Game of Safety Battle

Poolmanis

AzB Silver Member
Silver Member
Hi.
I´ve been off from pool couple months and thought my game.
I know my weakest point is safety play. So practice it.. It is boring:boring2: and many times safety practice need opponent to be effective(IMO).

I did try find safety game rules but i was not satisfied from what i found.
So I decided to do my own.
I created rules and we did playtest them. Game was fun. After couple games I noticed A BIG improvement to mine and my opponent safeties.

Okay okay... rules then

- Decide how many points is needed to win. Example 15, 25 or 30 points. 20 points seem to be quite long game.
- No jump cues. For better experience and practice for kicking. Jumps are okay with full cue.
- Rack 9 ball rack and break.
- All balls that were pocketed come up to spot and below that.
- Always shoot 1-ball. After break is option of push out. like normal game.
- One tries to safety and opponent try counter it.
- Every foul your opponent makes is point for you. If he miss kick; 1 point for you. If he hit 1-ball but scratch; 1 point for you. and so on.
- After foul is NO BALL IN HAND but player who got point can give shot back to guy who committed foul. Of course after scratch and cueball off table is free ball in hand
- After every safety attempt opponent can "call shot" for attacking punishment for bad safety. If he make 1-ball or any other ball what he has to call he get one point.
- Balls get spotted and after pocketing ball he have to play again safety. If opponent "Call Shot" ball and miss it is 2 points for you. This force players to keep playstyle more defensive.
- After foul there is no option for "call shot" it is only after legal hit.

So one can get points :
1. opponent miss lowest ball
2. He hit lowest ball but scratch or ball fly off table.
3. making "Call Shot"-ball that gives 1 point
4. opponent missing "Call Shot"-ball. That gives 2 points.


So in these rules successful player need to get snookers and making kick safeties so opponent cannot score points by making lowest ball.
So it is simulating game situation nicely. One need to plan safeties also so even if he fails to hook opponent. He should have no real offensive shot. Just like normal rotation game.

(optional)Game can also be played same rules but keeping balls down and re-racking after 9-goes down last. I think it could be even better for more dynamic play but haven´t yet playtest that.
 
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We used to play "s.a.f.e."
1pt for a hook. Extra point if your opponent didn't hit ball. Played with 9 ball and object was safe every shot. Played to 20-30 points. Was fun


Sent from my iPhone using Tapatalk
 
Play call shot 10 ball.
2 and done. Meaning after a run of 2 balls,its opponents turn.
Fouls are worth 1 point. The 10 is worth 1 point. Play to x.
Bih after fouls, illegally pocketed balls are spotted at incoming players discression.
A player is limited to 2 consecutive safetys that result in fouls without pocketing a ball,or it's a foul. You can't continue to hook the incoming player.
Jump cues are your call. I think they should be illegal.:thumbup:
 
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