A kill shot is intended to kill the speed of the cb while allowing the player to still shoot the shot with some authority, assuring the cb will hold the line to the ob. I'm not a fan of rolling balls unless I have to. With a kill shot, sometimes the result can be a stun, where the cb is sliding at impact and sometimes the result can be a slight run through if it picks up one or two revolutions of roll before impact. The idea is to kill the speed while still holding the line with some authority and then not allowing the cue ball to travel more than a few inches, if at all. This also results in a softer hit on the ob, helping in pocketing. It's a win-win shot. The only other way to get a softer hit on the ob is to roll the cb, but you don't get the benefit of holding the line as you do with a kill shot. Whether or not the cb stuns on impact has to do with the distance between the two balls. You're looking for optimal speed here which is why a slight run through is acceptable.Can you explain what you mean hy kill shpt please?
why not a medium speed rolling ball?
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