My point was that on a stun run-through, you need forward rotation on the cue ball. Zero rotation won't get you there.
This sounds nitpicking but if you want to go forward just a little and cueball hops even a little, follow is then too much. It will go little forward just because cueball is on air when hitting object ball.
Example: you wanna replace your ob with cueball. IMO crucial part is not to hit it too hard to cue ball to jump, with hair of follow. Or just hit it harder with dead center hit. Players miss this position often because they get both happening when it should not.