estimation of how high you should elevate your cue for the jump.