Not wanting to hijack the other current discussion about Pushout rules, I decided to start a new thread.
If you could assign a percentage, how big of a factor do you think luck is in the current WPA 9-ball rules between two pros? 10% luck? 20% luck? What about the luck percentage in Pushout rules? 1%? 5%?
Next I ask, WHY were the rules changed from Pushout to Texas Express? To speed up the game? To equalize things to keep weaker players interested?
Is it worth trying to tweak the rules in an effort to combine the good things about the two rule sets? To me, being able to push out in the middle of a game seems like a very odd way to play pool, but I do understand that it reduces the luck. To love the idea of pushing in the middle of the game, perhaps "you just had to be there".
That said, could there be a better way to reduce the luck factor?
Here is one idea for an alternative rule set that I think would reduce the luck factor:
I would like to try these rules sometime if I can talk any of my friends into it. Do the rules sound good? Do you see any potential flaws? Would 9-ball be too boring without a luck factor? Is it pointless to think about rules so much?
If you could assign a percentage, how big of a factor do you think luck is in the current WPA 9-ball rules between two pros? 10% luck? 20% luck? What about the luck percentage in Pushout rules? 1%? 5%?
Next I ask, WHY were the rules changed from Pushout to Texas Express? To speed up the game? To equalize things to keep weaker players interested?
Is it worth trying to tweak the rules in an effort to combine the good things about the two rule sets? To me, being able to push out in the middle of a game seems like a very odd way to play pool, but I do understand that it reduces the luck. To love the idea of pushing in the middle of the game, perhaps "you just had to be there".
That said, could there be a better way to reduce the luck factor?
Here is one idea for an alternative rule set that I think would reduce the luck factor:
- Call pocket. If a ball is slopped in, the opponent can take the table, or give it back.
- Ball in hand on all fouls.
- To play safe, the player must call "safety" before the shot. If no ball is made, but the intent to play safety wasn't declared, the opponent has the option to give the table back.
- If a safety is called but a ball goes in, the opponent has the option to give the table back.
- Balls need not be called on the break shot. However, if the 9-ball is pocketed on the break, the breaker gets to choose between spotting the 9-ball and continuing his turn, or re-breaking.
- Ball in hand on all fouls.
- To play safe, the player must call "safety" before the shot. If no ball is made, but the intent to play safety wasn't declared, the opponent has the option to give the table back.
- If a safety is called but a ball goes in, the opponent has the option to give the table back.
- Balls need not be called on the break shot. However, if the 9-ball is pocketed on the break, the breaker gets to choose between spotting the 9-ball and continuing his turn, or re-breaking.
I would like to try these rules sometime if I can talk any of my friends into it. Do the rules sound good? Do you see any potential flaws? Would 9-ball be too boring without a luck factor? Is it pointless to think about rules so much?