Flargo Rate?
How about SPAM Rating...
(S) Special
(P) Pool
(A) Automated
(M) Measurement
Could be called a SPAM Tool.
Flargo Rate?
One thing that gets lost in a lot of league play whether it is APA or any other, is that most players play simply to play and socialize.
They enjoy going out and playing pool and having a couple drinks with friends. They don't care to get better, nor do they care what they are rated. They are not going to put in the effort to improve and they aren't looking to make money with it. Just keep their beer cold and let them know when it is their turn to shoot.
Ratings would be adjusted each week using a very simple formula. (Larger Rating-Smaller Rating)*20% (rounded up to the nearest whole number) This number would then get added to the winner's ranking and subtracted from the loser's. So if a 317 beats a 412, it would look like this
412-317 = 95
95 * .20 = 19
317+19 = 336 - winner's new ranking
412 - 19 = 393 loser's new ranking
I like what you're saying. I think some of the formulas leagues use are completely off base. I am practicing all the time. I want to get better..., to complete on a higher level. I think since everything is tier based and your numbers look sound. It would be great.
Give it a name and let's start it up.
Wow a post that makes sense.
Sign me up!
I like the idea and think it could work, I would tighten up the shortstop numbers and bring the pro Fargo rate number down quite a bit. Around this area you would end up with probably 1-2 shooters in the pro category because the better players usually dont shoot league. You could fix the payouts somewhat by limiting how far back you payout so the winners end up with more money, this would increase incentive to improve even more.
Sounds very interesting, and sounds like a good idea, with one exception. I think it should be Amateur (15%), Shortstop (35%), Pro (50%). Or, maybe just forget about the Pro 3 tier, and just do 2 tiers. Amateur (35%), and then a Masters tier (65%).
What if the 412 wins their match though? Same thing? The 412 goes to 431, and the 317 goes to 298?
Just thinking out loud here, but why couldn't something like this (with some adjustments) be successful?
A main league that is broken down into 3 tiers or divisions.
Amateur
Shortstop
Pro
Fees are combined among the 3 tiers, and then split accordingly: Amateur (20%), Shortstop (30%), Pro (50%). This will give players a reason to get better and move up. A player can only play in one tier at a time, and that is determined by their ranking, which would be a simplified Fargo-like system exclusive to the league.
Amateur - 300-499
Shortstop - 500-699
Pro - 700 or higher
Ratings would be adjusted each week using a very simple formula. (Larger Rating-Smaller Rating)*20% (rounded up to the nearest whole number) This number would then get added to the winner's ranking and subtracted from the loser's. So if a 317 beats a 412, it would look like this
412-317 = 95
95 * .20 = 19
317+19 = 336 - winner's new ranking
412 - 19 = 393 loser's new ranking
Every player puts in the same amount of money, but it's where you are at the end of the session that will determine how much you get back.
Interesting ideas but I do still see lots of problems. What I think best accomplishes what you are trying to accomplish is actually pretty easy to do.
Simply use the most accurate and precise rating system you can (which happens to be FargoRate by a million miles), and handicap to where the higher rated player in each match is always the slight favorite to win instead of their chances being 50/50. Make the better rated player say a 55% favorite to win a match, or even a 66% favorite to win the match, or whatever number you feel makes the most sense for the players in your area and what you are trying to accomplish. For example, if a 500 and a 600 play each other, a dead even match would have the 600 needing to win 8 games before the 500 wins 4 games, because they will average an 8 to 4 record over time in races to 8. So instead of having the 500 need to win 4 games before the 600 wins 8, have the 500 needing to win 5 games before the 600 wins 8. Now the higher rated player in the match up, the 600, has an advantage in the match, and will win more often and feel his skill is being rewarded, but the 500 will still win often enough to keep them interested too. You can also keep all the people and all the money all in one division this way too.
Doing handicaps this way does many things:
---It gives everyone the incentive to improve, because the higher you are rated, the more people you will have the advantage over in match ups, and the more often you will win.
---Unlike some handicapping systems, it does not drive the better players away because they will still win more often than the lower rated players do, and they still feel they are being rewarded for their greater skill, and at the same time they will also understand that the lower rated players need something so they don't always get blown out of the water and can still win from time to time too.
---It does not drive the lower rated players away either because they will be understanding of the fact that the better players should have an advantage to reward their greater skill, yet they will still be able to win often enough to keep themselves interested and not demoralized, and not just winning some matches, but even winning tournaments or league sessions from time to time too (although not as often as the better players do, which they know is the way it should be).
---Keeps all the money in one division where a larger prize pool is more appealing to everybody, yet on average the better players will still be winning a bigger share of the money than the lesser players.
I personally think the page needs some work on how it is laid out, but FargoRate already has exactly what I am talking about under the "Match Charts" section at http://fairmatch.fargorate.com/ where you can choose how much advantage you want the better rated player to have in any match up. I have also seen a chart posted on here (I believe posted by robsnotes4u) that also showed how to handicap with FargoRate where the higher rated player still always has "X" amount of an advantage. Fargo Billiards also used to have a youtube video online that explained how to do it as well depending on how much advantage you wanted the higher rated player to have, although I think the video has been removed, but in any case it isn't that difficult to do and you can always still use the "Match Charts" option at the link below to help.
http://fairmatch.fargorate.com/
Giving a higher level player player more of a chance to win simply because he practiced more than a lower level player?
In my opinion every match should be a 50/50 chance for every player whether league or gambling ...if you are using a handicap.... Other wise just play straight up even.
Your thoughts on manipulating the odds of a player winning based on their handicap smacks of favoritism to the higher level player.
You don't think having better skills and performance should be rewarded?
With gambling people have the luxury to set the match for whatever odds they want and agree to. In handicapped leagues and tournaments they don't have that luxury so it really should be the best compromise, the best one size fits all. The question the thread is about though is how can you handicap in such a way so as to give incentive to improve, or remove incentive not to improve. I would argue that what I proposed, always giving the slight advantage to the stronger player, is the most fair way to handicap, would attract the most people, and actually addresses the question that this thread was about.
As far as 50/50 handicaps go, I feel you might as well just flip a coin instead of playing in a handicap system where all the odds are truly dead even because chance is ultimately determining things. I don't see the point of playing a game of skill if you are going to let chance decide who wins. Just flip a coin and save yourself some time instead.
I guess you could look at it that way. I see it as people deserving to be rewarded for superior skills, the same way you would want a better salary than your coworker if you have better skills and performance than they did. On the flip side though, what I proposed still allows lesser players to win their share so it is still fun for them, they don't get demoralized, and it removes their incentive to not want to improve, which is what this thread was about.
Keep in mind the topic of this thread, which essentially is that if you are going to handicap, how can you do it in such a way as to encourage improvement and discourage sandbagging? I think it is a good question and my answer kept that in mind and addressed it. Your suggestions are not addressing it at all and I think you either missed the question or just forgot about the question when you made your post.
You prefer to reward the player that is able to devote the time and money to improve his level of play while I would prefer not to penalize the family man that loves pool just as much as the better player but due to family obligations is not able to devote the time and money to improve.
Regarding sandbagging.....you will.never eliminate it in any handicapped league.
Apa masters addresses everything this thread is about. No handicaps....
No I don't think it does. I think the clear implication from the OP was that he was talking about handicapped leagues when he said leagues, and what changes could be made to handicapped leagues to encourage improvement from the players within those handicapped leagues.
[...]
I don't hate your ideas, but they aren't really in line with what I've suggested.
Part of the solution involves eliminating handicaps.
This is done by only playing against other players in your division. In Amateur vs Amateur as an example, obviously you'll get some mismatches here and there. But if the top players in their division keep winning, eventually they get moved up.
I don't hate your ideas, but they aren't really in line with what I've suggested.
Your example could have been more clear it seems. I thought you were talking as if the handicaps would still be used to handicap within each division, and then you would also have separate divisions. With your clarification it now sounds like you are suggesting that the ratings only be used to place people into the correct division, but otherwise there would be no handicapping. Essentially it sounds like you are describing the format used at BCA nationals, with minor tweaks to how many divisions, how the money is spread out to the different divisions, and to what will move each players ratings (which IMO sounds a whole lot easier to manipulate than just using the Fargo ratings).
Have you read much of what Don Owen was trying to do with Cubit Billiard Club? Didn't get fully off the ground, but one of Don's contentions was that sandbagging is a big deal, and he sought to create a league that removes any incentive to sandbag by explicitly rewarding exactly the same thing that leads to rating increases...
Smells like the things you are proposing.
Your example could have been more clear it seems. I thought you were talking as if the handicaps would still be used to handicap within each division, and then you would also have separate divisions. With your clarification it now sounds like you are suggesting that the ratings only be used to place people into the correct division, but otherwise there would be no handicapping. Essentially it sounds like you are describing the format used at BCA nationals, with minor tweaks to how many divisions, how the money is spread out to the different divisions, and to what will move each players ratings (which IMO sounds a whole lot easier to manipulate than just using the Fargo ratings).