JoeW said:
After identifying this problem I began with Jennette Lee's suggestion to see the smallest dot possible for the contact point. This requires extreme concentration. Over time I have taught myself to place all of my concentration on all of the requirements for the shot and or analysis of the table. Extreme concentration is good for your game and it turns out the high noise level actually helps me play better because a part of me is tuning it out.
Many players talk with others and laugh and joke around when they are not at the table. This makes it more difficult to get back to the level of concentration required for playing. In general, I sit in the chair and play my opponent's shot with him. This keeps me on the edge of the altered state.
The other night in an APA league I made three low balls on the break and selected the high balls (as in the TAP league) after analyzing the pattern. A team mate, in this loud country bar where the bartender breaks beer bottles in a trash can for the fun of it, hollered at me at the top of his lungs two or three times to tell me I had to shoot the low balls. I never heard him or anything else for that matter. Obviously teaching yourself to concentrate, really concentrate, can work. Of course I took it on the chin for the next hour or so but my team members already know that I am an intense player.
I think the noise can work for you if it is used appropriately.
I don't mean to hijack this thread, but the rules say what you make is what you shoot...
4.
After the Break - Various circumstances can occur
upon completion of the break. They are:
a. A foul on a legal break results in ball-in-hand
behind the head string and the incoming player
may shoot any ball outside the head string (see
diagram of table in Team Manual for explanation).
A ball that's dead center or "out" is playable. If it
is "in", the ball is not playable. It is up to the
opponent to call the cue ball "in" before it is shot.
(See Team Manual for a more complete
explanation.)
b. No balls are pocketed and it is the other player's
turn.
c. The 8-ball is pocketed. This is a win, unless the
player scratches, in which case he loses.
d.
One ball is pocketed; it is still the breaker's
turn and he continues shooting the category of
balls he just made.e.
One ball of each category is pocketed. The breaker
has his choice of balls. He may shoot any ball,
Dwight