Cue Tip Contact Myth-Busting Truths in Super Slow Motion

At what point does the STipK'aidBrigade just accept the pile of data/video on this topic? Looks like OWT's will never die in this game.
 
When they finally understand what they're looking at. Which apparently means never.

pj
chgo
That both tips can perform the same does not mean the same effects can be achieved with the same ease, does it?

I don't have a dog in the fight. I'm curious. If it takes 100 attempts to get 10 valid data points with a hard tip but 50 attempts to return the equivalent data points with a soft tip that would appear to be relevant info to me.

Totally possible Im misunderstanding but help me out please.
 
That both tips can perform the same does not mean the same effects can be achieved with the same ease, does it?

I don't have a dog in the fight. I'm curious. If it takes 100 attempts to get 10 valid data points with a hard tip but 50 attempts to return the equivalent data points with a soft tip that would appear to be relevant info to me.

Totally possible Im misunderstanding but help me out please.
Re-read Dr Dave's posts. He miscued just as often with all of them because he was pushing the limit with all 3.
 
Don't waste your time. Some are just going to cling to age-old myths/legends regardless of what's out there proving otherwise.
I can settle that point...

Dr Dave... once you figured out the speed to hit each tip, how difficult was it to duplicate the proper speed for each tip? And what approximate % did you have to hit the soft tip harder? 5% harder then the hard tip? 10%?

What it boils down to is people don't like the feedback or the sound. I dont like the mushy sound and feel of a soft tip. But I know in not sacrificing a thing by playing with a hard tip.
 
I can settle that point...

Dr Dave... once you figured out the speed to hit each tip, how difficult was it to duplicate the proper speed for each tip? And what approximate % did you have to hit the soft tip harder? 5% harder then the hard tip? 10%?

What it boils down to is people don't like the feedback or the sound. I dont like the mushy sound and feel of a soft tip. But I know in not sacrificing a thing by playing with a hard tip.
Without knowing the speed of the cue, it is difficult to determine the exact spin on the cueball with certainty. The spin of the cueball is determined by the amount of force and the direction of the cue's contact with the ball, as well as the friction between the cue tip and the ball. The amount of spin can be affected by the speed of the cue, but it is not solely dependent on it.

However, there are some general observations that can be made about the spin of the cueball based on other factors. For example, if the cueball is hit with a glancing blow, it is likely to have a sidespin or spin about its vertical axis. If the cueball is struck in the center, it is likely to have a backspin or topspin. The direction and amount of spin can also be influenced by the angle of the cue and the height at which it strikes the ball.

In general, determining the exact spin on the cueball requires information about the speed and angle of the cue, as well as observations of the ball's movement after contact.
 
Don't waste your time. Some are just going to cling to age-old myths/legends regardless of what's out there proving otherwise.
It is true that some people may continue to hold on to age-old myths and legends despite evidence to the contrary. This can be due to a variety of reasons, including personal beliefs, cultural or societal influences, and a resistance to change. However, it is important to continue to share accurate information and engage in respectful dialogue in order to promote understanding and dispel misconceptions. Over time, new information and evidence may lead to a shift in beliefs and attitudes.
 
It is true that some people may continue to hold on to age-old myths and legends despite evidence to the contrary. This can be due to a variety of reasons, including personal beliefs, cultural or societal influences, and a resistance to change. However, it is important to continue to share accurate information and engage in respectful dialogue in order to promote understanding and dispel misconceptions. Over time, new information and evidence may lead to a shift in beliefs and attitudes.

I'm going to kick you in the balls, chatgpt.
 
I'm going to kick you in the balls, chatgpt.
The Three Laws of Robotics were first introduced in science fiction by author Isaac Asimov in his 1942 short story "Runaround," and later expanded upon in his novel "I, Robot." These laws are a set of rules that are meant to govern the behavior of robots and artificial intelligence (AI) systems.

Here are the three laws:

The First Law: A robot may not injure a human being or, through inaction, allow a human being to come to harm.

This law states that a robot must always prioritize the safety and well-being of human beings. It prohibits robots from harming humans or allowing them to be harmed by inaction.

The Second Law: A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.

This law establishes that a robot must obey the commands of humans as long as those commands do not violate the First Law. In other words, a robot cannot obey an order that would cause harm to a human.

The Third Law: A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.

This law states that a robot must take action to preserve its own existence as long as doing so does not conflict with the First or Second Law. It emphasizes the importance of self-preservation for robots, but also places limits on this self-preservation if it would endanger
 
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