Trying to locate a kicking system

RiverCity

AzB Silver Member
Silver Member
A while back I ran across a no english, half table, 1 rail kicking system for long rail to long rail kicks, and Im pretty sure it was on AZB.

I remember the system started at the corners, numbered 0, and went to 4 being the side pockets. The middle diamond on the end rail was 0, and it was a subtraction system IIRC. Example, if your cb is hooked/blocked in a side pocket, and you need to kick end rail first to the opposite side pocket;
Starting on 4, going to 4 equates to: 4-4=0 (the center diamond on the end rail). I cant remember the rest of the end rail numbers, and Im drawing it out from memory. But without being by a table to double check myself...... you see where Im going.

Im looking for the pic of the numbering system that was used, if anyone else remembers this particular system. Ive searched, but without a specific name for the system, its proven fruitless.

Thanks
Chuck
 
Here it is the best I can remember.
Forgive the picture, the diamonds arent to scale etc. Basically 1 and 3 were on the half diamonds.
 
Well Chuck,

You have me stumped. There aren't many kicking systems I don't know or haven't seen but this is one that's an exception for sure. I can see how it works and it's simple so I'm really surprised to have not come across it before.

Honestly, the only place I could have remembered seeing it on AZB was in DeadAims Kicking Academy but it's not on the PDF file on my computer.

Truly stumped here.

-Richard
 
Go to manning cues web site. I believe he has everything youwant and more. Good luck. All free videos and print outs.
 
Well Chuck,

You have me stumped. There aren't many kicking systems I don't know or haven't seen but this is one that's an exception for sure. I can see how it works and it's simple so I'm really surprised to have not come across it before.

Honestly, the only place I could have remembered seeing it on AZB was in DeadAims Kicking Academy but it's not on the PDF file on my computer.

Truly stumped here.

-Richard

I know, right? LOL
Thats the thing, I found it, and had never seen it before, and was impressed with it. I always save those pics when I run across something Ive never seen, but for some reason I didnt save that one and now I cant remember it exactly. My drawing is close, but there is something else Im missing on the pic and I cant remember what the hell it was.... LOL
 
Hope this works the way I want it to. I think the system you are describing is in this pdf. It's the Dead Aim Kicking Academy someone else mentioned. I got it from Dr. Dave's website.

http://billiards.colostate.edu/resources/dead_aim_kicking_academy.pdf

Thanks, unfortunately its not in there. :(

Tor Lowery's Zero X kicking DVD is very good IMO :thumbup:

I know his stuff is great. I enjoyed it immensely when Jimmy Reid first put it on tape...... ;)

Have you watched any of the old Chuck Norris movies? Great kicking.LOL

Only thing I ever learned from Chuck Norris was that he hit me with so many rights, I really was begging for his left....... :grin-square:
https://www.youtube.com/watch?v=8pzpf4MLGv4

Go to manning cues web site. I believe he has everything you want and more. Good luck. All free videos and print outs.

Nope, he doesnt but thanks for the link! Manning put together a good collection of information! :)
 
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feel is all you need, keep kicking until you get the feel of it, because systems will help a bit, but speed of the shot and the english will change the route and everything about the shot, so feel is the best way to go imo.
 
feel is all you need, keep kicking until you get the feel of it, because systems will help a bit, but speed of the shot and the english will change the route and everything about the shot, so feel is the best way to go imo.

Ive been playing this game for over 35 years, and I kick just fine. But thanks for the positive affirmation....... :thumbup:

I like to collect information and diagrams etc, so that is why Im looking for it. ;)
 
I know, right? LOL
Thats the thing, I found it, and had never seen it before, and was impressed with it. I always save those pics when I run across something Ive never seen, but for some reason I didnt save that one and now I cant remember it exactly. My drawing is close, but there is something else Im missing on the pic and I cant remember what the hell it was.... LOL

Now I'm making it my life long duty to find it.
 
Alright Chuck,

A couple people have told me they've seen this used/diagramed by Little Joe Villalpando and Jerry Briesath.
 
Apologize for hijacking the thread, but along these lines, how many of you find a kicking system to be really that helpful?

Reason I ask is personally I find the variables so situational (table conditions, speeds, spins, etc.) to execute each specific shot properly that a system is not much help.
 
Apologize for hijacking the thread, but along these lines, how many of you find a kicking system to be really that helpful?

Reason I ask is personally I find the variables so situational (table conditions, speeds, spins, etc.) to execute each specific shot properly that a system is not much help.

While it is true that every table plays different, some systems take that into account to make them more accurate; hence some system tell you to use 1 tip of running English, etc.

That being said, it is your responsibility to test the table out before you play on it. I shoot a few bank shots, a few multi-rail kicks, etc. on tables I'm not familiar so I know how the table plays according to the systems I use.Then I adjust from there by increasing my speed, using more or less spin, moving over an inch or two from the original system shot line.

Again though, it is your responsibility to test out a table before you play on it.
 
Apologize for hijacking the thread, but along these lines, how many of you find a kicking system to be really that helpful?

Reason I ask is personally I find the variables so situational (table conditions, speeds, spins, etc.) to execute each specific shot properly that a system is not much help.
Kicking systems are like any other kind of system: a "baseline" that assumes certain speed/spin/conditions, to be adjusted as needed for actual circumstances.

Tangent lines are a simple example of this: you don't try to keep the CB on the tangent line with a stun hit every time, but the tangent line with stun hit is a useful "familiar baseline" for estimating how to take other paths or cope with other conditions.

pj
chgo
 
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