What differences are there between Mezz AirDrive2 jump cue and the newer AirDrive3?

OP @Paul Bell

Not a single response with any useful information. Forums are awesome lmao.

Anyway, seeing as to how I was able to procure an AD3 recently and have had an AD2 since 2022, thought I would post some of the key differences, with photos.

The main difference is the AD3 is a longer jump cue, and no, the “third” piece will not fit the shaft. But that was probably obvious.

AD2/3 mid piece = 12”
AD2 extension = 4”
AD3 extension = 10”

The shafts/ferrules are different, the AD3 shaft is 0.8oz lighter. The AD3 butt (ie mid without extension) is an ounce heavier, meaning just that the balance point is different. Also probably obvious since the AD3 has a longer 3rd piece.

Do I notice that difference? Nope.

The joint pins are different, but Mezz has always had tight manufacturing tolerances and I do not notice any massive advantage in the newer pin. Perhaps it was made slimmer to accomodate the 3rd piece. As someone rightly said before, the AD3 was designed as a 3 piece jump cue.

All this said, would it not be possible to just make a custom AD2 extension that would make the length and balance point closer to the AD3? More than likely.

“Feel” wise, I personally really did not notice that jumping is “easier” with any one version. The Tsubasa tip is slightly more responsive, but that’s about it.

Hope I answered your question.

Cheers!

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Do you think that playing 14.1 / Straight Pool can help a players game out at all? At least with Consistency?

Ok. More serious, doing pool,,,, is a system. If you understand the state of your system and have clues to where the problems and solutions lie, then 14.1 can provide an all in one RnD project.

I used to tell myself, "Where you are is more important than where you wanna be."
So, find square one and make sure it's square.

Do you think that playing 14.1 / Straight Pool can help a players game out at all? At least with Consistency?

I love it. You learn so much. Only game you can play by yourself and you have a way to show you are improving; the higher the run, or even better your average run, the better you are getting. You can establish goals, like run 25 and then run 50 and maybe eventually 100, etc. Those goals kept me very motivated, until I ran 100. I still want to run my 3rd 100 ball run, but not the same as the first. There are so many people who do not know throw shots or carom shots. They just don't come up that much, but they do all the time in straight pool.

Wow, I want no part of anyone who can run a 100 in 14.1, let alone 50. Very impressive. All those break out shots, and good shape for a break out on the last ball. Not easy.

I played for about an hour today. I ran a few racks, but non of them were one after another. The break outs really had me frustrated. It is not an easy game.

Do you think that playing 14.1 / Straight Pool can help a players game out at all? At least with Consistency?

In with the straight guy calibration.

Depends on your output state.
IOW all feel no academia, you need total immersion... maybe.

All method - proven and copied concepts only... maybe.

Feel and method (see previous)... maybe.

All feel. All method... we can play.

:ROFLMAO:

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