Challenge tables at any tournament

Greg/Diamond

AzB Silver Member
Silver Member
I started a very similar post on the DCC section, but then decided this discussion might help any tournament even in a pool room with on time tables....I like the idea thus a little copy n paste:
Realizing the advantage of the break in any game, I'm leaning towards flipping for the break instead of winner, looser or laging.......Maybe this should change depending on which game you are playing, but I think more people might challenge if they new they had a chance to win the flip and get to break!...in any game.........What do AZers think about this....Also knowing the tables are on time and we are having challenge matches, how or who pays table time when time runs out in the middle of a say a one pocket game........Don't say for me to open all the tables..can't happen and keep the DCC going..haha.......Should the challenger put up a certain amount (what's that amount knowing the table is $10 per hour) and if time runs out both players split the time or what??...Greg/Diamond
 
Realizing the advantage of the break in any game, I'm leaning towards flipping for the break instead of winner, looser or laging.......game.........What do AZers think about this....Also knowing the tables are on time and we are having challenge matches, how or who pays table time when time runs out in the middle of a say a one pocket game........Greg/Diamond[/QUOTE]

Greg,

One question, are the tables able to add more time with money deposited or must time expire, insert money and then reset for an hour? ( not played alot on smart tables so just had to ask)
Why not have each incoming player pay for half of the table time whether it is needed or not. get in the box for $5 up front. If one player retains table he will eventually have to fork $5 over too.
I edited this to include my thoughts on flipping a coin. Fine idea that IMO will help to maybe even the playing field for some.
Only my suggestion. maybe someone else will have a better one.
 
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The timer on the Diamond Smart Table is set up at the DCC for $5 per 1/2 hour...It does not add or accumulate time by putting another $5 in the table. Let the time run out before adding more money!.......I'd also like a way to make challenges for one pocket games to run smoothly in pool rooms where tables can be rented hourly......This is something different to me because I'm used to challenge 8 ball/9 ball where the winner breaks and the loser pays the table charge for one game....But suggestions on how to make things work for other games and hourly tables would be appreciated....I thank you for you're comments, however I need more information on how this would work..
 
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I am not sure how well it would work but if the game were 8 or 9 ball the incoming player could put 1 token into a cup and at the end of the 1/2 hour the player currently holding the table would pay the difference if there was any.

Just a thought.
 
Ok

Greg/Diamond said:
The timer on the Diamond Smart Table is set up at the DCC for $5 per 1/2 hour...It does not add or accumulate time by putting another $5 in the table. Let the time run out before adding more money!.......I'd also like a way to make challenges for one pocket games to run smoothly in pool rooms where tables can be rented hourly......This is something different to me because I'm used to challenge 8 ball/9 ball where the winner breaks and the loser pays the table charge for one game....But suggestions on how to make things work for other games and hourly tables would be appreciated....I thank you for you're comments, however I need more information on how this would work..

After reading this post and all, and tables not accumulating extra time for money added the players should flip for the break with the winning flipper deciding who will break.

Also, each player gets to play 'free' on remaining table time until:
1) either the game is over or;
2) table time has expired: in which the 2 participating players will then flip a coin to determine who pays for time to finish the desired game.

Alas, the next incoming player will then again flip for break and continue on remaining time, if permits, or flip again to see who pays for table time.
 
I think that you should leave it the way that it is now, if the time falls on you when you are racking then just pay it. If you cant afford $5.00 then you probably should not be at the DERBY gambling. If you are matched up in a 1-pocket game then just take turns putting in the $5.00 !!!!!!!!!!!!! ( WINNER BREAK )
 
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Greg, This sounds pretty simple:The player that holds the table pays time or he gives up the break(assuming winner breaks) to the incoming player who would then pay the time...
 
Greg/Diamond said:
I started a very similar post on the DCC section, but then decided this discussion might help any tournament even in a pool room with on time tables....I like the idea thus a little copy n paste:
Realizing the advantage of the break in any game, I'm leaning towards flipping for the break instead of winner, looser or laging.......Maybe this should change depending on which game you are playing, but I think more people might challenge if they new they had a chance to win the flip and get to break!...in any game.........What do AZers think about this....Also knowing the tables are on time and we are having challenge matches, how or who pays table time when time runs out in the middle of a say a one pocket game........Don't say for me to open all the tables..can't happen and keep the DCC going..haha.......Should the challenger put up a certain amount (what's that amount knowing the table is $10 per hour) and if time runs out both players split the time or what??...Greg/Diamond


Greg, can the tables be equipped with some kind of a counter? I'm thinking of maybe allowing the first 6 or 7 pocketed balls to return to play during the first 30 minutes of a one pocket or bank game. After the 6 or 7 balls or 30 minutes, the table would close as usual. This would require the challenger to pay to open the table back up. With A small PLC, power supply and a few sensors and micro switches, you could program the table to do everthing but beat Efren:D
 
I've never seen one of those tables but work with coin-op equipment all the time(car washes) so I am very curious how they work:)

Are they plugged into a wall socket or do they run on a battery system?

Do they take paper currency? 1's 5's etc?

While the timer is going do all the balls keep coming back until time is out and then everything that is pocketed is captured?

I'd be interested in seeing a picture of where the money goes into the table too if anyone has something like that to post.

Thanks:)
 
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Sliprock & Dead Money,

Practically anything can be done when electricity is available on a pool table, however at this time it is quite a task to run a cord to a pool table. In the not to distant future I feel battery technology will improve to the point many more features will be available.
Our tables can be fitted with a dollar bill validator, but I don't feel that is the best way to set up you're tables at this time..... The battery life is not up to speed and a pain to keep charged, nevertheless it's hard to bend over and get the table to accept bills especially in a bar atmosphere.... It's better to have a coin changer pluged into the wall, well lighted that will accept credit cards as well as paper money and dispense dollar coins, tokens or quarters.......
I'd be glad to give anyone a plant tour that attends the DCC. There we have a table set up with a clear plastic slate to allow viewing of the interworkings of the table. .........I'm quite proud that 8 d cell batteries allow the table to function for at least a year operating the optical density sensor which recognizes a regular non magnetic cueball as well as supporting the time play on the table. ....... The timer allows the table to remain on free play allowing the balls to continually flow thru the table until time runs out then collects the balls...Usually we put two coin mecs one for per game option and the other for time....
 
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Greg/Diamond said:
I'd be glad to give anyone a plant tour that attends the DCC.


Greg...Count me in! You and Chad showed me a little about the table, the first year you had it at the trade show, but I'd love to visit the factory and see the real 'inner workings'!:D

Scott Lee
www.poolknowledge.com
 
Isn't

flipping for the 'Break' on every challenge game an oxymoron, or contradiction in terms. You would have to rename the table the 'Pot luck' table ... LOL

And I am not flipping with anyone when I hold the table, especially on a $50 or $100 table. I think that several players would take exception to this.
 
winner breaks

Snapshot9 said:
flipping for the 'Break' on every challenge game an oxymoron, or contradiction in terms. You would have to rename the table the 'Pot luck' table ... LOL

And I am not flipping with anyone when I hold the table, especially on a $50 or $100 table. I think that several players would take exception to this.

I don't blame you. The fact is I just wanted people to think about how challenge games other than 8or9 ball might work on time tables.....Anyone can start a challenge table with their own rules and bet..I hope players understand this and I have George Middleditch (not sure on spelling) to help players who wish to have a sign posted for the game being played, amount of bet and conditions....Greg/Diamond
 
Greg/Diamond said:
I'd be glad to give anyone a plant tour that attends the DCC. There we have a table set up with a clear plastic slate to allow viewing of the interworkings of the table. .........

Count me in too. That would be awesome!!
 
one pocket

why don't you just set aside 2 to 4 tables for one pocket only----------no timers no nothing-----just rent by the hour........keep it close where a worker can rent the balls.........

we all know a one pocket game can take a few minutes up to an hour

no sense in over--raping the action-----the action to me is what makes derby--derby..
 
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