Pool Simulator "Show And Tell": 2x and 3x Cross Side Banks
- By TheRooster
- Main Forum
- 4 Replies
Yeah assuming things are perfectly rigid simplifies things and gives reasonable results if there isn’t a ton of deformation. But for situations where deformation is crucial, there are “soft body” simulations which basically split an object into lots of little pieces connected by springs. The math for each little piece is easy enough to work out and a computer doesn’t mind doing a lot of computation for each little piece.Re: model assumes...no change of shape at contact.
You science folks have a different set of know-hows, but I don't see how rail(cushion/rubber) compression could be built into a sim model with a realistic outcome
So many variables, it makes my balls spin![]()
For soft body simulations the realism varies depending on the application. Animation and games don’t need to be perfectly realistic for example, but how much an airplane wing flexes needs to be pretty close.
And to be clear, what I’m doing here is sort of in the middle of rigid body and soft body. It’s rigid body but with two imaginary springs in the perpendicular and parallel directions in between the rail and the ball.