9BallPaul
Banned
I'm attempting to teach my newphew how to play 14.1, but he's frustrated by the pace of the game as well as the safety play, or maybe especially because of the safety play.
So we experimented with a variation that I dreamed up, which may or may not be original. Break 15 balls hard, counting any that go in for the breaker, who won this advantage by winning the lag. Then call your ball and pocket. Instead of leaving the 15th ball on the table, we began shooting it in, and then moving the cueball back to the kitchen where the balls are broken hard again on the first shot, and then call shot resumes, calling the ball and the pocket only, as in 14.1. We haven't yet worked out how to handle scratches etc. but that shouldn't pose a problem. We doing this more for fun. And it has been fun. The game moves along and we can put together some cool runs.
Two questions: Is this a legitimate way to begin playing 14.1?
And does this game stand on its own as a worthy competition between two good players.
Your thoughts appreciated.
So we experimented with a variation that I dreamed up, which may or may not be original. Break 15 balls hard, counting any that go in for the breaker, who won this advantage by winning the lag. Then call your ball and pocket. Instead of leaving the 15th ball on the table, we began shooting it in, and then moving the cueball back to the kitchen where the balls are broken hard again on the first shot, and then call shot resumes, calling the ball and the pocket only, as in 14.1. We haven't yet worked out how to handle scratches etc. but that shouldn't pose a problem. We doing this more for fun. And it has been fun. The game moves along and we can put together some cool runs.
Two questions: Is this a legitimate way to begin playing 14.1?
And does this game stand on its own as a worthy competition between two good players.
Your thoughts appreciated.
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