Spot on the wall distance

The game just got more complicated for me adding walls,furniture and a nice waitresses ass to look at. I look at a bank and shoot the damn CB with the right speed/side as required. With kicks 1,2,3 or even going 4 rails are my forte and occasionally hitting a long rail with reverse. Some day I'll figure out the physics on the reverse spin off the 2nd or 3rd rail
 
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Isn't the spot on the wall 3.3 diamond lengths from pool table's pocket and the cushions-lines intersection?
























From an angle in = angle out perspective the spot on the wall would be 4 diamonds out. For the banking systems that compensate for rail and sliding-ball effects (e.g. twice-plus-a-third, or twice-plus-a-tenth), the aimed angle is opened up, leading to convergence at less than 4 diamonds.
 
Where do I get one of these, seems kinda handy?
Screenshot_20260226-124000.jpg
 

Spot Distance for Kicking and Banking​


One-Rail Kicking​


  • Distance: The optimal distance from the first rail to the spot on the wall is equal to the distance the cue ball travels after hitting the first rail to the target.

Two-Rail Kicking​


  • Distance: For a two-rail kick, measure the distance from the first rail to the second rail, then add the distance from the second rail to the target point.

Three-Rail Kicking​


  • Distance: For a three-rail kick, sum the distances between:
    • First rail to second rail
    • Second rail to third rail
    • Third rail to the target point

General Guidelines​


  • Common Rule: A general rule suggests that the distance to the spot on the wall may be longer than recommended for a three-rail shot and shorter for a one-rail shot.
  • Visual System: For practical use, a visual system can help players find a consistent aiming point on the wall, typically 10-20 feet away from the table.
Finally I got a good rule on this. Thanks
 
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I used to play in an 8 ball league that played 1 rail bank on the 8 or 3 rail kick at the 8. I got pretty good at the spot on the wall thing. Most "venues" we played at it was pretty tough to be able to use a consistent distance for your "spot on the wall". I would start by checking the table by using a spot on the rail then I would move that spot from the rail to something behind it, a wall, a table, juke box, etc, hopefully something that wouldn't be moved throughout the night. Using 1 tip high and 1 tip inside i was able to make these shots very consistently from different starting locations, even moving the object ball up to a diamond a long either rail, beyond that and it got pretty tough. I always tried to use a point that was around at least a table and a half away, I didnt want anything too close or too far and that seemed like a pretty easy distance to obtain especailly if the "venue" had multiple tables.
 
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