WWYD - Random 10-ball Layout

Cornerman

Cue Author...Sometimes
Silver Member
I would normally leave these type of WWYD for the couple of guys that already do this, but I had a layout today that was one of those that I just think makes 10-ball completely unfair to hacks like me. It also shows why photos on the internet (or doing commentary from the sidelines) is so difficult Even after I took the photos, it seem the solution was easy. Then I looked at the table again, and that easy solution just isn't there.

Anyhoos, playing the ghost or you have BIH after your opponent scratched on the break. The angle to the 2-ball and the 3-ball are the whole solution to the rack. How would you play it?
 

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Playing the ghost I would back-cut the one and try to stun the cueball towards the 7.
Imo, the best chance of getting decent on the 2.

Playing a normal game where safety is an option I would probably shoot the same shot
or maybe play safe off the one going for 3 fouls.

gr. Dave
 
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I see what you mean on this layout, easy to get hooked going from 1 to 2, then lots of back and forth going 3 to 4 to 5, its like you are always going the wrong way. I know for me when I get out of line I have a hard time getting back in line, usually I just keep getting more off line till I cant pocket a ball.
 
A good player should get out every time on this layout.
Me? Im not so sure I can get on the 2!:angry:
 
I like this one, everything looks open at first glance, but plenty of traps to get caught up in.
In the top photo, it looks likes there's a lot of landing room between the 2 and 8, but in the 3 photo, looking at it from the other end of the table, it looks a lot smaller. It reinforces the notion that you should move around to get a complete picture of the table.

It's a little tricky to tell from the photos, but I would place the cue ball parallel to the rail with the 1 ball (third photo) and play a follow shot off the right-hand side rail to float in towards the 7. I think that would give me the best chance to hit the ideal window between the 7 and 9 to play from the 2 to the 3.
 
Low left, two rails with speed to get out into the area circled.
 

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In all seriousness, I think I would try to get the cueball between the 9 and the 7 for a shot on the 2.
 
I think this route is less risky. You can go too long or too short and still have a shot at the 2 and don't really risk getting hooked. Shot on the 2 is a bit tougher because you gotta hold the cueball but I like this way better.

e6RbaJv.png
 
Back cut the 1 ball in corner softly, using center left spin. Cue ball spins off rail short of side pocket, and is headed to bump or land below 8 ball.
 
Back cut the 1 ball in corner softly, using center left spin. Cue ball spins off rail short of side pocket, and is headed to bump or land below 8 ball.

Yeah, the more I look at it the more I like this option. Less chance to get stuck.
 
Either Cleary's route or even shooting the one ball the opposite corner can create the same scenario. I like the wider range you have going this route on the first shot vs trying to get in between the 9 and 7. Also if you do go this route you still have a solid range you can leave your cue ball to get on the 3. Shtty drawing but I arrowed the range you can leave your cueball after shooting the 2 to still be in good shape to make the 3. Depending on where the cue ball ends up will change how I play shape to get on the 4 and so forth. If you can get to the 5 you are in good shape to run this out.
 

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I think this route is less risky. You can go too long or too short and still have a shot at the 2 and don't really risk getting hooked. Shot on the 2 is a bit tougher because you gotta hold the cueball but I like this way better.

e6RbaJv.png

That would work too.

I do enjoy these threads and enjoy seeing differing opinions, but the fact remains... It's less about what you do and more about how/if you execute it.
 
Where's IUSEDTOBERICH to get some video reality going.

Freddie <~~~ tried all the suggestions so far...
 
Since it's BALL IN HAND I shoot the 1 in bottom right corner and let whitey roll at second diamond on the long rail near the 2.
1 is easy.
Lttle hard, or soft, and I still have optoons on 2.
 
Since it's BALL IN HAND I shoot the 1 in bottom right corner and let whitey roll at second diamond on the long rail near the 2.
1 is easy.
Lttle hard, or soft, and I still have optoons on 2.

Wait, we have ball in hand? If that's the case, this should be pretty simple...
 
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I like taking BIH under the one and going to the side ride with a soft follow stroke and touch of running English. It keeps on you on the correct side of the two ball. The only danger is a bump on the eight ball (red path), which is totally manageable. I diagrammed a few other potential end state positions.

I think the yellow position is best case scenario.

From the two - to the three - a bump on the five ball (green path) should be easy to judge. At a soft speed, nothing would be tied up. And may even simplify the run out by developing the five ball to a position along the same side rail as the four.


playonepocket
 
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