Spin-to-Speed or Revolutions-per-Foot?

I would never, ever, ever think about something like this when I am playing.

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The question is: If you don't use it during playing, why even make or discuss it in the first place?

The answer is: Because it is a way to describe what is physically happening on paper.

The next question is : Why would someone care?

The answer is: Aren't you curious?
 
I can’t find it. But in some video somewhere, probably buried in a podcast, Tyler Styler talks about spin to speed ratio and how trying to increase it has helped him make pockets bigger. So there is real world discussion about this subject.

Efren plays with a high spin to speed ratio.

Whether or not it helps you at all in your own game, it could be a neat statistic to place next to pro players.

You can actually track this over time with the DigiBall, though you need to export the data and do your own statistics in Excel.
And Digiball needs to be available on the open market so we can purchase one.
 
I think everything you can learn about the game adds to your skills, even if you don't notice it. For instance, a more familiar way of expressing the amount of spin on the CB might make it easier and more accurate to visualize/predict the effects, even subconsciously.

And just to be clear about "analysis paralysis"... of course nobody suggests doing anything more than the simplest of estimations while playing - details like this increase/improve the base knowledge on which your "intuitive" game is built and grows.

pj
chgo
The thing is that nobody knows what they do not know, nobody will ever know if this information will help them unless they (or someone else) studies it and attempts to apply it. In the early days of pool nobody knew that you could draw the cue ball until someone did it.
 
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Some people just like recreational math, numbers and statistics.

They find it fun and enjoyable, and they like to apply it to pool because it is interesting to them. Other people like cue collecting.

It doesn't mean it is always applicable to actually playing the game.

Example: We all know that I am one of the people who likes the math. You may also know by now that I switched games and play three cushion more than pool. I play completely by by feel. I don't think of a single diamond system, number, equation, etc. when I am playing. If I do use a system it is only as a visual guide, because I can't stand distracting myself for even a simple addition or subtraction when I am concentrating on precision ball paths.

So, one needs to ask them-self if they truly believe that there are people trying to calculate equations in their head while playing, or if they are just using that idea as a façade for not being able to understand math in the first place, and bringing people down as if they were still grade school instead of realizing that they are talking to other grown adults.
Its always surprised me @nataddrho
That you havent learned the systems for 3cushion
Being a math guy
 
Babbling AND referencing one's own post from 14yrs ago. Somebody needs help. ;) Just more mindless minutia that means NADA to REAL WORLD pool. Reminds me of a lot of golfers: paralysis by analysis. If i thought about this shit i wouldn't make a ball.
It does matter in the billiards world though and pool balls are just smaller.

In 3c, one should choose to hit the cb like allen hopkins or like the miz. Lol. There are shots which work better with a jab and very little follow through, and there are shots that need a more smooth contact through the ball with an exaggerated follow through.

I think the difference it in the spin to speed ratio.

Only experts know
@mr3cushion
 
It does matter in the billiards world though and pool balls are just smaller.

In 3c, one should choose to hit the cb like allen hopkins or like the miz. Lol. There are shots which work better with a jab and very little follow through, and there are shots that need a more smooth contact through the ball with an exaggerated follow through.

I think the difference it in the spin to speed ratio.

Only experts know
@mr3cushion
It's an accurate remedial assessment!
 
Start with a mirror image baseline,
Well back when I was making waterbeds with a pool table in my shop. I used a scrap of mirror to set on the rail and give me a reflection of the target just above the rail. The mirror image became my target. 🤷‍♂️ A training aid kinda like training wheels. 🤷‍♂️
 
Well back when I was making waterbeds with a pool table in my shop. I used a scrap of mirror to set on the rail and give me a reflection of the target just above the rail. The mirror image became my target. 🤷‍♂️ A training aid kinda like training wheels. 🤷‍♂️
There once was a product like that - a longish triangular mirror that sat under the rail. Only for practice, of course...

pj
chgo
 
I use the numbers mainly for 3 rail kick solutions.
Willie Hoppe's book gives some good numbers systems that he employed playing 3 cushion billiards.

I am a fair hand kicking and banking but never have made a system work. Watching Buddy's video on the clock system now. I couldn't help noticing that eleven o--clock went to the cushion out from the diamond and the one o-clock, maybe two o'clock system went directly to the diamond. Appears his clock system isn't an exact system. Back to my system, by gosh and by golly!

Hu
 
You forgot, 'Timing, Tempo & Rhythm'!

I'll add this for 'You' in my answer!

The start of the proper stroke​

The proper stroke starts in the pre-setup routine. After analyzing the position that waits for you, determine what kind of stroke is needed to achieve a point. Before the player addresses the cue ball, he needs to decide on the rhythm and tempo for that particular shot. Use a couple of warm up strokes to get the feeling.

When addressing the cue ball, the cue tip should be fairly close to the cue ball before you start your backswing. The player should learn to develop the same number of warm-up strokes on every shot. This provides the rhythm component of the stroke.

I personally believe in the continuous straight, horizontal and vertical stroke method, and not pausing. If the player interrupts the rhythm, he may lose the timing and tempo he was trying to achieve. Another very important part of the stroke is crescendo, (increasing speed), never decelerating. Just remember, whatever number of warm-up strokes you choose to take, embed that into your game
 
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