Cue Tip Contact Myth-Busting Truths in Super Slow Motion

Dr Dave... once you figured out the speed to hit each tip, how difficult was it to duplicate the proper speed for each tip? And what approximate % did you have to hit the soft tip harder? 5% harder then the hard tip? 10%?

I work on speed control quite a bit, by varying my stroke length for the shot speed I want, so I was able to get fairly dialed in after a few shots, but the difference was fairly small (although, the difference between the phenolic tip and soft tip is very noticeable). I felt like I used the same stroke with each of these lag shots:


If you want numbers, see the video and info here:


What it boils down to is people don't like the feedback or the sound. I dont like the mushy sound and feel of a soft tip. But I know in not sacrificing a thing by playing with a hard tip.

Agreed. Some people seem to care a lot about the "feel" and "sound" of a hit. All I care about is sending the CB where I want with the intended speed and spin. I could care less about how the hit sounds or feels after the CB is gone. For more info, see:

 
Hey Dave. My secret on this draw shot was actually simple. I was just focusing hit it hard with max bottom left... and try hit it so cueball not jump after contact. Maybe people could not beat it because harder tips jumps more easy? And object ball is close..
 
Hey Dave. My secret on this draw shot was actually simple. I was just focusing hit it hard with max bottom left... and try hit it so cueball not jump after contact. Maybe people could not beat it because harder tips jumps more easy? And object ball is close..
I don't want none, pool praying mantis.
 
I don’t understand this. His test could go either way. I tried it and I got the same path off the rails with my phenolic break cue as my soft-tipped playing cue. If I got more angle off the rail with the soft tip than with the hard, it would have shown that soft tips get more english. Pretty straightforward.
Because this is a hit test and not spin test. It’s not testing spin through all variances of stroke. It’s a specific hit, to return a specific result.
 
in general, softer tips produce less cue ball deflection, while harder tips produce more.?

Wrong. A longer contact time creates more CB deflection. A denser/heavier tip also creates more. Sometimes the effects cancel. The worst combination is a soft tip that is dense/heavy. For more info, see the section at the bottom of the page here:

 
Because this is a hit test and not spin test. It’s not testing spin through all variances of stroke. It’s a specific hit, to return a specific result.
It's a comparison of how different tips react with the same hit. If the hit varied the test wouldn't show anything.

You really don't understand this stuff - but please feel free to continue demonstrating that.

pj
chgo
 
Wrong. A longer contact time creates more CB deflection. A denser/heavier tip also creates more. Sometimes the effects cancel. The worst combination is a soft tip that is dense/heavy. For more info, see the section at the bottom of the page here:

there is a section in "Cue Ball Spin and Deflection" by Dave Alciatore and Bob Jewett that discusses the influence of cue tip hardness on cue ball deflection.

In Chapter 7 of the book, titled "The Influence of Tip Hardness," the authors discuss the effects of tip hardness on cue ball deflection and aim compensation. They present experimental data that shows how deflection changes as the tip hardness is varied, and they discuss the implications of these findings for players and cue makers.

The authors note that, in general, softer tips produce less cue ball deflection, while harder tips produce more. However, they caution that the relationship between tip hardness and deflection is complex and can depend on many factors, such as cue speed, tip curvature, and cue ball spin. They also discuss how tip hardness can affect aim compensation and offer tips for players on how to adjust their aim when using different tip hardnesses.

Overall, the section on tip hardness in "Cue Ball Spin and Deflection" provides a thorough and informative analysis of this important factor in cue ball deflection and aim compensation.

are you going to update the book?
 
It's a comparison of how different tips react with the same hit. If the hit varied the test wouldn't show anything.

You really don't understand this stuff - but please feel free to continue demonstrating that.

pj
chgo
You aren’t willing to see the flaws in the test. Not my fault. If I have to vary my stroke to produce the same results, that’s not a proper test. If I have to hit down on the cue ball adding drag to kill the speed, that’s not a proper test.
 
there is a section in "Cue Ball Spin and Deflection" by Dave Alciatore and Bob Jewett that discusses the influence of cue tip hardness on cue ball deflection.

In Chapter 7 of the book, titled "The Influence of Tip Hardness," the authors discuss the effects of tip hardness on cue ball deflection and aim compensation. They present experimental data that shows how deflection changes as the tip hardness is varied, and they discuss the implications of these findings for players and cue makers.

The authors note that, in general, softer tips produce less cue ball deflection, while harder tips produce more. However, they caution that the relationship between tip hardness and deflection is complex and can depend on many factors, such as cue speed, tip curvature, and cue ball spin. They also discuss how tip hardness can affect aim compensation and offer tips for players on how to adjust their aim when using different tip hardnesses.

Overall, the section on tip hardness in "Cue Ball Spin and Deflection" provides a thorough and informative analysis of this important factor in cue ball deflection and aim compensation.

are you going to update the book?

Is this more ChatGPT gibberish? If so, it needs to do a much better job scouring the Internet. It apparently hasn't yet seen my new cue tip hardness effects resource page or my System for Aiming With Sidespin (SAWS). Maybe these links will help the AI Web Agents find up-to-date info. :geek:
 
Some people are just trying to understand.

The pissy condescending post contribute nothing and that they are allowed is why this place is toxic.
Take a hike pal. What's toxic is all those that get butthurt and will not accept data backed by both real-world use and hi-speed video. Its laughable how facts/science get all the 'mythers' panties in a wad.
 
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