Here are two new systems I created for no-english rolling one-rail kicks. If you keep missing kick shots using simpler visual approaches, give these a try.
The Sid system is useful when shooting from the rail opposite the kicking rail, but does not extend to shooting from the adjacent rail (even though sometimes shown as such, the geometry breaks down). I will describe a new system to cover that case first, and generalize it to anywhere on the table. I will then introduce a different system specifically for shallow kicks (no longer equal-angle) at the long rail, to get from one end rail to the other.
We are shooting from a long rail R0, kicking at the short rail R1, to arrive at the other long rail R2. Look up the numbers on the long rails, and subtract to get the aim point R1=R0-R2.
Locate the midpoint "0" between the CB/OB on the table, then pick the midpoint "30" between that and the ball closer to the kick rail, and find the ball difference number on the 0-30 or 30-80 segment. Project that point perpendicular to the kick rail to get the aim point.
Similar, but no longer symmetric between the CB and the OB.
I'd love to hear your feedback.
Zafer
The Sid system is useful when shooting from the rail opposite the kicking rail, but does not extend to shooting from the adjacent rail (even though sometimes shown as such, the geometry breaks down). I will describe a new system to cover that case first, and generalize it to anywhere on the table. I will then introduce a different system specifically for shallow kicks (no longer equal-angle) at the long rail, to get from one end rail to the other.
Long-to-Short-Long
We are shooting from a long rail R0, kicking at the short rail R1, to arrive at the other long rail R2. Look up the numbers on the long rails, and subtract to get the aim point R1=R0-R2.
- Note how R1 aim numbers are through the diamonds, whereas R0 and R1 are on the rail groove across from the diamonds (on the rail edge to be precise, but the rail groove where balls sit is easier to judge and close enough).
- Use even spacing between adjacent numbers given. For example, on R1, +15 is exactly halfway to +30.
- The symmetry is assuming typical rails where through-diamonds aiming for equal-angle kicks works well enough. On snappier rails, aim longer accordingly, either closer to the rail nose or longer on the diamonds line.
- Diamond Red Label tables at my local pool hall need a fixed +5 adjustment to aim.
General One-Rail
Now, we can generalize this and use it anywhere, without relying on either ball being near a side rail. The R0 and R2 numbers will then be the cue ball (CB) and object ball (OB) numbers by distance from the kicking rail. And R1's -80...+80 range is then relative to the segment between their projected positions on the kicking rail, though I personally find it easier to work on the segment connecting the two balls on the table.Locate the midpoint "0" between the CB/OB on the table, then pick the midpoint "30" between that and the ball closer to the kick rail, and find the ball difference number on the 0-30 or 30-80 segment. Project that point perpendicular to the kick rail to get the aim point.
- I know, back to visual judgments, and errors do creep in here for me, but so far it still works better and faster than eyeballing angles or diagonals.
- If aiming through-diamonds as on a normal table, the first half-diamond is 25 instead of 20, due to kick rail diamonds now being relatively farther.
- The rest of the system is just trying to sidestep mental multiplication and division using logarithms. The mathematically inclined might spot the affine log scale and the piecewise-linear approximation to the logistic sigmoid, which I computationally optimized for numbers round and memorable while good enough to make contact on a 9-foot table.
Short-to-Long-Short
Here is another system, for shallow angles specifically.Similar, but no longer symmetric between the CB and the OB.
- Note that R0 and R1 numbers are through-diamond, and R2 numbers are on the rail groove across from the diamonds.
- The numbers in parentheses on R0 are slightly more accurate values that may be worth remembering when kicking near the pocket (75-80) where small differences matter the most.
- When the side pocket would interfere, use english to go longer, or speed/draw to shorten.
I'd love to hear your feedback.
Zafer