Billiard Industry needs

just get one of these problem solved they'll play for you.
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This is extremely difficult to do. You will need to make many functional prototypes and it will take a lot of time.
Instead of generating an opposite sound, the problem could be attacked from below and above as harmonic support. That's probably easy if disruption is the goal. If cancellation is required, what would happen if a mirror of the disrupting input was added to the disruption? And of course these two wave clouds would be tuneable and everything realtime interactive.
Mad synthesizer basics... :ROFLMAO:
 
Instead of generating an opposite sound, the problem could be attacked from below and above as harmonic support. That's probably easy if disruption is the goal. If cancellation is required, what would happen if a mirror of the disrupting input was added to the disruption? And of course these two wave clouds would be tuneable and everything realtime interactive.
Mad synthesizer basics... :ROFLMAO:
My god, lol. And all of this as an application to billiards? This sounds like a startup company.
 
Well, first of all a huge thanks for this generous offer! Don't mind the elderly here that fear anything new and apparantly forgot basic politeness. The only thing I give them is recently there has been an instance where a new person promised a lot, but ended up ghosting once the reality of the challenges sunk in.

Usually I am very inspired and come up with all kinds of ideas. But honestly, I can't think of any thing.

Well maybe one thing. My schtick is that I am a bit of a game designer (amateur) and I am convinced that the big5 (8ball, 9ball, 10ball, straight pool and 1p) are great games, but they all lack *something*. In my post history there's a post about the search for the perfect game, a game that has it all, but is really hard to design - obviously.

Your question however is not about game design, but about mechinal engeneering. Well, one avenue in the search for the ultimate new poolgame is attributes on the pool table that modify the table. Like gates that could be passed or little "rail" islands. Altogether this is nothing concrete, just an idea that floated my mind.

For Elimin-8-ball it would be great if the pockets that are eliminated would automatically close.

All these are endavours that I honestly would not ask anyone to put a lot of time and energy into.

The digiball fills a void that we kind of knew would be a "very nice to have" and it's turning out fine. There's a company building topdown projectors that create (probably gimmicky) minigames for the party crowd. Imo with talented game designers they could make briljant games, but they probably aim for candycrush-pool games, if you get me.

So, a very long post to say: I don't know. But again, it's a genereus offer a d I hope someone has a really good idea.
I have three or four good ideas left that would make sellable products, but the problem is right now not only am I with a four month old, but I am burned out from the DigiBall project. It was like as soon as I was completed with the final design, by brain turned off. I don't even want to turn a screw driver for normal household maintenance.

Has this ever happened to any of you? I am reading about it and it is temporary, but it sure is a weird feeling. My ambition will come back by the end of the year.
 

What about a wrist band sensor to go on your bridge arm? It can be detected to allow identification of the player, can identify the start and end of a shot (if you don't want to use cue ball motion), can notify shot time warnings and violations via haptics or beeps, Some people might find a wrist band annoying, but it could alternatively be shoulder mounted or pinned to a shirt.

There are matches I've watched where i identify the players through wardrobe or body shape since the faces are so similar, or their shooting position hides their faces.

How about a camera package that could be installed for certain tables? I'm playing my buddy and can enter my email address, provide a credit card, and it records the game until I stop it, and then emails the video to me.

Go to a pool hall and you can see pool parties where many players have never played, and struggle to hold the cue in any useable way. And you know that due to their poor play, they're happy to get it over with, and never plan to come back. What if you could start them off with a spring-loaded, (or electric) cue where you just point it and pull the trigger? The usual safety issues come up (don't want people holding against their opponents arm and shooting them. But maybe if you had it only with enough power to shoot soft-midrange shots, and possibly an optical sensor that would only allow it to shoot when it was pointing at a cue ball? I know these have been tried in the past, but maybe a modern version might get traction.
 
For player rating, I think Fargorate is close to the best that can be done. It would be great if all pool organizations used it officially.
Do you think pool can be like basketball (or snooker) one day when many other features are tracked? For example safety success, shot success, positional play success just to name a few. Sure Fargorate is already quite good at predicting the outcome, but I at least would like to know more than just who wins
 
I have a lot of programming/electrical engineering/technical and pool experience and want to give back to the community. If time or money were no option, but human resources were restricted to just one human, what could be crafted to improve the billiard community. Ideas I have heard so far, and in no particular order:

1) A wearable (clip on) timer that conveys time violations. - Accelerometer/BLE/microphone.
2) A free/freemium unified platform (website/app) for tournament management. -Self mobile check-in & reporting; state of the art.
3) A device to determine who wins the lag. -laser proximity non-doppler.
4) Facial recognition & game recognition for automated player scoring - Compareface et. al.
5) Improved Ranking & Handicapping system - Avoid known micro cavitation & include transparent metrics.
6) Augmented reality aiming glasses. -- Might be a bit too complicated for 1 man.
7) Balls with sensors (training) devices. -3 axis Accelerometer/BLE/Resin

What else? I'll pick my favorite one, make it and report back. I like 1 and 2 a lot. 3 is too easy.

Would any of these not succeed, if not why - adoption, pragmaticism, implementation, something else? Nothing is too complicated.
The one thing needed is more young people being drawn to the sport, ESPN will show Cornhole but no pool tournaments? I think it needs to be introduced in middle school, what's next tetherball on ESPN?????
 
Thanks for the positivity. :) I agree with your statement. That is why I was leaning toward a tournament management site that captures ridiculous statistics and uses those to develop a far more robust weighting system. Did one lose because one miscued, or did one lose because one had a wall 2 feet behind away and couldn't stroke the cue ball which caused a miscue. <--trite example but an example of sorts worth considering perhaps. I have the time, money, & energy to bring most of these to market.
A weighting system will always only be as good as the data entered. Garbage in equals garbage out. There would need to be someone there to track all of this information. I think it would also open a system up to massive abuse. Who is going to determine that a player miscued? That something in the way had any affect on the shot? How much affect did it have on the shot? Loose cloth at a pocket causing slow rolled balls to hang up? Who determines misses caused by that loose cloth??
 
Do you think pool can be like basketball (or snooker) one day when many other features are tracked? For example safety success, shot success, positional play success just to name a few. Sure Fargorate is already quite good at predicting the outcome, but I at least would like to know more than just who wins
For the Matchroom events, additional stats are kept, but I think it's only for the featured table and I suspect the data goes away. It requires something like Accu-Stats which tracked many performance metrics. Few people were interested in the info at the time, so it went away. It was a lot of work.

For those who have never seen the Accu-Stats magazines -- prior to Accu-Stats TV productions -- look here:

 
How would making Fargo data public improve Fargo???
It could make the stats more accessible, allow other folks to develop apps/sites to display it better, and so on.

The current site is not usable for much. Try to find the top 10 fargo rated players for your locale, for example. Top 10 women in your state. Top 10 20-30 year olds in your state.
 
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