AI much? No way you looked all this shit up. I've been playin for 45+yrs and have seen the ghost done TWO ways: Regular, where you break, get BIH and either get out or lose. Pro is where you don't get BIH after the break. In both versions balls made on the snap stay down unless you scratch, then those balls spot. Never heard of all these crazy variations. Go in ANY room in the country and they'll be playing the ghost using one of the variations i described.Playing "the ghost" is a popular solo practice drill in pool (billiards) where you compete against an imaginary, flawless opponent. It is widely used to build shot-making consistency, cue ball control, and mental pressure management. [1] (https://www.pooldawg.com/article/playing-the-ghost/), [2] (https://drdavepoolinfo.com/faq/rating/playing-the-ghost/), [3] (https://www.facebook.com/upatour/po...r-you-to-try-for-spooky-sea/1576715234489091/), [4] (https://forums.azbilliards.com/threads/how-to-play-the-ghost.208706/)
How to Play (Standard 9-Ball or 10-Ball Ghost)
1. The Break: Racks the balls (e.g., 9-ball or 10-ball) and take a standard break. [1] (https://drdavepoolinfo.com/faq/rating/playing-the-ghost/), [2] (https://www.pooldawg.com/article/playing-the-ghost/)
2. Ball in Hand: After the break, take cue ball in hand anywhere on the table to start your run (this gives you a fair starting chance as a practice incentive). [1] (https://www.pooldawg.com/article/playing-the-ghost/), [2] (https://www.facebook.com/upatour/po...r-you-to-try-for-spooky-sea/1576715234489091/), [3] (https://forums.azbilliards.com/threads/how-to-play-the-ghost.208706/)
3. The Run-Out Goal: Attempt to pocket every remaining ball in numerical order without missing a shot or scratching. [1] (https://www.pooldawg.com/article/playing-the-ghost/), [2] (https://drdavepoolinfo.com/faq/rating/playing-the-ghost/)
4. Scoring the Ghost:
• If you clear the table, you get 1 point.
• If you miss or scratch at any point, the ghost wins that rack (the ghost never misses). [1] (), [2] (), [3] (https://www.pooldawg.com/article/playing-the-ghost/)
5. The Race: Play a set race, typically to 7 or 9 points (e.g., first to 7 wins the match). [1] (https://www.pooldawg.com/article/playing-the-ghost/), [2] (), [3] (https://forums.azbilliards.com/threads/how-to-play-the-ghost.208706/)
Common Variations & Skill Adjustments
• Adjusting Difficulty:
• If you are a beginner, start by removing a few balls from the rack (e.g., start with just the last 3 or 4 balls).
• If you consistently beat the ghost in a race to 7, make it harder by adding an extra ball to the next set or moving up to a full 9-ball/10-ball/15-ball rotation. [1] (https://drdavepoolinfo.com/faq/rating/playing-the-ghost/), [2] ()
• Straight Pool Ghost: Instead of rotation, give the ghost a target score per inning (like 25 points) and see if you can hit 100 points across four innings without letting the ghost outscore you. [1] ()
• Allowing Safeties: Some variations let you play defensive safety shots if you get out of position, though strict rules treat any missed shot as an immediate turnover to the ghost. [1] (https://www.pooldawg.com/article/playing-the-ghost/), [2] (https://drdavepoolinfo.com/faq/rating/playing-the-ghost/)
Where It Stands Skill-Wise
• Most players on community forums like Reddit Billiards note that casual players can manage lower ball-count ghosts, but consistently beating a 9-ball or 10-ball ghost in a race takes months or years of dedicated practice (consensus). [1] (https://www.reddit.com/r/billiards/comments/apijcx/playing_the_ghost/)
• Detailed rules and breakdown strategies can be explored via the PoolDawg Playing the Ghost Guide or Dr. Dave's Pool Info Drill Breakdown. [1] (https://www.pooldawg.com/article/playing-the-ghost/), [2] (https://drdavepoolinfo.com/faq/rating/playing-the-ghost/)
Watch a live commentary breakdown of running 9-ball and 10-ball against the ghost to see proper pattern play and cue ball positioning:
What game (9-ball, 10-ball, straight pool) are you planning to play against the ghost, and what is your average skill level or current handicap? I can suggest a good starting handicap.
AI much? No way you looked all this shit up. I've been playin for 45+yrs and have seen the ghost done TWO ways: Regular, where you break, get BIH and either get out or lose. Pro is where you don't get BIH after the break. In both versions balls made on the snap stay down unless you scratch, then those balls spot. Never heard of all these crazy variations. Go in ANY room in the country and they'll be playing the ghost using one of the variations i described.
For a 14.1 practice session that I want to measure some type of score to let me know how well I shot, I like to go 10 innings, always starting each inning with an ideal but varied full rack break shot, shoot until you miss, record your score then re-rack to start your next inning. Total your score after 10 innings.Playing "the ghost" is a popular solo practice drill in pool (billiards) where you compete against an imaginary, flawless opponent. It is widely used to build shot-making consistency, cue ball control, and mental pressure management. [1] (https://www.pooldawg.com/article/playing-the-ghost/), [2] (https://drdavepoolinfo.com/faq/rating/playing-the-ghost/), [3] (https://www.facebook.com/upatour/po...r-you-to-try-for-spooky-sea/1576715234489091/), [4] (https://forums.azbilliards.com/threads/how-to-play-the-ghost.208706/)
How to Play (Standard 9-Ball or 10-Ball Ghost)
1. The Break: Racks the balls (e.g., 9-ball or 10-ball) and take a standard break. [1] (https://drdavepoolinfo.com/faq/rating/playing-the-ghost/), [2] (https://www.pooldawg.com/article/playing-the-ghost/)
2. Ball in Hand: After the break, take cue ball in hand anywhere on the table to start your run (this gives you a fair starting chance as a practice incentive). [1] (https://www.pooldawg.com/article/playing-the-ghost/), [2] (https://www.facebook.com/upatour/po...r-you-to-try-for-spooky-sea/1576715234489091/), [3] (https://forums.azbilliards.com/threads/how-to-play-the-ghost.208706/)
3. The Run-Out Goal: Attempt to pocket every remaining ball in numerical order without missing a shot or scratching. [1] (https://www.pooldawg.com/article/playing-the-ghost/), [2] (https://drdavepoolinfo.com/faq/rating/playing-the-ghost/)
4. Scoring the Ghost:
• If you clear the table, you get 1 point.
• If you miss or scratch at any point, the ghost wins that rack (the ghost never misses). [1] (), [2] (), [3] (https://www.pooldawg.com/article/playing-the-ghost/)
5. The Race: Play a set race, typically to 7 or 9 points (e.g., first to 7 wins the match). [1] (https://www.pooldawg.com/article/playing-the-ghost/), [2] (), [3] (https://forums.azbilliards.com/threads/how-to-play-the-ghost.208706/)
Common Variations & Skill Adjustments
• Adjusting Difficulty:
• If you are a beginner, start by removing a few balls from the rack (e.g., start with just the last 3 or 4 balls).
• If you consistently beat the ghost in a race to 7, make it harder by adding an extra ball to the next set or moving up to a full 9-ball/10-ball/15-ball rotation. [1] (https://drdavepoolinfo.com/faq/rating/playing-the-ghost/), [2] ()
• Straight Pool Ghost: Instead of rotation, give the ghost a target score per inning (like 25 points) and see if you can hit 100 points across four innings without letting the ghost outscore you. [1] ()
• Allowing Safeties: Some variations let you play defensive safety shots if you get out of position, though strict rules treat any missed shot as an immediate turnover to the ghost. [1] (https://www.pooldawg.com/article/playing-the-ghost/), [2] (https://drdavepoolinfo.com/faq/rating/playing-the-ghost/)
Where It Stands Skill-Wise
• Most players on community forums like Reddit Billiards note that casual players can manage lower ball-count ghosts, but consistently beating a 9-ball or 10-ball ghost in a race takes months or years of dedicated practice (consensus). [1] (https://www.reddit.com/r/billiards/comments/apijcx/playing_the_ghost/)
• Detailed rules and breakdown strategies can be explored via the PoolDawg Playing the Ghost Guide or Dr. Dave's Pool Info Drill Breakdown. [1] (https://www.pooldawg.com/article/playing-the-ghost/), [2] (https://drdavepoolinfo.com/faq/rating/playing-the-ghost/)
Watch a live commentary breakdown of running 9-ball and 10-ball against the ghost to see proper pattern play and cue ball positioning:
What game (9-ball, 10-ball, straight pool) are you planning to play against the ghost, and what is your average skill level or current handicap? I can suggest a good starting handicap.
I'm glad that you asked this. I respect Bob Jewett a lot, and I think that his method is probably best for most people when it comes to gaining confidence running balls. I'm just not sure why the break is necessary in Bob's version. When will a player break 7 balls in a competitive environment? The answer is never. For Bob's version, it may be better to just roll balls randomly out on the table and not move them if a cluster happens, thereby to not give oneself an unnatural advantage.slach, I was in the same spot not that long ago, hearing guys at the hall talk about playing the ghost and just nodding along. When I finally tried the regular 9-ball version on my own, with ball in hand after the break, it still beat me up for weeks. My break kept leaving the cue ball in the middle of nowhere, and then I was trying to run out with no margin at all.
Cleveland_Rocks, your modified pro version is the one that caught my eye, especially no ball in hand when you make a ball on the break, and no early nines. That feels a lot closer to a real game than getting a free reset every rack, and a scratch on the break costing two for the ghost would make me think twice about just swinging for the fences.
If I was starting from scratch, would you tell me to start with Bob's progressive version, taking balls off until I could actually run the number in front of me, or jump straight into your modified pro version and just take the losses while the break sorts itself out?
If your number is 7, I'm proposing you break nine balls and remove whatever is needed to get you down to 7. You pick which ones to remove.... When will a player break 7 balls in a competitive environment? ...
Got it, Bob — break nine and pull the extras off. That's the part I was missing.If your number is 7, I'm proposing you break nine balls and remove whatever is needed to get you down to 7. You pick which ones to remove.