DCC... UPDATE

More sarcasm and zero logic to support your position.

Lou Figueroa
I don’t think logic is your strong suit Lou. I’ll help you though.

They have a problem with scheduling at DCC every year that centers around excessively long matches in the One Pocket division. How can they solve that problem? Is there a rule they could introduce that would speed up the matches and make it possible to follow a schedule?

There is such a rule that has been used before that was quite effective in eliminating the characteristics of play that result in extra long games. And best of all there is no penalty to either player and a clock is not needed.

Conclusion - incorporate that rule into play this year. That Lou is called Logic!
 
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good and bad points from both sides of this. a pissing match doesnt help things.

the one thing i agree with emphatically is not changing the game because its too slow. as the reason it can be too slow isnt because of the up table game which does happen.

the reason is some players play too slowly and that needs to stop. that is when the TD needs to step in and tell the slow players that they either shoot quickly on most shots or go home.

in every sport or game if someone plays too slowly they get punished. not in tournament pool for some reason.
in gambling if you play too slow no one plays you. unless you are a sucker.

in some tournaments they use a shot clock. i dont like that but in one pocket if not going to have any slow play rules from the TD then it would work.

you cant put a time limit on a game as the leader or in some cases the man behind in that game gets a big advantage if he stalls. and thats not fair at all.
 
... How can they solve that problem? Is there a rule they could introduce that would speed up the matches and make it possible to follow a schedule?
...
A different approach is to find a different tournament format that is not so affected by the slow matches. The kind of buy-back format that they currently use suffers greatly from a single slow match in a round. There is a different buy-back format where a few slow matches don't back up the whole thing.

But the best solution is to move to a venue where they could have 64 or 80 tables.
 
yes make a change.
dont punish the whole field with new rules that dont do as intended. to not offend the few that slow things up.

ive played as much one pocket in pool rooms as most anyone has. and hardly ever do you take more than ten or 15 seconds to look over an occasional shot even for big money.
 
For someone not mad you seem pretty pissy about it. There is precedent to back up having a rule(s) in place to help smooth out a tournament. No one is trying to change the game just help run an event, something Jay has more experience at than anyone on here.

lol, I guess I could call you pissy too.

Lou Figueroa
easy
 
A different approach is to find a different tournament format that is not so affected by the slow matches. The kind of buy-back format that they currently use suffers greatly from a single slow match in a round. There is a different buy-back format where a few slow matches don't back up the whole thing.

But the best solution is to move to a venue where they could have 64 or 80 tables.
The solution then would be to play Double Elimination, similar to what we see in most other pool tournaments. The problem being is the Buy Back option is an important source of revenue for the DCC promoters.
 
Agree on the buy-back but seeing how this is a big $$ generator for the event i don't see them changing soon.
They don't have to give up buy-back -- just their broken version of it.

For those who missed it the first seven times I posted it here:

Run 16-player qualifiers, single elimination. Win your qualifier and you get into the main event, also single, 64 spots.

If you are one of the 15 who lost in your qualifier, you can enter again. And again, And again until the qualifiers fill the big board or it is time to start the final 64 tournament.

This keeps all the tables busy. You could probably have 1024 total entries per event counting buy-backs.

Simple. Much easier to run that what they have now. You don't loose the buybacks. Much easier on the players, because they could see the full schedule for their qualifier. If you lose, you can rest a little and then re-enter if you feel like it. You could schedule the first day a week ahead of time and others could arrive a day late. Players in the final rounds of banks wouldn't be playing in the starting one pocket qualifiers at all -- they would start in later qualifiers. Etc.

And on the particular point of slow play, a snail only slows down his qualifier and it probably just means he has very short breaks between matches.
 
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Can they have an open round session for one and done matchups for roadies?

For my group they just want action, and there are many. But most just need to experience a match and maybe the 7 ball. Or a look at the 9 or 8 depending. They are required to have the look to let them focus for next year.

Can the pros handle open table action for a few hours until they qualify for the required rounds?

Think of it as a starting line, with a pause before the second round.

The open players form their own ranks while the pros move on have their own dataset.
 
I don’t think logic is your strong suit Lou. I’ll help you though.

They have a problem with scheduling at DCC every year that centers around excessively long matches in the One Pocket division. How can they solve that problem? Is there a rule they could introduce that would speed up the matches and make it possible to follow a schedule?

There is such a rule that has been used before that was quite effective in eliminating the characteristics of play that result in extra long games. And best of all there is no penalty to either player and a clock is not needed.

Conclusion - incorporate that rule into play this year. That Lou is called Logic!

OK, let me return the favor and help you out: they let too many players in for the number of tables they have available.

That, Jay, is called “logic.”

Lou Figueroa
 
I never understood why all the matches of a prior round have to finish before the draw and play starts of the next round, in the current DCC format. That could be another way to alleviate the effects of slow play.

Each round (especially the early ones), takes several hours because there are not enough tables to play the entire round's matches simultaneously. If 200 matches complete in 2.5 hrs each, and 5 matches are running behind, the software could just assume the loser of each of the 5 will buy back, and schedule the next round. The next round could start while the 5 slow matches finish. If some of those 5 losers do not re-buy, the software could just give their would-be opponent a bye.

I personally would still favor a rule change to speed up matches, but I'd do it in addition to a software update to the above.

Extra tournament staff perusing the tables won't happen in a million years there. If you pick up the hotel phone as a player to ask for a ref to come, good luck getting anyone there in 30 minutes.
 
I never understood why all the matches of a prior round have to finish before the draw and play starts of the next round, in the current DCC format. That could be another way to alleviate the effects of slow play.
...
I had a long discussion with the person who developed the scheduling software. He built in the ability to do most of the draw for the next round early. That allows you to start the next round before the current round has finished. It is built into the system.

The people actually running the event don't use the feature so far as I know, reason unknown.
 
... in some tournaments they use a shot clock. i dont like that but in one pocket if not going to have any slow play rules from the TD then it would work. ...
A 60-second shot clock (with one 60-sec. extension per player per rack) is used in the streamed matches at DCC.
 
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