I still wonder how both balls travel the same distance after a 45-degree stun hit. And how their combined speed is more than the CB's original speed.
Energy (proportional to speed squared) is conserved, not speed.
I still wonder how both balls travel the same distance after a 45-degree stun hit. And how their combined speed is more than the CB's original speed.
Yes, for a rolling CB. I'm confused by Dave's TP 3.2 (for stun hits), which seems to say the CB's and OB's after-collision speed is equal at a 45° cut - which I assume means they have equal momentum.
pj
chgo
Yes, for a rolling CB. I'm confused by Dave's TP 3.2 (for stun hits), which seems to say the CB's and OB's after-collision speed is equal at a 45° cut - which I assume means they have equal momentum.
I'm sure Dr Dave will say I'm wrong about this, lol, but I think it's because the friction on a cut shot acts like a brake for the cb, but has an insignificant effect on the ob.
You are correct about me saying you are wrong on this point. Again, the analysis in TP 3.2 assumes a perfectly elastic collision with no friction.
TP A.16 mentions "perfect" balls and "imperfect" balls. I guess in reality there's not really a perfect elastic collision between the balls. Close enough that you consider the friction between the balls to be negligible
but the two different tables of values (using perfect and imperfect balls) show significant differences at different shot angles.
And nowhere in TP 3.2 does it state "perfect" or "imperfect" balls are being considered.
Since there is a difference between post-impact speeds and rolling distances when accounting for and not accounting for friction between a rolling cb and an ob, as shown in TP A.16, and since friction is higher on stun shots, wouldn't there have to be even more of a significant difference between "perfect" and "imperfect" balls when looking at the type of data in TP 3.2?
Nope, place two balls touching each other, look straight down at them from overhead.
This 1/2 ball, full ball concept only exist in a person s head, and not the real world. It is a visualization technique only.