Sorry, but this is pretty much all wrong - assumptions, conclusions and testing methods. Your test can't reveal anything.Well, since you asked, I have a very straight stroke and it's not like I'll be doing this with the obj ball very far away. That's why I'll take an avg of 5 hits at each cut. Heck, I'll probably do a lot more than 5, just figured 5 was a good base. Also, instead of aiming for a spot on the ball or a pocket I will be aiming for the mark on the table in front of the obj ball, which will be dead center under the ghost ball. I will be doing these shots at a pretty low speed so it maximizes the throw affect and so that my friend can mark where the obj ball meets the rail or pocket each time. I also have a measles cue ball so it will be easy to aim for the same proportioned measure of english for each cue. Not exactly a vacuum test setting but I will be careful.
And I realize this may have nothing to do with why you asked, but spin induced throw is easy to measure if we are examining a straight on contact, as Dave has already demonstrated. But if you really want to see spin throw variation you need to do it with a cut shot, not a dead straight-on shot where the throw will be limited. Straight on contact mitigates the effect of spin induced throw, because there is more static friction generated on a cut shot than with a straight on shot... Not to sound pretentious or anything. You mightve already been aware of this. And this is just pure speculation on my part, but if you hit an object ball full there is a much much higher energy transfer between balls which I think would mean less contact time. That notion combined with a lack of the aforementioned static friction effect might better explain straight-on throw mitigation to those who were previously unaware.
So yes, it will be more difficult to accurately measure throw on a cut shot, but the results will be way more conspicuous.
pj
chgo