Patrick Johnson said:
...
Do you also know the relative distances the CB must travel before backspin rubs completely off (to become stun) when hit at different distances below center? I.e., if it takes one foot if hit at (1/4)R below center, would it take 1.63 feet if hit at (1/2)R below center?
Patrick,
Sorry for the delay; just didn't have much time yesterday. Here's some relevant calculations. The table showing comparative stun distances should answer your question, I think. The formulas are included for "completeness" and in case anyone would care to check the math. They are such that the offsets (b/R) are treated as positive fractions, even though they are for below center hits. All of the numbers are for a ball struck with a level and ideal squirtless cue. Actual distances will vary a bit.
Distance to stun formula:
Ds = [V^2/(ug)][b/r][1 - (1/2)(b/R)]
where V^2 is the cueball's speed squared, u is the coefficient of sliding friction (approx. 0.2), g is the gravitational acceleration constant, and b/R is the tip offset (contact point) below center. If V is in units of feet/sec, then g is approx. 32.16 feet/sec/sec. When comparing stun distances at different offsets but at fixed cueball speeds, only the factor [b/r][1 - (1/2)(b/R)] changes. Listed below are its values at selected offsets ("..." means repeat last digit):.
b/R__[b/r][1 - (1/2)(b/R)]
0____0.00000....
1/5__0.18000....
1/4__0.21875000...
1/3__0.27777....
2/5__0.32000....
1/2__0.37500....
Table of comparative distances to stun at offsets (b/R) below center. For instance, when striking at (2/5)R below center (see top row), the distance to stun will be 1.78 X the distance when striking at (1/5)R below center, and 1.46 X the distance when striking at (1/4)R below center. It's assumed that cue speed is adjusted so that the cueball has the same velocity after being struck at every offset.
b/R__0__1/5__1/4__1/3__2/5__1/2
0____1__inf___inf___inf__inf___inf
1/5__0___1___1.22_1.54_1.78_2.08
1/4__0_.823___1___1.27_1.46_1.71
1/3__0_.648_.787___1___1.15_1.35
2/5__0_.562_.684__.868__1___1.17
1/2__0_.480_.583__.741_.853__1
To convert to actual distances, and assuming the coefficient of sliding friction u=0.2, hitting at (2/5)R below center provides a handy rule of thumb. If the cueball's speed is in units of miles/hour, square it and divide by 10. This will be the distance to stun in feet. For example, lag speed is about 5 mph, so it should reach stun at about 5X5/10 or 2.5 feet. Driving it again at lag speed but striking at (1/4)R below center instead, divide this by 1.46 as given in the above table (= 1.66 feet). Doubling the speed increases the distance by a factor of 4. Halving the speed reduces it by a factor of 1/4.
Distance to Natural Roll formula:
Dr = [25/98][V^2/(ug)][24/25 + 2(b/R) - (b/R)^2]
When comparing distances at different offsets but at fixed cueball speeds, only the factor [24/25 + 2(b/R) - (b/R)^2] changes. Listed below are its values at selected offsets.
b/R__[24/25 + 2(b/R) - (b/R)^2]
0____.96000.....
1/5__1.2000.....
1/4__1.3975000....
1/3__1.51555....
2/5__1.60000....
1/2__1.71000....
Table of comparative distances to natural roll at offsets (b/R) below center. For instance, when striking at (2/5)R below center, the distance to natural roll will be 1.67 X the distance when striking at centerball, and 1.33 X the distance when striking at (1/5)R below center. It's assumed that cue speed is adjusted so that the cueball has the same velocity after being struck at every offset.
b/R__0___1/5___1/4___1/3___2/5___1/2
0____1___1.25__1.46__1.58__1.67__1.78
1/5_.800___1___1.16__1.26__1.33__1.42
1/4_.687_.859___1____1.08__1.14__1.22
1/3_.633_.792__.922___1____1.06__1.13
2/5_.600_.750__.873___.947___1____1.07
1/2_.561_.702__.817___.886__.936___1
Ratio of (Distance to Natural Roll)/(Distance to Stun) at offsets (b/R) below center. This is relatively independent of cueball speed.
Dr/Ds = [25/98][24/25 + 2(b/R) - (b/R)^2]/[(b/R) - (1/2)(b/R)^2]
b/R__Dr/Ds
0____inf
1/5__1.70
1/4__1.63
1/3__1.39
2/5__1.28
1/2__1.16
Jim