10 ball, world skill level test, let's find out how players rate.

Already have the Fargo ranking system, similar to this. In the fragmented world of pool that we have today, surely we don't need yet another ranking method.

Wow u been on the forum for a.little over 3.years and this is the topic to get u to break ur silence
for ur first post.lol
I would say welcome to the but I guess u been here.
 
Glen, it would be helpful for you to patiently listen a little closer to our inferior, unacceptable, wrong headed suggestions before you reject them.
 
I made a 57 first round and a 75 in the second.
I only run one rack each round.
This test makes me know I stink at 10 ball. My break bonus got me a lot of my points, but I often left myself very hard on the one ball and rarely pocket balls on the break. I should probably figure out the 10 ball break and then try to see what I could score.
The only problem I see with this is that breaking hard and still not making any balls gets points. And if someone figures out how to break hard and play shape on the one ball they are going to score high if they can pocket balls. But in a real match they would be leaving their opponent on an easy one to start their run.
I can also see if you don't make them hit them hard trying to go for the bonus points then they could soft break shape on the one all the time.
I commend you for your effort in trying to give us a way of testing our skill level. I am sure you will figure it all out as you go along. It looks to me like you have a good start.
A thought I had was to give up a one point penalty for any breaks that do not send at least two or three balls down table and give two points for each ball made on the break and then add the number of balls pocketed at the end to that. So pocket two balls with no penalty and you start with four point bonus. Plus you have 2 points in the started run. The 10 ball rule would stay the same except 2 points for the 10 ball or maybe even make it 3. I think this would give a more accurate read on how they would be doing in an actual game they were breaking in. Just some food for thought.
 
Last edited:
I'm finding that this is all about the break, at least for me. If I break soft enough to try to spread the balls and have a shot at the 1, I lose on bonus points. If I just bust them I always get my 4 bonus points but can't control the 1 and CB. For example in one set, breaking hard, I broke, got my bonus points and ran out for a '14'. The next game same thing. Now I have '28' in 1st two games. The next 6 games I broke, got my 4 bonus points, and had absolutely no shot at the next ball, so the 6 games combined for a total of '24'. I'm now just trying to take enough off the break to have some control and still get the bonus points, but it's hard to do both, at least for me it is. In real competition I would just play safe and keep control of the table, but that's not an option here.

...what happen?
you were 28 thru 2, then, + 24 thru the next 6 innings,
if I'm reading this right, 52 with 2 to go...

cueman......75 or do you start an average
bpb398.......58
336Robin...48
me..............31
 
Last edited:
Already have the Fargo ranking system, similar to this. In the fragmented world of pool that we have today, surely we don't need yet another ranking method.

Really??? Please explain to me then, how does the Fargorating system work to rate a player....if they've never played in an tournament that reported their wins and loses? If you fail to come up with an answer, then you'll understand why!!!

I guess i need to explain the again. The Fargorating sytem is a great system to rate players against each other as a way of trying to have a more predictable outcome, to either bet on the players, or to offer a handicap to more fairly match the players against each other.

My skill level test is solely designed to test a players ABILITIES to play the game of 10 ball, the pocketing skills required to play the game, and to design a transparency of the skills of players playing 10 ball. Then anyone taking my skill level test, reguardless of the table they take it on....will in fact, have some kind of idea as to where they stand by THEIR abilitys to pocket balls playing 10 ball....in relation to EVERYONE else whos taken the test, reguardless of where you live on this planet. It's NOT a test to match one player against another in order to make an educated guess as to who's going to be the probable winner of a particular match...understand the difference now?
 
Last edited:
I made a 57 first round and a 75 in the second.
I only run one rack each round.
This test makes me know I stink at 10 ball. My break bonus got me a lot of my points, but I often left myself very hard on the one ball and rarely pocket balls on the break. I should probably figure out the 10 ball break and then try to see what I could score.
The only problem I see with this is that breaking hard and still not making any balls gets points. And if someone figures out how to break hard and play shape on the one ball they are going to score high if they can pocket balls. But in a real match they would be leaving their opponent on an easy one to start their run.
I can also see if you don't make them hit them hard trying to go for the bonus points then they could soft break shape on the one all the time.
I commend you for your effort in trying to give us a way of testing our skill level. I am sure you will figure it all out as you go along. It looks to me like you have a good start.
A thought I had was to give up a one point penalty for any breaks that do not send at least two or three balls down table and give two points for each ball made on the break and then add the number of balls pocketed at the end to that. So pocket two balls with no penalty and you start with four point bonus. Plus you have 2 points in the started run. The 10 ball rule would stay the same except 2 points for the 10 ball or maybe even make it 3. I think this would give a more accurate read on how they would be doing in an actual game they were breaking in. Just some food for thought.

The 4 bonus points are any combination of balls pocketed and past the side pockets. Any balls made on the break are only worth 1 point each. If you pocket 2 balls on the break, but fail to send any balls up table, you bonus point total is still only 2 points for the 2 balls pocketed on the break. If you pocket no balls on the break, but send 4 balls up table past the side pockets, even if they bounce off the head rail and go back down table, they still count as 4 bonus points. The only time a ball pocketed on the break is worth 2 points, is if its the 10 ball, in which on the break you earn 1 point for making it on the break, and a second point if after you spot the 10 up, and make it again while running out the rack, or by pocketing it on a legal shot, then it's added to the 10 points for successfully running out the rack.
 
Test Results-10ball skill level

Today is the first ball I've hit in 90 days due to a surgery.

I took the test in a surgery walking boot. The test was on a Gold Crown 1 with 4.5 in pockets because they don't let 10 ball be played on the 3.5 in pocket table.

Inning Bonus Ran Total
1 3 = 3
2 4 = 4
3 4 +1 2 =7
4 4 +1 = 5
5 4 2 =6
6 3 +1 = 4
7 4+1 = 5
8 3 1 = 4
9 4+1 = 5
10 3+ 2 = 5

Total Score=48

Glenn,
I really liked this test. It shows you just how much you know about 10 ball. I'm positive that anyone could improve their 10-ball game a great deal running that test. I was too tired to run anymore but at least now I know where to break where I'm making balls. Now I have to concentrate on getting whitey in good shape. I didn't feel too bad because 1 I don't play 10 or 9 ball much and two I hadn't hit a ball in 3 months. I think I can get it to the 70's as soon as I start controlling whitey. If I can manage a shot after the break which I did only 3 times I think I'll start running more balls.

That's a great test!
 
Last edited:
Thank You Cobra for making the effort to improve our loved game that has fallen from favor for reasons you covered.

I am one of many you've targeted who are not Fargo ranked, wondering what I would be and if I could be competitive.

I've played Olympic Pool (Billiards Digest Bob Jewett? 9-Ball, 10 frames, BIH after break, max possible score 100) over the years. Similar to your game with less focus on breaking. I found this to be a good tool to gage my progress over the years with plenty of self-pressure to improve, but it does not gauge speed in competition with others.

Could this gap shared by your system be filled with commonly available competitive information? For example many participate in APA who have mature rankings that could be used covering competitive handicapped races.

See you in 6wks (8' Diamond)
 
Thank You Cobra for making the effort to improve our loved game that has fallen from favor for reasons you covered.

I am one of many you've targeted who are not Fargo ranked, wondering what I would be and if I could be competitive.

I've played Olympic Pool (Billiards Digest Bob Jewett? 9-Ball, 10 frames, BIH after break, max possible score 100) over the years. Similar to your game with less focus on breaking. I found this to be a good tool to gage my progress over the years with plenty of self-pressure to improve, but it does not gauge speed in competition with others.

Could this gap shared by your system be filled with commonly available competitive information? For example many participate in APA who have mature rankings that could be used covering competitive handicapped races.

See you in 6wks (8' Diamond)

No, this skill test is just designed to test a players ability to break, as well as ability to run out after the break. A players ability to compete against another player is another thing all together, although my test will identify a better player skill wise.
 
The 4 bonus points are any combination of balls pocketed and past the side pockets. Any balls made on the break are only worth 1 point each. If you pocket 2 balls on the break, but fail to send any balls up table, you bonus point total is still only 2 points for the 2 balls pocketed on the break. If you pocket no balls on the break, but send 4 balls up table past the side pockets, even if they bounce off the head rail and go back down table, they still count as 4 bonus points. The only time a ball pocketed on the break is worth 2 points, is if its the 10 ball, in which on the break you earn 1 point for making it on the break, and a second point if after you spot the 10 up, and make it again while running out the rack, or by pocketing it on a legal shot, then it's added to the 10 points for successfully running out the rack.

So if someone makes 5 balls on the break then then runs out his score would only be 9. But if he puts 4 balls down table and makes no balls on the break and then runs out his score is 14. If you made the bonus work the way it does now to start and then just count the balls that are in the pocket when the run is over as the run score, that would reward making balls on the break at least a little better than just moving balls down table. Then you would only have to keep up with the break bonus to start the run and just count the total balls to finish it. That would make score keeping much easier. Only two numbers to keep up with each rack.
 
Last edited:
So if someone makes 5 balls on the break then then runs out his score would only be 9. But if he puts 4 balls down table and makes no balls on the break and then runs out his score is 14. If you made the bonus work the way it does now to start and then just count the balls that are in the pocket when the run is over as the run score, that would reward making balls on the break at least a little better than just moving balls down table. Then you would only have to keep up with the break bonus to start the run and just count the total balls to finish it. That would make score keeping much easier. Only two numbers to keep up with each rack.
Any balls pocketed on the break count as balls pocketed in tbe run as well. Subtract the balls pocketed from tbe balls left on the table anx that's the remaining points of the run being worth 10 points. Even if you make 5 balls on the break, it's still only worth 4 bonus points, but the 5 balls on the break plus the 5 remaining on the table add up to 10 points if successfully pocketed. The only way to score a 15 point rack, is to make the 10 ball on the break, count it as a ball pocketed for 1 point, then respot it adding the extra point to the run. Example, break, 2 balls past the side pocket, 4 and 10 pocketed as well, that's 4 bonus points on the break, with 8 balls left up to still run out, 8 + 2 = 10....but now spot the 10 ball and now there's 9 balls to run out, plus the 2 pocketed, =11 points for the run out. The only way anyone can score 141 or higher, they have to pick up all the bonus points, and run out every rack, and make the 10 ball on the break at least once.
 
So if someone makes 5 balls on the break then then runs out his score would only be 9. But if he puts 4 balls down table and makes no balls on the break and then runs out his score is 14. If you made the bonus work the way it does now to start and then just count the balls that are in the pocket when the run is over as the run score, that would reward making balls on the break at least a little better than just moving balls down table. Then you would only have to keep up with the break bonus to start the run and just count the total balls to finish it. That would make score keeping much easier. Only two numbers to keep up with each rack.
All 3 numbers are important to know, for different reasons. If a player scores most of their bonus points by counting balls past the side pockets and scores very few balls on their breaks, that shows the area of the break they need to work on. There's a lot of ways a players score can be analyzed for improvement.
 
My understanding of what Glenn's' scoring format would look like...

Only get to count 4 past the side pockets.
? Clear the tit on the side pocket or center of the side pocket?
mark down the count total with only 4 actually counting

I'd be happy with a 10 pocketed on the break,
maybe a smiley or circle the pocket count,
telling everyone there's a 10 ball in there... the break
because it didn't show up on the run out count.

SampleTestScore.jpg

..aah, this is a sample.

hmm, looking at this, there's still a need for an adjustment,
in the third inning, what if it were a run out of 10?

..oh! ding a ling.. not possible to have a 10 run out if 2 balls all ready have been pocketed on the break!
 
Last edited:
My understanding of what Glenn's' scoring format would look like...

Only get to count 4 past the side pockets.
? Clear the tit on the side pocket or center of the side pocket?
mark down the count total with only 4 actually counting

I'd be happy with a 10 pocketed on the break,
maybe a smiley or circle the pocket count,
telling everyone there's a 10 ball in there... the break
because it didn't show up on the run out count.

View attachment 486252

..aah, this is a sample.

hmm, looking at this, there's still a need for an adjustment,
in the third inning, what if it were a run out of 10?

..oh! ding a ling.. not possible to have a 10 run out if 2 balls all ready have been pocketed on the break!

The only indicater that the 10 was made on the break, is if all 4 bonus points are made, and the rack was successfully ran out for a 15 point rack score. If the 10 was made on the break, all bonus points counted, but the 10 ball was missed on the last shot, the rack would be scored as 14 points. By missing the 10 ball last, the result is in missing out on the second point awarded to the 10 ball being made on the break, then being respotted to be made again during the run out. The reason its worth the 2 points, is because all other balls made on the break stay down, and even though the 10 on the break counts towards the bonus points, it gets respotted so it can be counted again, but only if it gets legaly pocketed again. Picture it this way once again. For the 10 points running the rack, balls pocketed on the break plus balls remaining on the table equal 10 points. 10 ball only made on the break counts as 1 bonus point, 9 balls left on the table equals 10 points, now spot the 10 ball and there's 10 balls to run out, so run out the 10, that's 10 points, plus 1 bonus point, equals 11 inning points.
 
Are any of you aware that you can perform a skill level test on any Pro player playing in a current or past tournament for that matter???
 
Cool. I’ll buy a bottle just to see the videos.

You're not alone!!!

Hello Glen. I am a billiard fanatic from Denmark in Scandinavia I´ve read your great PDF file: "How to correctly install and level a 3-piece slate". In the end of the PDF you mention a DVD coming out. Can I possibly obtain this DVD from you or do you know where it´s being sold?
 
Back
Top