Good point. The right shot in any given situation can largely be based on skill level.
Absolutely. For what its worth I shoot about B speed.
Good point. The right shot in any given situation can largely be based on skill level.
How do you sell out? The 5/9 is still tied up...I didn't see that option while playing, but I do like it. only problem is you do sell out if you don't hide whitey. My play was, I think, safer.
Neil:md5key:
What do you mean by "Draw drag"??
Draw drag is used to still have some speed initially on the cb to keep it from rolling off.
[...]
The backspin on the cb causes it to lose speed on the way, thereby minimizing how far the cb goes after contact with the ob.
Draw drag is hitting softer, but with a lot of spin.
There's another reason to us it: you get more spin action. That's because the draw "drags" off some of the CB speed but it doesn't reduce the sidespin, so the CB has more spin-to-speed when it arrives at the OB and will get more action off the rail, hitting the 6 ball more full.
dan_boersma...Well, frankly, you got a lucky kick on the 6, to break out the 5/9. I'd bet that if you shot that exact same shot 10 times, you would miss the 5/9 at least several tries. Also, with kicking into the 6, you have to get a lucky roll to have a shot on the 3. You could just as easily kicked poorly on the 6, and the CB ends up on or near the rail, by the middle diamond...making the cut shot on the 3 tougher, if not impractical. jmo...but the safe on the 6 is pretty simple, and a high percentage potential for b-i-h, as long as you don't hit the 2 too hard.
Scott Lee
www.poolknowledge.com
Jude:
...he might miss breaking out the 5/9 however, there's a reasonable chance he'll have perfect shape on the 3 to break it out anyway so why not?
From the looks of the cuetable layout, the 2 ball isn't a hanger. Its a pretty thin hit. If you hang the 2 and hold for the 3, it could be over. In person, it may be different, but on the computer, just seems like too aggressive to attack here for a B player. I think the safe move, is playing safe behind the 6. As a weaker player than Dan, for me, safe is the only reasonable option if Im shooting.
Patrick Johnson:
There's another reason to us [drag draw]: you get more spin action. That's because the draw "drags" off some of the CB speed but it doesn't reduce the sidespin, so the CB has more spin-to-speed when it arrives at the OB and will get more action off the rail, hitting the 6 ball more full.
Using drag draw pretty much guaranties that you'll get the full swerve effect for whatever shot you hit. How much more you get depends on how you were going to hit the shot without drag draw. If you were going to hit slowly anyway, then not as much difference - if you were going to hit faster, then more difference.Johnnyz86:
how much more swerve do you get with this kind of shot?
I'm glad I read this entire thread before posting, because this is exactly what I was going to write. If you get the six to do your dirty work for you...great, but I would be playing for break-out position on the 3. I would probably not even hit the 2 ball shot hard enough to get the 6 to the cluster...I would use drag/draw/ninja/stealth/kill/spin to slow it down.The solution dan is fishing for is definitely the shot, whether the 6 breaks the cluster or not.
The 6 acts as a stopper to keep the CB straight on the 3 (which is what happened in reality) or with a really nice fat hit, you end up slightly below the 3 (so you have a natural angle to sink the 3 and go into the cluster).
Or, you end up above the 3 and go 1 rail off the foot rail to go into the cluster. Getting straight in like he did is almost a worst case scenario and there is still a safety possibility if you don't like it.
After all this discussion, here's what I'd really shoot:
In the end, I don't want to spin the CB if I don't have to, and it doesn't look like I have to here. The only reason I'm spinning the CB is if the 6 is closer than it looks like here - then I might try to hit the 6 a little fuller to avoid getting snookered on it.
pj
chgo
...you have to hit the 6ball very deliberately. Anything resembling a half-ball hit and you'll likely be hidden behind it.
Breaking out the 5/9 will also be a bit unpredictable. Some players might have problems making any contact while some may have problems going into this cluster with enough force. All of this relies heavily on obtaining a decent angle on the 3ball. Too thick and you'll need a lot of punch. Too thin and you'll need a lot of spin. You need to fall just right.
Nothing wrong with this approach so long as you're prepared to switch to plan b the moment things go wrong.
It would be harder for me to cope with everything going right. Plan B is my middle name.
ppbj
chgo