Just a few comments, but TLDR; we'll just have to disagree and I'm OK with that
That being said, your "logic" makes no sense. Every part of a cue is made to make the game simpler, but if we were to follow your logic we couldn't outlaw ANY modification to a cue. So I could have a 9 foot long telescopic cue, with a g10 tip and a targeting computer and it would have to be allowed because break cues are allowed? That's nonsense. Personally I wouldn't mind if break cues were outlawed, but I think the power break is a skill shot that should be preserved and encouraged. I want this game to be skilled. That is my motivation.
I never said we couldn't outlaw all modifications, I was simply drawing parallels between the jump cue and the break cue. I think setting standards is fine - in fact, we already have one related to this conversation - a cue must be at least 40" long. So another way to effectively ban jump cues would be to make the minimum length 58" and/or require a cue to weigh at least 17 oz. I would not object to any of these changes.
I'm pretty confident in my logic as it pertains to this discussion:
1) Both cue types are designed for a specific, legal, shot.
2) Both cue types have properties unique to improving the result of that shot.
3) Neither cue type is intended for "normal" shots.
The parallels are pretty solid, so I would classify both items as "Specialty cues." Masse cues would qualify as well.
Yes, breakcues CLAIM to make the break simpler, but the difference is far from dramatic, much less than what marketing will have you believe. Many players would be better off breaking with their player IMO. Though for some players that have a thunderous break, they probably should protect their playing tip by using a dedicated break cue. Just to be clear, the break cue would only be allowed to be used on the break shot.
I don't disagree with what you are saying, but the
ease of the shot is not part of my analysis, merely the intent and usage of the specialty cue.
A jump cue makes A HUGE DIFFERENCE in the game. It makes shot that would be tough to hit with a normal cue HANGERS that a C player could make one handed. I can teach ANYONE of even the most moderate ability to hit and make simple jump shots in 5 minutes. Again, I'm not Gods gift to pool or pool teaching, but the cue just completely takes the skill out of the shot, when compared to the playing cues most popular today. With a normal cue, I'd probably need a week with some players and there is actually no guarantee they'd ever get proficient if the talent wasn't there. Even so, they'd need to practise regularly, and still would be underdogs on shots that anyone would make easily with a jump cue. You need a lot more speed on the ball to make a jump shot with a normal playing cue, which makes the shot much harder to control. A full cue, full ball jump shot with control is an awesome shot to behold and is rarely seen even with top players. It is fairly limited in it's use, as far as distance to the blocker ball, what you can do with the cueball etc. The jump cue removes many of these difficulties, and makes it basically just another shot with very little added difficulty, making it much more prevalent, thus impacting the dynamic of the game more.
This is where we'll have to disagree the most. While I agree that the jump cue makes a jump easier to execute, to translate that into being "hangers" is a gross misrepresentation. Jumping is certainly a skill that requires technique and practice to execute effectively and consistently. (This has been discussed ad nauseam on the forums.) If you can teach someone to do that in 5 minutes then you are certainly underrating your ability as a teacher. And again, the ease of the shot is not a factor in my analysis.
Again, purely from a functional standpoint, break and jump (and masse) cues should be classified in the same category. As such, it logically follow that if you support outlawing one you should, by necessity, support outlawing the other.