Good luck trying to put a patent on the cosine function.
Maybe if I add a few dance steps, a pivot or two, a video...Predator got a patent on holes...
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Good luck trying to put a patent on the cosine function.
Maybe if I add a few dance steps, a pivot or two, a video...Predator got a patent on holes...
Here's how that might be visualized at the table.Why haven't I heard about this clock method before? I love its simplicity and familiarity - most people can visualize a clock, no distance measuring is needed, and it translates easily to fractions (each half hour = another fraction: 12:30 = 3/4, 1:00 = 1/2, 1:30 = 1/4, 2:00 = 1/8).
Some people like to know the actual cut angle of the shot they are shooting. The system I showed is an easy way to find that angle. Do you have a better way to measure the cut angle if someone wants to do that?
I think it is more accurate to call it "inch and an eighth" since the cue stick will pivot around the inch-and-an-eighth point which I think is a lot easier than imagining a ghost ball for a lot of people.... But you're just showing how to find the approximate angle when using ghostball, ....
it lets you know how far from the edge of the ball you have to hit or aim......![]()
Balls aren’t round; they’re spherical. That’s why pool doesn’t work.Can’t resist.......balls are round....no edges, but you know this....
It turns out that the angle measurement is surprisingly tolerant of errors in picking the inch-and-an-eighth point for many shots. For a typical situation with the cue ball two diamonds from the object ball and about a 30-degree cut, if you are off by an inch on the placement of the point, the angle -- assuming you do the distance estimation correctly -- will be off by only a little over one degree.
The smaller the cut angle and the longer the shot, the less sensitive the system is to errors in the selection of the point. Fairly obviously, if the shot is straight in, the system says zero cut regardless of where along the shot line the chosen pivot point is.
If the cue ball is very close to the object ball and the cut angle is large, the angle will be more inaccurate for a given error in the pivot point.
That's not true.Yep, the same tolerance for error applies with fractional aiming also.
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That's not true.
If I choose a half-ball hit for a 25-degree cut, the aim is not made more accurate by the cue ball being farther away. In the case of measuring the angle, the final error due to an error of the initial input is reduced by longer distances.
My point was that if someone makes a mistake and sees as a half-ball shot one that is actually a 25-degree cut -- and there are people who will do that occasionally even if they try to follow closely a fractional ball aiming system -- then having the cue ball farther back will not decrease their angular error on the shot. I hope this much is obvious.Lol. Why would you choose a halfball hit for a 25° shot? ...
My point was that if someone makes a mistake and sees as a half-ball shot one that is actually a 25-degree cut -- and there are people who will do that occasionally even if they try to follow closely a fractional ball aiming system -- then having the cue ball farther back will not decrease their angular error on the shot. I hope this much is obvious.
I find that when studying systems for anything, including aspects of pool, it is good to include in the analysis a study of what errors might come up and how much of a problem they might represent. That was my point in saying what I did. It was looking more deeply at the system.
Have you ever tried to do a similar thing for fractional ball aiming? Perhaps a separate thread for that would be better.
I think that angle estimation is a fundamental part of aiming. This is entirely separate from what aiming system a player uses on the shot.
My point was that if someone makes a mistake and sees as a half-ball shot one that is actually a 25-degree cut -- and there are people who will do that occasionally even if they try to follow closely a fractional ball aiming system -- then having the cue ball farther back will not decrease their angular error on the shot. I hope this much is obvious.
I find that when studying systems for anything, including aspects of pool, it is good to include in the analysis a study of what errors might come up and how much of a problem they might represent. That was my point in saying what I did. It was looking more deeply at the system.
Have you ever tried to do a similar thing for fractional ball aiming? Perhaps a separate thread for that would be better.
I think that angle estimation is a fundamental part of aiming. This is entirely separate from what aiming system a player uses on the shot.
The exact angle doesn't much matter if you're using the ghostball, which is what is shown in the 19° example. I mean, if you can recognize where the cb needs to be, using the ghostball method, then knowing the exact angle is insignificant -- just aim for the ghostball.
Another way to estimate the angle, or better yet the cb-ob relationship, is here.....https://youtu.be/C_lxXEFzCG0. The method doesn't involve estimating inch by inch from 60 inches away. It simply uses a hand distance and a ball's width to help determine the fractional aim lines, not exact angles or measurements that need to be calculated.
I think all players estimate cut angles whether they put a number on them or not. I remember when I was first learning to play and for nearly full shots I thought about "just a little off straight". I didn't say "three degrees" although I knew enough geometry to figure that out.So, if someone never estimates a cut angle, are they aiming wrong?
I created a set of 3 videos illustrating various methods to estimate the cut angle of a pool shot. These are on YouTube. The general title is AimRight - What's that cut angle?
This technique presented here is one of a set of ones using the cue stick to 'measure' the cut angle. It is illustrated in the second video (part 2) at about the 4 minute mark. Here's a link to the video: https://www.youtube.com/watch?v=qi_VhbaqlqY&t=439s
If the link doesn't work (or is deleted), simply go to YouTube and search for the AimPro Billiards channel and at that channel, you can find this series.
Regarding why someone would want to learn the cut angle, that is partly addressed in the video series. In short, one can learn to aim, based on the cut angle. (Note: practicing shots at known cut angles is a GREAT way to work on stroke mechanics at the same time as learning aiming.) Then one needs to be able to accurately estimate it, IF (it's optional) you want to use it in a game. Some shots like banks and especially combos aren't usually learned by memory and some 'method' is usually necessary. And by knowing the cut angle, one then is better able to USE the vast amount of pool mechanics analysis that usually tells you about throw and cue ball position info (direction and relative speed) as a FUNCTION OF THE CUT ANGLE and is usually presented as equations and shown in graphs. Some of this information was compiled by me in tables, for 16 cut angles, and is available in the AimRight User's Guide. It was derived from the equations from Dr Dave. (thanks again).
I don't think I've ever cared to know the exact angle of any cut because it doesn't matter. Outside of thinking is this a thick cut, thin cut or really thin (consider a safety), there's no other consideration that's required to make the ball and run out.
Easy way to not measure any angle is just pivot aim and worry about your position speed instead.