OK, here is the long awaited (by no one) aiming system that I have alluded to in other threads.
NOTES:
1. Everything posted here presumes a center ball hit on the CB. Non-center ball hits will, of course, influence the OB path in ways that you must learn and adjust for on your own.
2. But in my opinion, many players will benefit from a BASELINE aiming system.
3. All aiming systems that work, do so because they HAVE to work and they HAVE to work because they are based on geometry that is either accurate or not...period.
4. This system's basic purpose is to make the act of aiming as precise and as easy to accomplish as possible. For example, some other systems, like the fractional ball method, requires using a point on the CB that is not top dead center. That introduces vision issues that are absent in, say, a rifle sight which is the most precise (non electronic) aiming device known to man..,.,after all, people's lives depend on that sighting method.
5. Inevitably, all systems have exceptions. So does this one so please review the Exceptions section before reaching your final conclusions.
6. For convenience, ALL shots described will relate to shots into the lower RIGHT corner pocket. Just reverse everything for left cuts.
7. As you will see, this system is based, in part, on where the Line of Centers of the CB and OB points. That will be referred to as the LOC. You will also see that due to the LOC orientation of this system, you don't even have to LOOK at the target pocket.
8. Please know that I am not selling anything here. Nor am I an instructor looking for students. I am merely trying to share a system that has made a SIGNIFICANT improvement in my percentage of pocketing the more difficult shots. I have no interest in becoming a legend in the pool community. Just trying to share knowledge for the sake of sharing it so...be gentle! (-:
OK, here we go.
A. The heart of this system is to imagine that your cue stick has a laser beam emanating from the center of the cue tip. Regardless of WHAT aiming system you might use, it is self-evident that the laser sight must point to some exact spot on the OB. I actually imagine that a red laser beam is pointing to the exact spot I want it to point at. And as you can imagine, doing so provides you with extreme accuracy in pointing the cue to an exact spot...the question then being what spot?
B. The correct spot can be determined by visualizing a LOC and determining where it points in relation to the diamonds that lie to either the left or right of the target pocket. (remember, this description refers only to cuts into the lower right pocket)
C. There are only 5 OB TARGET SPOTS you need to know and the are...(later referred to as TSs) (plus 1 "specialty" target mentioned later)
1. 1/2 tip to the left of center.
2. 1 tip to the left
3. left edge of tip to left edge of CB
4. tip half on the OB and half off. Stated another way the pinpoint CENTER of the tip points to the left edge of the OB and
5. Right edge of tip points to left edge of CB.
As I am sure you can imagine from the above description, those aiming spots are EXTREMELY easy to sight...and that sighting is accomplished in "rifle" style without having to imagine a ghost ball or trying to aim the edge of the cue ball (which is OFFSET) to some spot on the OB.
USE OF DIAMONDS
Since the diamonds are at a fixed geometric point relative to the pockets then, by definition, they can be used just as reliably to determine how to aim the OB to the center of the pocket as the pockets themselves...and I think more reliably. I say more reliably since if you use the pocket itself as the prime factor in aiming, you necessarily must guess at the cut angle...and some are better guessers on that subject than others.
To the contrary, with the LOC of the CB/OB pointing at a given spot on the rail near the pocket, then there MUST be an exact spot on the OB to aim the "laser beam" and as noted above once you have established where the LOC points, you don't even have to look at the pocket. You WILL because your mind will force you to but I have tested this method in the presence of a World Champion who held a dish towel over the entire corner of the table whereupon I would approach the table without ever casting my vision toward the pocket, got down over the shot and drilled it dead center.
Note, this is not voodoo. I say again that (absent the various contact forces) making shots on a pool table is merely geometry and the angle that an OB must depart from its LOC with the CB in order to go into the dead center of the pocket is pure geometry.
The BIG QUESTION is where to aim the laser beam when the LOC points to various points on the cushion and here it is. (Refer to the above Target Spot numbers when I use, "TS 1" for example.
1. When the LOC is 1 ball or less away from the opening of the target pocket i.e. a very slight cut, use TP1.
2. When the LOC points anywhere else between the pocket opening and the first diamond to the left, use TP2.
3. When the LOC points directly at the 1st diamond to the left, use TP3 (allow a half ball variation from pointing EXACTLY at the diamond).
4. When the LOC points between the 1st and 2nd diamonds, use TP4.
5. When the LOC points directly at or almost anywhere to the left of the middle diamond, use TP5.
There you have it. I suggest that if you try out this system, start with easy shots so the dynamics of the system will be most obvious and any stroke errors would be minimuzed.
Start with the OB on the spot and the CB a foot away and just move the CB so as to achieve the above-mentioned LOCs
EXCEPTIONS
Not to be redundant but cueing issues (english, squirt etc. will throw this system and every other system off)
1. Moving pocket.
As you all know, there is a difference between the "actual pocket" (the one built into the table) and the "available pocket" (that portion of the pocket opening left after one or the other pocket points invades the actual pocket as you move left or right from a line perpendicular to a line drawn between the two points. In other words, if you stand behind a side pocket and look at the opposite corner pocket, the actual pocket and the available pocket are exactly the same. But if you move to the left, you will see that the left point blocks the left side of the actual pocket (and vice versa) so aiming at the center of the actual pocket will result in a miss due to contact with the point.
If you move to the center of the head rail and look at the lower left corner pocket, you will see that the left point totally blocks the back center of the actual pocket. So, for that position, any system that directs the OB to the back center of the pocket must fail.
This problem will occur most often when the OB lies closer to the side rail. But to adjust, when you are standing on the LOC of a particular shot and you SEE that the pocket point is blocking the back center of the pocket, then simply adjust ONE TP thinner. This adjustment is purely systematic and addresses the issue that Bob Jewett raised priot to this post. He said that any system that directs the OB to the center of the actual pocket "is broken" and of course, he is correct. Therefore, the "1 TS thinner" rules addresses that issue quite systematically...and accurately.
2. Side pockets. This is more of an addition than an exception but the system works equally well on side pocket shots as corner pocket shots because geometry doesn't care where the pocket is. BUT as we all know...unlike corner pockets where there is an available pocket regardless of the approach angle of the OB, on side pocket shots, the available pocket disappears entirely on an angle from about 1 short rail diamond from the corner pockets. Obviously, if there is no available pocket, then no aiming system can work. In addition, as well all know the side pocket points have different dynamics than the corner pocket points and you have to take those differences into account.
3. When the OB is close to a rail...say a ball width or two from the foot or head rails, the invasion of the greatest error would be to undercut the shot and risk leaving the OB in or near the jaws. The wise advice is to "miss it to the pro side" which means to over cut if anything hoping to leave the OB on the short rail. But I don't like the concept of "missing" the shot to either side. I'd rather make it and therefore, I use the following modification.
If the LOC is such that it is possible to over-cut the shot, then use TP5. You will either make it or over cut slightly.
If the LOC is such that it would be virtually impossible to over cut the shot use TP5 BUT ADJUST IT JUST SLIGHTLY TO THE LEFT and by that I mean the slightest variation that you can detect with the human eye. In other words JUST A TINY BIT.
The beauty of this particular shot is that even at full table length separation between the CB and OB, the "rifle sight" or "laser beam" method of aiming will allow you...after considerable practice to get used to the fear of missing the OB entirely which causes most such shots to be hit too thick, you will find yourself pocketing a HUGE percentage of shots where the CB is, say 6 inches off the center of the head rail and the OB is, say, a half ball width off the foot rail at the first diamond from the corner pocket.
That's it. To sum up, I knew that there were aiming systems that work because they HAD to work geometrically but there were certain variables that caused actually achieving the correct aim somewhat problematic. It then occurred to me that WHATEVER the system, the cue tip points to one exact spot and being an accomplished skeet shooter, it occurred to me that a cue stick is no different that a rifle barrel. Therefore, since there is NO better way to aim a gun barrel other than to use it (and its mechanical sight) then there could be no more precise way to aim a cue stick other than to use it (and its cue tip) to acquire your target. I also note that the only way to improve upon aiming the barrel by sight is to install A LASER SIGHT so that the laser beam eliminates all human aiming error.
We can't have a laser beam on our playing cues but we certainly can imagine it and I suggest that there is nothing more easily imagined than a straight line.
If you decide to take a whack at this system, do start with easy shots as "proof of concept" and be mindful that no system, however perfect, can survive mechanical errors on the part of the shooter.
Finally, I have made no attempt to systematize cueing variables because they are nearly infinite and therefore cannot be reduced to a system...at least not by me.
PS: I wish I knew how to create diagrams because this system would be much easier to visualize but sadly, I am lurking somewhere back in the 20th century and couldn't create a diagram to save my worthless ass!
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