Joe T
Well-known member
Practicing safes and kicks is always tough and the both of you could probably use a little help in that department so here's a fun way to do it for players of all levels;
Defensive 10 Ball Rules of play
The play of Defensive 10 Ball may only be appreciated by top players right now but it is one of the quickest ways for an intermediate player to improve upon their safety and kicking skills.
It is racked and played similar to a normal rack of 10 ball with the 1 in the front and the 10 in the middle but scoring is different.
The object of the game is to earn as many points as possible during each rack.
Players earn 1 point for each ball pocketed but you are only allowed 2 offensive shots in a row and then you must play safe.
You can score more than 2 points if you happen to sink more than 1 ball on a single stroke.
A typical break starts the game and all balls pocketed stay down and are worth 1 point each to the breaker BUT whether the breaker made a ball or not the 1st shot after the break must be a push out. A push out is when a player chooses a position on the table to reposition the cue ball (of course by shooting it to a new position and not by picking it up and placing it with their hand), once the player has repositioned the cue ball the next player up has the option to take the new challenging shot or pass it back to the other player.
After the push out players may now pocket balls or play safe. If you pocket a ball on your first stroke of an inning you are allowed a second shot and if you pocket another ball you must now play safe on your 3rd stroke.
All ball in hand rules apply, if player “A” fails to make a legal hit or shot player “B” gets ball in hand and is allowed a maximum of 2 offensive shots before they must play safe. This is where it pays to play tight safeties. If a player pockets a ball accidently or on purpose on their 3rd stroke the object ball is spotted on the foot spot and the cue ball stays where it is so it is sometimes advisable to execute such a shot.
The player that sinks the 10 ball has the break in the next rack. There are 10 points per rack and players should agree to race to a certain amount of points, 25 points is generally an interesting race.
You can also handicap the race.
Enjoy 2010
Defensive 10 Ball Rules of play
The play of Defensive 10 Ball may only be appreciated by top players right now but it is one of the quickest ways for an intermediate player to improve upon their safety and kicking skills.
It is racked and played similar to a normal rack of 10 ball with the 1 in the front and the 10 in the middle but scoring is different.
The object of the game is to earn as many points as possible during each rack.
Players earn 1 point for each ball pocketed but you are only allowed 2 offensive shots in a row and then you must play safe.
You can score more than 2 points if you happen to sink more than 1 ball on a single stroke.
A typical break starts the game and all balls pocketed stay down and are worth 1 point each to the breaker BUT whether the breaker made a ball or not the 1st shot after the break must be a push out. A push out is when a player chooses a position on the table to reposition the cue ball (of course by shooting it to a new position and not by picking it up and placing it with their hand), once the player has repositioned the cue ball the next player up has the option to take the new challenging shot or pass it back to the other player.
After the push out players may now pocket balls or play safe. If you pocket a ball on your first stroke of an inning you are allowed a second shot and if you pocket another ball you must now play safe on your 3rd stroke.
All ball in hand rules apply, if player “A” fails to make a legal hit or shot player “B” gets ball in hand and is allowed a maximum of 2 offensive shots before they must play safe. This is where it pays to play tight safeties. If a player pockets a ball accidently or on purpose on their 3rd stroke the object ball is spotted on the foot spot and the cue ball stays where it is so it is sometimes advisable to execute such a shot.
The player that sinks the 10 ball has the break in the next rack. There are 10 points per rack and players should agree to race to a certain amount of points, 25 points is generally an interesting race.
You can also handicap the race.
Enjoy 2010