belmicah said:
Ok, well this problem doesn't seem complex, but it is.
I was just thinking...I know that when a cue ball cuts an object ball and center is used (ie. no sidespin) that it induces a sidespin on the object ball. This is why very many beginners find that they missed a cut shot, even though they hit the right spot that they lined up. To combat this, better players usually cut balls with a little English/sidespin. Buddy Hall calls it "helper English."
Now, my question is this..Is there a way to determine how much sidespin (ie. 1/2 tip,one tip, etc.) must be used on a particular angle at a particular speed, to cancel out the effects of contact induced throw.
So there is a little more detail in this than you are addressing here. But I believe I might be able to shed some light on this.
First off, when a cue ball strikes an object ball, there are many things that happen that can affect the outcome of the object ball's path. As you mentioned, there is natural spin that is applied to the object ball. This happens because of friction. Even though pool balls are generally very polished, there will still be friction between the two balls, thus causing the stationary object ball to start spinning in the direction of the cue ball's tangent line (or path after striking the object ball). There are many factors that can lead to varying amounts of friction between the two balls such as moisture and how clean the balls are. Moisture and dirty balls will create a higher coefficient of friction and therefore induce more spin on the object ball. So, in essence, it is possible to hit a 50 degree cut shot with the same angle and have very different results depending on the conditions.
Second, when a cue ball strikes an object ball, there is also a natural object ball "skid" that occurs, regardless of speed, before it actually starts rolling in it's final direction. This is basic physics, and it has to do with transer of motion. There is a law called "The Conservation of Energy" in physics that refers to the fact that energy cannot be created or destroyed, it simply changes form (i.e. heat, light, movement, etc...). So upon a collision of a cue ball and object ball, a cue ball will transfer some, or all, depending on angle, of it's energy to the object ball. Now since pool balls are very slick (very low coefficient of friction) and table cloth's are generally fine in texture, the object ball will slide or skid "proportionate" to the energy transferred to it from the cue ball, before they start rolling. In other words, if you hit the cue ball very hard, there will be a large skid by the object ball, and vice versa. Also, the path at which the cue ball strikes the object ball affects the direction of "throw" on the object ball. The throw on an object ball is also directly proportionate to the velocity of the cue ball as well as it's path.
Taking into account spin, skidding, and throw, along with many others I've neglected to mention for the sake of length, there can be many reasons an easy cut shot can be missed, even though the exact point of contact (ghost ball point of contact) is struck. But to have an exact, detailed formula for how much english to apply on cut shots is difficult to summarize because there are so many varying factors.
- How far is the cue ball from the object ball? If the distance is further, then less english is needed as the cue ball will have more time for the spin applied to it to take affect. If the distance is shorter, then the converse is true, and more english can be applied for the exact same effect.
- How hard must the shot be hit (to get necessary shape)? The harder a shot must be hit, the more skid and throw an object ball will experience. Therefore, if you know a shot must be hit hard, then you know you must hit it with a little more angle than usually required to account for throw and spin will be less of a factor because of the amount of skidding. If the shot must be hit more softly, then you know you can use a "truer" angle or even less if using what you called "helper english". The slower speed will allow for greater transfer of spin and therefore the object ball will take more english. Throw won't be as much of a concern, but cue ball english will be more pronounced because of it and thus cause a greater degree of error for the object ball path after collision.
The sidespin you apply must account for all of these factors and will not be consistent for the same shot with the same speed every time. Experimentation will be your best way of determining and other issues like cue angle (from 0 degrees parallel with the table) will also affect the path of the cue ball with english. And the "helper english" you speak of is generally to help avoid the effects of throw.
Hope this helps.