Stevie Chan Memorial - Denver, CO
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It's Shane. On a bar table. Vs amateurs.Shane's selling price in the calcutta was half of the potential first place payout???![]()
It's not exactly a lock but...not far off
It's Shane. On a bar table. Vs amateurs.Shane's selling price in the calcutta was half of the potential first place payout???![]()
That would probably be the lack of cushion induced spin although, the angle should widen anyway from the extra bend on the second rail. It's hard to tell without the left and right of it.Thanks! I'm just experimenting and found it weird how it reversed after going basically 18 ft. It's a 2 rail kick that I like
Thanks! I'm just experimenting and found it weird how it reversed after going basically 18 ft. It's a 2 rail kick that I likeFriction is reduced so the ball slides more. Backspin holds longer so draw will require less. By the same token follow shots may require a smoother stroke due to the lack of bite off the line. IOW the ball would rather slide than hook up to perfect rolling. The ball will also die more off the cushions.
I've given 'My' Specs on cues and why!So, "no" is the answer.
Why? Only you could answer that.
Obviously it would be some variation of personal preference but you have none.
As you explained, the equipment is consistent, so your preference is consistent.
For the record, that's what I expected, but you responded to me as if I would think otherwise.
AI can't answer questions about your personal preference so I wouldn't bother to read any of that.
So the breaker had a 59% win rate in the tournaments used as examples.
This makes it sound like alternate break and winner break is somewhat even when it comes to outcome.
Is this due to all the break rules that have been put in place over the years?
What was the breaker win % without rule changes like the 3-point rule, break box, etc.?
Diamond bar tables are real pool tables, not adult toys. They are a big step up from what came before them.
Just hide behind the couch and pretend nobody is home. It works for me. Just don't get caught looking out the window when your checking to see if they left.I been thinking about this and maybe it isn't a great as it sounds.
What if you're mad at pool when he shows up?
So, "no" is the answer.No, for what reason would 'I' do that?
Modern day 3C tables/rubber/Cloths all play 95% the 'Same' speed!
Some 3C tables have longer/shorter 'angles' according to the 'Mechanic' that set them up!
Why do 'You' think over 95% of 3C players use rubber grips?
I know, just wondering if 'You' have a logical thought on it!
Maybe the AI's answer is More to Your liking!
'Q' Why do 3 cushion players use rubber grips on their cue?
AI Overview
Three-cushion billiard players use rubber or silicone grips on their cues to get a tackier, non-slip feel that improves stroke stability and hand control. [1, 2]
Main Reasons for Rubber Grips
- Better Traction with Sweat: Rubber and silicone wraps grip the hand firmly even when palms perspire during long or intense matches. [1, 2]
- Loose Grip Control: Three-cushion strokes require a very relaxed, gentle grip to allow smooth follow-through and delicate touch. A rubber surface prevents the cue from slipping or wobbling without needing a tight, tense hand. [1, 2, 3]
- Customizing Handle Thickness: Many carom cues have thin, unwrapped wood handles. Rolling on a rubber or silicone grip increases the diameter to fit the player's hand size more comfortably. [1]
- Vibration and Comfort: Rubber absorbs some of the shock and vibration from the hit, reducing hand fatigue over hours of play. [1]
Yes, another thing is picking a point to aim at exactly half a ball behind the object ball in line with the destination. Again though, it takes visual spatial acuity to do that successfully.Say you put two balls together, one object ball & one ghost ball. Take another ball & hit that ghost ball on the top - creating a mark on the cloth beneath. Put a hole punch sticker on that spot. If a player can't find that point / line then there isn't much hope. One can even create a little fudge factor for collision induce throw.
It doesn't get any simpler than that & is 100% effective.
Human error is the cause of all difficulty in this game & others. Believe it or not it's not the equipment being played with or on either.