You point out some pretty severe logical inconsistencies with this idea.
*wasted* time must be cut down. Smoke breaks, starting late, not ready for next match, etc. Those are the most obvious problems to target. Here is the HUGE problem with this idea: bar table 8 ball is a complex game. Good players often have to plan the entire table each time they come to shoot. Any mistake could be your last. So coming to a disaster table and spending 60 seconds on how you are going to deal with it does not seem at all unreasonable. I have timed every single shot of entire nights of play numerous times. Often the average may be around 25 seconds, but the match still takes an hour and a half. If the table is clustered and many safes are exchanged, the game is going to take a long time. This has nothing to do with slow play. Would playing *stupid* and selling out problems all over the place speed things up? Sure! Is that what people should do? I mean, at that point you're really not playing the game anymore, you're playing the clock.
People have to decide what their priorities are. What is more important? Playing a *good* match or playing a quick match? Sometimes, through *no one's* fault, these are mutually exclusive. Its just the way the game is sometimes. Penalizing people for this indicates a failure on the organization structure to adequately account for the time matches take, rather than any shortcoming of the players.
KMRUNOUT
i tend to agree with you. i dont like staying all night when i have to work the next day but at the same time i wanna do what i got to do to win.
one night i faced a 7 " i am 5" our match turned into a safety battle . i dont recall how many safeties we each played but i remember our match went 42 innings. it was a heluva long match.
then when you have a couple of 2's banging balls around for about 30 innings afterward it does make for a long night. thankfully those nights do not happen often.
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