power draw

I think it makes my point. The bridge, even if it's a few inches "long" like you say it is, is not a rigid pipe; it's a flesh and bone hand that easily allows pivoting motion no matter how tightly you grip it, especially if you're moving it with a lever from 4 feet away.

pj
chgo
I provided a model to make a point that small errors in the grip hand may be dampened by a closed bridge. Of course the fleshy hand is not the same as a rigid pipe, but it is certainly very different from thin air, which is the only thing above the cue with an open bridge. So if a pipe eliminates all error and thin air eliminates no error, my money says a finger wrapped snugly around the cue will provide some amount of error correction in between those two. It seems pretty obvious and if you try both ways you might even feel the difference. Normally I find your arguments pretty convincing but in this case you aren't providing anything other than an opinion. Maybe your definition of error is different than mine. I'm talking about very small wobbles or nervous movements. I agree that larger movements will overcome any bridge.
 
I think it makes my point. The bridge, even if it's a few inches "long" like you say it is, is not a rigid pipe; it's a flesh and bone hand that easily allows pivoting motion no matter how tightly you grip it, especially if you're moving it with a lever from 4 feet away.

pj
chgo
PJ, on another subject, since I have your attention here... About VP4. Is that what you use? I'm looking for something where I can place balls precisely and hit shots to see what the expected result is. For example, I might want to precisely place an object ball along a line connecting two diamonds. I might want to place the edge of the ball along that line. For example, draw a line between two diamonds and place an ob so that the edge of the ball is touching that line, kind of like setting up a half ball hit. I have a few shots I hit on the table and it would be interesting to set them up in VP4 to see the expected result. I am assuming the action of the balls is realistic as I think you and/or Bob have said it was. Thanks for any comment.
 
PJ, on another subject, since I have your attention here... About VP4. Is that what you use? I'm looking for something where I can place balls precisely and hit shots to see what the expected result is. For example, I might want to precisely place an object ball along a line connecting two diamonds. I might want to place the edge of the ball along that line. For example, draw a line between two diamonds and place an ob so that the edge of the ball is touching that line, kind of like setting up a half ball hit. I have a few shots I hit on the table and it would be interesting to set them up in VP4 to see the expected result. I am assuming the action of the balls is realistic as I think you and/or Bob have said it was. Thanks for any comment.
Yes, VP4 is impressively realistic and easy to set up precise positions, apply precise aim, force, spin, etc., and to watch results change as you make changes. I recommend it for what you describe and lots more.

pj
chgo
 
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Virtual pool is great practice too. You can configure hot keys to make undoing and resetting shots near instantaneous. The only things I don't like about it are center ball is always a touch of left and double kisses don't work right.
 
Virtual pool is great practice too. You can configure hot keys to make undoing and resetting shots near instantaneous.
There are hot keys already configured for that. For instance, "T" = toggle Tracking lines on/off, and with tracking lines on, "U" = Undo, "R" = Redo, etc.
The only things I don't like about it are center ball is always a touch of left
You have to calibrate English first - turn on Tracking ("T"), then aim the CB straight at a far diamond (top pic below), then adjust English ("E") left or right until the "track" shows a straight rebound (bottom pic). [NOTE: It might help to turn on "microadjust" ("<") before adjusting English.]

adjust tip.jpg

and double kisses don't work right.
Haven't noticed that - maybe it's because of not adjusting English first?

pj
chgo
 
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There are hot keys already configured for that. For instance, "T" = toggle Tracking lines on/off, and with tracking lines on, "U" = Undo, "R" = Redo, etc.

You have to calibrate English first - turn on Tracking ("T"), then aim the CB straight at a far diamond (top pic below), then adjust English ("E") left or right until the "track" shows a straight rebound (bottom pic). [NOTE: It might help to turn on "microadjust" ("<") before adjusting English.]

View attachment 576123

Haven't noticed that - maybe it's because of not adjusting English first?

pj
chgo
I changed the hot keys so all the important keys are in that cluster between q and d give or take.
I don't think Virtual Pool Hall will allow independent calibration. If it does, I never got around to it.
And I never got the half ball double kiss bank to work. Not even close.
 
Yes, VP4 is impressively realistic and easy to set up precise positions, apply precise aim, force, spin, etc., and to watch results change as you make changes. I recommend it for what you describe and lots more.

pj
chgo
I assume it knows the difference between parallel english and back hand english? What does it do about squirt/deflection?
 
I assume it knows the difference between parallel english and back hand english? What does it do about squirt/deflection?
If you have chosen a particular line of aim and then use the "E" key to apply side spin, the cue stick pivots about an appropriate point to help compensate for squirt.
 
If you have chosen a particular line of aim and then use the "E" key to apply side spin, the cue stick pivots about an appropriate point to help compensate for squirt.
VP does BHE. Whoda thunk. Do you know the developers? I'd like to see visualizations of some aiming systems incorporated. Especially CTE with track lines. :D
 
Does VP4 come in a physical CD? I'm seeing CD keys for about $25 but no actual CD's. I understand CD's are kind of on the way out but it seems more convenient to have the actual thing in case I want to put it on another pc or whatever.
 
FYI, backhand English (BHE) isn't a generic term meaning "adjust for squirt". It's one particular way of doing that for a particular kind of shaft.
Mr. Jewett says VP applies the correct pivot. Still BHE.
BHE only pivots at the correct pivot point if the shaft's pivot point is very near the bridge. We have no way of knowing where the pivot point of VP's shaft is.

Search BHE to learn what it really means.

pj
chgo
 
BHE only pivots at the correct pivot point if the shaft's pivot point is very near the bridge. We have no way of knowing where the pivot point of VP's shaft is.

Search BHE to learn what it really means.

pj
chgo
I've been using BHE since the 60s. Learn conversation and grow up while you're at it.
 
😕 I get so torn in threads like this!

I'm trying to learn and pick up little pieces of information to apply to my game. So, I see a thread like this where I think I could learn something. But then, 50% of the contributors will say - Do it this way.
And then 50% says - No that's wrong. Do it this way instead.
Lol! It leaves me wondering which way is best. 🤷
 
😕 I get so torn in threads like this!

I'm trying to learn and pick up little pieces of information to apply to my game. So, I see a thread like this where I think I could learn something. But then, 50% of the contributors will say - Do it this way.
And then 50% says - No that's wrong. Do it this way instead.
Lol! It leaves me wondering which way is best. 🤷
Ultimately, you have to get on the table and try different things to see which works best for you. There isn't always one right way, although usually there are "right" concepts like not gripping the cue too hard while stroking and so on.
 
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