How Does?

This can be recreated in Virtual Pool. The result is very, very touchy about the exact speed, elevation and position of the balls.

Here's a video of something close to the shot. Note that the 8 and 9 leave at about the same speed. I didn't get the direction quite right, but I think that could be fixed with another half hour of fiddling.

Amazing work Bob, thanks.
 
If you watch the video all the way through, at the end you get suggestions for other videos to watch. Here's what I got. Coincidence? I think not. The Google sees all and knows all....

CropperCapture[684].png
 
You mean the VP? The youtube doesn't have the frame rate.
Yes, if you pause a YouTube video, and then right click on the video, you will see "stats for nerds" in the dropdown menu. When you select that, it will give you the frame rate, along with other information.
 
Yes, if you pause a YouTube video, and then right click on the video, you will see "stats for nerds" in the dropdown menu. When you select that, it will give you the frame rate, along with other information.
I meant the available frame rate. Even at 1080 res I doubt the original is going even 30 per.
Try [shift] [<] like Bob mentioned - you can slow it w-a-y down (but probably not as far as VP).

pj
chgo
'bout to attempt this.
 
Yeah shift just affects playback speed. In frame by frame, there is only one frame where the shot is set in motion. From the extreme forward roll of the 8 ball, I'd say there is a fair amount top spin induced by gearing.
 
I meant the available frame rate. Even at 1080 res I doubt the original is going even 30 per.

'bout to attempt this.
The frame rate is determined by the camera used to capture the video. just like the resolution. The resolution can be downgraded if your bandwidth is limited, but the FPS remains the same.

When you right click on the video and get the nerd stats, it only reflects how the video is being displayed.

The original video linked says it is 30 FPS.

This is from Google (YouTube):

Content should be encoded and uploaded in the same frame rate it was recorded. Common frame rates include: 24, 25, 30, 48, 50, 60 frames per second (other frame rates are also acceptable). Interlaced content should be deinterlaced before uploading.
 
The frame rate is determined by the camera used to capture the video. just like the resolution. The resolution can be downgraded if your bandwidth is limited, but the FPS remains the same.

When you right click on the video and get the nerd stats, it only reflects how the video is being displayed.

The original video linked says it is 30 FPS.

This is from Google (YouTube):

Content should be encoded and uploaded in the same frame rate it was recorded. Common frame rates include: 24, 25, 30, 48, 50, 60 frames per second (other frame rates are also acceptable). Interlaced content should be deinterlaced before uploading.
I gotta start looking at those stats. I so far just check the gear thing for 720 or 1080. At any rate you can can't get any more frames than there are and the clip shows no second impact even though BJ's logic is correct. I gotta see that specific shot in slomo to believe it. lol...
 
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