Well actually, your stroke does not appear to be perfect.
From these two screen shots it's clear from how the distance between your cue and your bridging arm changes that your stroke shifts off the line of aim.
I agree with Lou on almost all of this. In particular, the shot needs a little downward angle, if only to ensure you are hitting the cue ball at the right spot. But, I do think you can hit it at a speed where the cue ball doesn't jump after hitting the 1.
IMO, the shot is really an exercise in knowledge, correct aim and execution. And I think it does "test" your stroke straightness when shooting off the rail.
Separately, I think Dr. Dave disproved that follow-through impacts deflection.
And I also agree with Lou that it's not really a hard/difficult shot. I would say maybe 4 or 5 out of 10 if you have good mechanics.
Like I said earlier it's more common at 9ball than 1pocket. However, if you move the setup so no pocket/scratch is in play you could go ahead and shoot it with gay abandon. As is, you'd have to wait for a day that you're feeling jiggy with it.
For a single given cue, the only possible dynamic influence a player can have on a cue ball is the following: The impact vector. The vectorincludes the following: position on the face of the cue ball (center of contact patch) angle of incident velocity The impact time (duration) is only, at...
forums.azbilliards.com
In summary,
Different “types” of strokes cause the cue ball to behave differently, ONLY because the tip hits the cue ball in a different location.
The ONLY thing you can do to a cue ball is impart an impact vector.
Therefore, you can produce ALL possible cue ball effects with the EXACT same stroke, by just changing your tip location, speed, and angle.
The necessity of different TYPES of strokes is pure myth.
The application of different TYPES of strokes, however, is useful if it makes changing the impact vector more consistent.
Even though many players observe cause and effect similarly, the details of what is happening is important. Even if many players believe in the use of different types of strokes, physically it isn’t a necessity.
Disagreeing with the physics is nonsense.
Disagreeing with the usefulness of different types of strokes is a different subject because it can be physiologically beneficial.
For a single given cue, the only possible dynamic influence a player can have on a cue ball is the following: The impact vector. The vectorincludes the following: position on the face of the cue ball (center of contact patch) angle of incident velocity The impact time (duration) is only, at...
forums.azbilliards.com
In summary,
Different “types” of strokes cause the cue ball to behave differently, ONLY because the tip hits the cue ball in a different location.
The ONLY thing you can do to a cue ball is impart an impact vector.
Therefore, you can produce ALL possible cue ball effects with the EXACT same stroke, by just changing your tip location, speed, and angle.
The necessity of different TYPES of strokes is pure myth.
The application of different TYPES of strokes, however, is useful if it makes changing the impact vector more consistent.
Even though many players observe cause and affect similarly, the details of what is happening is important. Even if many players believe in the use of different types of strokes, physically it isn’t a necessity.
For a single given cue, the only possible dynamic influence a player can have on a cue ball is the following: The impact vector. The vectorincludes the following: position on the face of the cue ball (center of contact patch) angle of incident velocity The impact time (duration) is only, at...
forums.azbilliards.com
In summary,
Different “types” of strokes cause the cue ball to behave differently, ONLY because the tip hits the cue ball in a different location.
The ONLY thing you can do to a cue ball is impart an impact vector.
Therefore, you can produce ALL possible cue ball effects with the EXACT same stroke, by just changing your tip location, speed, and angle.
The necessity of different TYPES of strokes is pure myth.
The application of different TYPES of strokes, however, is useful if it makes changing the impact vector more consistent.
Even though many players observe cause and effect similarly, the details of what is happening is important. Even if many players believe in the use of different types of strokes, physically it isn’t a necessity.
Disagreeing with the physics is nonsense.
Disagreeing with the usefulness of different types of strokes is a different subject because it can be physiologically beneficial.
You can play any game with just one stroke, IF your tip placement is accurate enough.
Where different strokes come in to play is simply a way to cause the tip to hit the cue ball where you really want it to. But that is really all it does.
Agreed. I don't think it is possible shooting level, Lou. Even the OP shot downward. I don't think you can get the vectors right with a level cue as the necessary contact point on the cue ball is obstructed by the rail shooting level. Adjusting with a little elevation corrects for this, just as you suggest [and all the shots on video prove].
Yes I agree. But all the artistic billiard and 3C players for sure use a lot of strokes, and say certain shots can only be made with xyz stroke. I'd be curious to know what is happening on the CB in these scenerios.
Here are 6 more attempts from me (last night) that were almost successful (edited to remove the missed attempts). Only #4 and #6 got on the ball enough to pocket it, but the other attempts I think had a better line (but less speed).
Like I said earlier it's more common at 9ball than 1pocket. However, if you move the setup so no pocket/scratch is in play you could go ahead and shoot it with gay abandon. As is, you'd have to wait for a day that you're feeling jiggy with it.
I think if I saw my opponent shooting that I'd either politely ask to double the bet or say, "no thank you mister Chohan I'm not doing any gambling today"
The DigiBall is a real product I made, not virtual. It records where the cue ball is hit, much more accurately than, for example, a Rempe training ball, because it uses gravity as an alignment vector and measures spin with an IMU.