So for the time being, jump cuts are the way to go? Also that split hit where you stop the CB. That one leaves no evidence.... only with slow-motion-video replay.
So for the time being, jump cuts are the way to go? Also that split hit where you stop the CB. That one leaves no evidence.... only with slow-motion-video replay.
At every local event I go to, and also the local events I am the TD, the TD says at the player's meeting to record any close hits in slow motion. EVERY single player has that capability on their phones. There is really no reason NOT to do it, imo. Unless we are talking about a big pro event.... only with slow-motion-video replay.
Even worse, people will comment on the video post who OBVIOUSLY never watched it, and say the dumbest things! I had to refrain from blasting some of the people on facebook.Thanks. This one took a lot of work and time, but I think it was worth it (even though the video probably won't get lots of views since most players don't seem to care about this sort of thing).
Good point. Refs need practice making these types of calls to become better at making correct calls live. Dedicated training with guidance concerning what to look for and where best to stand would also help.
I do discuss this. I think I made it clear that unless super slow motion video is available to clearly show thin-hit contact on the first ball, it is possible that the thin-hit tangent-line judgement technique will result in the wrong answer or rare occasion. But the "wrong answer" is the "right answer" if no super slow motion video replay is available. I know this is a tough one to accept, but I think it is a necessary evil (unless people use their smartphones for slo-mo video, or unless tournament organizers install high-speed cameras above every table for video-replay review).
Correct. In this rare situation, the benefit of the doubt goes to the shooter (unless video replay clearly shows a wrong-ball+first hit).Also that split hit where you stop the CB. That one leaves no evidence.![]()
If overhead high-speed cameras are not available at “big pro events” (which should be the case), I think the ref should use their phone like everybody else does, even though it might not seem “professional.” Getting calls wrong is much more unprofessional.At every local event I go to, and also the local events I am the TD, the TD says at the player's meeting to record any close hits in slow motion. EVERY single player has that capability on their phones. There is really no reason NOT to do it, imo. Unless we are talking about a big pro event.
That happens here quite a bit also, but I think it is much worse on Facebook.Even worse, people will comment on the video post who OBVIOUSLY never watched it, and say the dumbest things! I had to refrain from blasting some of the people on facebook.![]()
![]()
Thank you for being among the minority who actually watches my videos before commenting.Lots of us DO appreciate your work, thank you again.
This is an interesting question, and it should probably be clarified in the rules.This an interesting question. Is it better to call the foul when 99 percent of the time it is correct but 1 percent of the time it’s not a foul, or is it better to say “on thin hits like this I cannot rule out a good hit so I can’t call a foul”?
One could argue that regulation 25 supports the latter.
25. REFEREE UNCERTAINTY
If the referee cannot determine whether a player fouled, the shot will be considered legal.
It’s kinda like the accidental miscue ruling. Even though we know that the vast majority of accidental miscues involve the CB hitting the shaft, we can’t say so with certainty because in rare instances there is no contact. So it’s not called a foul unless the contact with the shaft is clear.
I absolutely picked up on the very thin hit, object ball being hit twice and looking like a good hit even though it was in fact a bad hit and the need for slo-mo video to catch it. I only watched the video once but I felt it was made plainly clear.Good point. Understood. I guess I didn't want to emphasize it too much since it is such a rare occurrence.
PS: I'm surprised you didn't complain about the length of this one like you have about other long videos in the past. But I am glad you seemed to make it all the way through. Good job!![]()
I also sent you another donation to show my support.Thank you for being among the minority who actually watches my videos before commenting.![]()
I bet even a well designed machine would have a tough time achieving and repeating simultaneous hits. The balls still need to be set up absolutely perfectly every time, and the machine would need to be aligned (and stay aligned) perfectly relative to the balls, and the cloth in between the balls can’t change at all in between shots (no fiber changes, no dirt or chalk dust), and the CB needs to be absolutely perfect so things don’t change with CB orientation. The machine would also need to be built with extremely tight tolerances, and it would need to be very stiff and mounted very firmly to the table. That’s a long list of things that can go wrong (and I’m probably not considering everything).One thing this does prove, with your attempts at a simultaneous hit, is that you cannot repeat aim and tip placement every shot. Which is why I think you should engineer something that can take human imperfections out of the equation. Otherwise, everything you are doing is anecdotal at best, it cannot be repeated by anyone else, even yourself.
Thank you!I also sent you another donation to show my support.![]()
The machine needs rigidity because it has no real time guidance. (troubled childhood etc...) but human can focus on going through the CB as effortlessly as he please. Few thousand hours of that should be worth a couple nanometers.I bet even a well designed machine would have a tough time achieving and repeating simultaneous hits. The balls still need to be set up absolutely perfectly every time, and the machine would need to be aligned (and stay aligned) perfectly relative to the balls, and the cloth in between the balls can’t change at all in between shots (no fiber changes, no dirt or chalk dust), and the CB needs to be absolutely perfect so things don’t change with CB orientation. The machine would also need to be built with extremely tight tolerances, and it would need to be very stiff and mounted very firmly to the table. That’s a long list of things that can go wrong (and I’m probably not considering everything).
Dave, how wide (physically) you think the margin within which the "semi-simultaneous hit" happens is? e.g. from the draw shot example in that video, it seems definitely smaller than 0.1mm. With semi-simultaneous, I mean the range where the CB is sent back inbetween the two "normal" routes. So not going straight back (which becomes a definition issue, even seemingly straight has a slight bias to other side if you zoom in enough), but rather just the entire range where CB contacted both OB's simultaneously even for a brief moment, causing that inbetween draw reaction.
~0.1mm?
~0.01mm?
I think you can figure overlapping contact from the speed of the cue ball and the contact time. After first contact, the direction of the cue ball and its speed will be changing to the new path, so it's a little complicated, but you can take an average to determine how much it will move towards the other ball during contact. The time will be about 0.1 millisecond. If the cue ball is moving towards the other ball at 1 m/sec on average during the contact time, it will move about 0.1 millimeter, so any shot within +-0.1 mm of the exact center will result in overlapping contact. That's for a medium speed shot. A slower shot has to be more centered because the contact time will be about the same but the average speed sideways will be smaller (and directly proportional to the incoming speed).This could be calculated based on the compression of the balls, but I have not done this. I would guess the range is in between your two guesses, maybe in the 0.05mm to 0.01mm range, but that is a total guess. Faster speed would make the range a little bigger (since the balls would compress more).
Yeah, but I bet it would still really be cool designing and building it.I bet even a well designed machine would have a tough time achieving and repeating simultaneous hits. The balls still need to be set up absolutely perfectly every time, and the machine would need to be aligned (and stay aligned) perfectly relative to the balls, and the cloth in between the balls can’t change at all in between shots (no fiber changes, no dirt or chalk dust), and the CB needs to be absolutely perfect so things don’t change with CB orientation. The machine would also need to be built with extremely tight tolerances, and it would need to be very stiff and mounted very firmly to the table. That’s a long list of things that can go wrong (and I’m probably not considering everything).
I think you can figure overlapping contact from the speed of the cue ball and the contact time. After first contact, the direction of the cue ball and its speed will be changing to the new path, so it's a little complicated, but you can take an average to determine how much it will move towards the other ball during contact. The time will be about 0.1 millisecond. If the cue ball is moving towards the other ball at 1 m/sec on average during the contact time, it will move about 0.1 millimeter, so any shot within +-0.1 mm of the exact center will result in overlapping contact. That's for a medium speed shot. A slower shot has to be more centered because the contact time will be about the same but the average speed sideways will be smaller (and directly proportional to the incoming speed).