BIH, Solids, What Would You Do?

Zphix

AzB Silver Member
Silver Member
So, I was playing last night while watching my sister's team play. Someone on her team ends up with BIH, and starts to run the balls out. After the match, they asked me what I would have done in that situation.

The layout was as follows:



I told him that he should have shot the two ball, and stuck the CB on the 7. That frees up the entire table should his opponent miss the kick. Though, I think freezing him on the 7 took away almost every easy kick he had at his last 3 balls.

The alternative I told him about was to play the 3, bump the 7/2 cluster full in the face, or on the left edge with the 6-ball as insurance.

Just curious, what would you guys do here?
 
Assuming it's as looks...

7 to bottom left,
2 to the top left,
3 to the top right,
stop position for 6 in the bottom side,
roll forward 6" for shape to 4 in top right,
off rail to middle of table for 1 in top right,
off rail to 5 bottom right,
leaving angle to play 8 top right.

I think the proximity of the first 4 balls makes this run pretty easy and then you have some easy positions on the last 3 even if you don't get great on the last 3 balls.
 
So, I was playing last night while watching my sister's team play. Someone on her team ends up with BIH, and starts to run the balls out. After the match, they asked me what I would have done in that situation.

The layout was as follows:



I told him that he should have shot the two ball, and stuck the CB on the 7. That frees up the entire table should his opponent miss the kick. Though, I think freezing him on the 7 took away almost every easy kick he had at his last 3 balls.

The alternative I told him about was to play the 3, bump the 7/2 cluster full in the face, or on the left edge with the 6-ball as insurance.

Just curious, what would you guys do here?
I"m sure someone else already asked, is the 7-ball makeable with BIH? If so, hit that one, and it's go time.

Freddie <~~~ always on the go
 
Shoot 7 in opposite corner (cueball looks like it fits behind 7), getting angle on 2.

Shoot 2 in corner, getting on 6.

Shoot 6 in side float down to the 5.

Shoot 5, get angle on 1.

Shoot 1, and get behind the 4.

Shoot 4 to get on 3.

Shoot 3 in and you should be near straight on the 8

Not perfect but I think it gets the job done. I don't want to give him bih and let him make a lucky kick or "mess" up the balls as they lie right now. If you can run now, go for it now.
 
With ball in hand, I think I would start with the 7, in the lower right corner, rolling out towards the spot a little. Then shoot the 2, come back off the rail to shoot the 6 in the side and draw over to the rail (getting fairly straight) to shoot the 3 in the corner. Next the 4 in the corner and draw across the table to shoot the 1 in the same corner. Getting the right angle on the 1, play the 5 into the bottom right corner and come 2 rails out to the shoot the 8 in the upper right corner. With the table wide open like this, taking care of the trouble balls early sets the table up to get easier as you go through the rack.
 
I'll see if I can take the image and re-size it. The 7-ball was not playable in the lower left pocket either. I couldn't quite make the cluster on the table match the layout on the table itself - if I moved the 7/2 any then it looked like the combo was playable on the screen.

Anyway, in this case the 7 was not playable and neither was the combo. The7/2 were frozen together as well. Wish I could have just taken a picture of the table itself.

 
I'll see if I can take the image and re-size it. The 7-ball was not playable in the lower left pocket either. I couldn't quite make the cluster on the table match the layout on the table itself - if I moved the 7/2 any then it looked like the combo was playable on the screen.

Anyway, in this case the 7 was not playable and neither was the combo. The7/2 were frozen together as well. Wish I could have just taken a picture of the table itself.


If the 7 was impossible, then the 2 had to of been lined towards the left rail. And I really can't see a way in which the 7 is blocked while the 2 is also blocked. Either you didn't see the table right or you recreated it really bad.
 
If the 7 doesn't go then I guess I'd use the 3 to open them up or the 6 in the corner pocket where they sit to somewhat gently open them up.

I (personally) can't see playing a safe when I have 2 balls in close proximity to use to open them up and have a safety ball.

I would never advise against playing the safe if you could freeze to the 7 but I'm not a fan of giving up the table when it's a pretty easy breakout.
 
If you're saying there wasn't an out with no play on the 7 or a safety was necessary, bank the 3 at the 12 and CB to the 2 of the cluster but pretty soft to loosen it a little bit.

7 to block a direct path to the 12, 7 and 2 block for the other stripes.

Hope you don't sell out.
 
3 in the corner, bump the 2/7 a bit with the 6 as your security ball then the table is your oyster, I think i was playing that possibly even if the 7 went but since there are question to the exact positioning and maybe even distance off the rail (although the 2 was played but i don't like that jacked up thing) so playing up to my level mean bumping the cluster and trying to get out.
 
So, I was playing last night while watching my sister's team play. Someone on her team ends up with BIH, and starts to run the balls out. After the match, they asked me what I would have done in that situation.

The layout was as follows:



I told him that he should have shot the two ball, and stuck the CB on the 7. That frees up the entire table should his opponent miss the kick. Though, I think freezing him on the 7 took away almost every easy kick he had at his last 3 balls.

The alternative I told him about was to play the 3, bump the 7/2 cluster full in the face, or on the left edge with the 6-ball as insurance.

Just curious, what would you guys do here?

Win..................................................
 
1 ball to the top right.... It looks from the image, but I can't be sure how life like it is, that it's a straight up stun all the way down to the 2 and 7. All you have to do is leave a thick half ball hit on the 1 and you don't have to hit the pot all that firm. Then it all depends on how you break into the balls. Hitting the 7 full ball would be ideal, which again is just a straight up stun shot.

Why I'd choose the 1 is because of the simplicity of the shot, and you have two other balls in the 6 and 3 close by if you miss the cluster or if your bump doesn't work out. Basically it gives you two more shots at it. I don't like using the 6 to break into it with ball In hand. The 6 is basically the hanger or the get out of jail ball if you end up a bit messy when you break the out such as being on the short rail or being frozen to the 7 or bridging over the 7.without the 6 it's the 3 which is along the rail and far away from the pocket. I don't like using the 3 with ball in hand because I'm right handed but also it's your second chance ball to break into the as your position on the 3 ball doesn't need to be anywhere near perfect to break into the cluster. Also as I mentioned if the break out doesn't leave both balls on the you can use the 3 to give them another bump then use the 6 to get back into position with the white.

All these years of playing snooker and English 8 ball has made me not like using balls near the rail to break out a cluster! Depending on a person's skill level the safety with a simple short stop shot on the 2 ball leaving the snooker is by far the best option. But I like my chances of running this out 9/10 times so safety wouldn't enter my mind.
 
If the 7 can't be played, I would shoot the 3 into the corner with follow and nudge the 7 ball clear. Then 6 in the side, 7 in the corner and off to the races. On 3 ball follow shot, I might consider following the cue ball into the rail before nudging the 7, to make certain I clear the 7 into an open position.
 
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3 in the corner, bump the 2/7 a bit with the 6 as your security ball then the table is your oyster, I think i was playing that possibly even if the 7 went but since there are question to the exact positioning and maybe even distance off the rail (although the 2 was played but i don't like that jacked up thing) so playing up to my level mean bumping the cluster and trying to get out.

Exactly what I thought.
 
Assuming it's as looks...

7 to bottom left,
2 to the top left,
3 to the top right,
stop position for 6 in the bottom side,
roll forward 6" for shape to 4 in top right,
off rail to middle of table for 1 in top right,
off rail to 5 bottom right,
leaving angle to play 8 top right.

I think the proximity of the first 4 balls makes this run pretty easy and then you have some easy positions on the last 3 even if you don't get great on the last 3 balls.

This is what I saw right off the bat, with the exception, I'd play the last balls 4 - 5 - 1
 
7 bottom left.

2 bottom right

3 top right

6 side & roll cue to near straight in on 4 ball

4 ball in top right corner

5 ball top left corner

1 ball top right corner

8 ball in bottom right corner or side depending on the angle.

Lyn
 
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