Klink said:What would be a good way to rate the hit of a cue? Some kind of scale for stiffness or flex, like 1 to 10 maybe? What else could you rate or judge? overall hit, feedback, anything else?
The balance, weight & dimesions give the "comfort" factor. Comfort is very important for playing. The cue can't be too forward or rearward balanced or it'll feel lopsided, akward. It can't be too thick or thin or it'll not feel natural. It can't be too heavy & can't be too light. There's a science in the "comfort" of a cue. You know if it's right as soon as you pick it up. Shaft taper may seem too stiff or too long, and affect the stroke. Some guys have short compact strokes & some have long fluid strokes. Taper must fit the player's game.
Next would be hard hit vs. soft hit & the full spectrum inbetween. The sound of impact also affects how some feel about a cue. The feedback, feel of the hit is important. Some like a mild feel & some like a jolt. Some like the vibration in their hand, some prefer cush.
Then there's playability. How does it move the ball? Is it stiff or flimsy? Does it apply too much spin or not enough? Do you have to power the stroke to get good speed, or can you smooth stroke & get adequate power? The trick will be quantifying the individual aspects on a 1-10 scale, then have one overall impression scale.
It's an incredible science building cues. Each builder has his own theories & techniques. It's kinda good for players that there are so many builders. Lots of choices. I suspect all the cues will be of high quality & all will be plenty pleasing enough for players to like in terms of fit & finish. The test will be how each cue performs & how that relates to what individual players prefer. It'll be good for everybody involved.
All i'll be doing is ensuring nobody cheats, everybody fits the specified guidlines, then i'll record each builder's name & assign a number to it. From there I group them all together with their individual number, pack them in one case & send them off to begin their journey. This way not even FTG will know which cue is which. It'll simply be cue numbers 1-7. I'll keep the names secure & secret until FTG asks for the reveal. I won't give any reviews or thoughts of comparison unless asked by the builders, and only do it publicly if they all agree & want it. I think it should be a fun build-off for everybody. Hopefully it works as planned & the players will find what works for them & in return the builders will all find some publicity & success.