Stroke type doesn’t matter, dynamically. Please read this thread about how a cue ball is hit.
For a single given cue, the only possible dynamic influence a player can have on a cue ball is the following: The impact vector. The vectorincludes the following: position on the face of the cue ball (center of contact patch) angle of incident velocity The impact time (duration) is only, at...
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In summary,
Different “types” of strokes cause the cue ball to behave differently, ONLY because the tip hits the cue ball in a different location.
The ONLY thing you can do to a cue ball is impart an impact vector.
Therefore, you can produce ALL possible cue ball effects with the EXACT same stroke, by just changing your tip location, speed, and angle.
The necessity of different TYPES of strokes is pure myth.
The application of different TYPES of strokes, however, is useful if it makes changing the impact vector more consistent.
Even though many players observe cause and effect similarly, the details of what is happening is important. Even if many players believe in the use of different types of strokes, physically it isn’t a necessity.
Disagreeing with the physics is nonsense.
Disagreeing with the usefulness of different types of strokes is a different subject because it can be physiologically beneficial.
This is the best way to explain my point.