Ghost Ball Contact Patch Concept

Ghost Ball Contact Patch does have a means for understanding how to adjust for a shot.

Once the location for the OB is determined, this will define a spot on the table to place the CB to make the OB go where you want without any adjustments. This is the reference spot.

All adjustments are made from this spot. If there is a need to adjust to the right, this means the spot on the table needs to move, in a arc, to the left of the reference spot. This will move the OB direction of travel line end point to the right. How much the end point will move depends on how far from the pocket the OB is.

The OB direction of travel line pivots at the OB contact patch. The ghost ball contact patch is always a fixed distance from the OB direction of travel pivot point, but the OB direction of travel line end point can be any distance from the OB direction of travel line pivot point.

The only time the OB direction of travel line end point will move the same amount as the ghost contact patch, when adjusting, is when the OB direction of travel line end point is the same distance from the OB direction of travel line pivot point as the ghost ball contact patch. Its a 1 to 1 ratio.

If the ghost ball contact patch is moved x distance, the farther the OB direction of travel line end point is from the OB direction of travel line pivot point, the more the OB direction of travel end point will move.

So to imply a system cannot aid in needed adjustments just means someone is using the wrong system, like CTE.

Ghost Ball Contact Patch, as I describe it, does aid in adjustments by providing sound, geometric concepts to use in determining how to adjust something CTE lacks.

I find it ironic that you claim balls don't have edges, yet they have contact patches and direction lines of travel.
 
I find it hard to focus on a "patch" on the cloth. I see lines and edges. I.e. I use the edge of the cueball and lines. When I shoot the center cueball I shoot it at the imagined intersection between the cueball travel line, and the extended object ball travel line. I think this is one of the most common ways to use ghost ball. On the thinner cuts I go more towards a fractional overlap/double the distance type aiming. I can also use CP 2 CP, with equally good results, even the SEE system.

I don't think aiming is the most important part of my game. I just find the methods interesting, which is why I've tried to learn every system I've come across. I do find the conventional ghost ball method quite difficult to use on the thinnest cuts, though, which is why I usually use the fractional overlap on these. The only way for me to use ghostball on every angle is to stand taller over the cue, which for obvious reasons, I don't like to do. I have my chin on the cue, snooker style. Standing taller just makes the ghostball easier to imagine for me on the thin cuts, more of a 3d view, I guess.
 
I consider this to be a ball placement method. Every aiming system discussion is about pocketing a ball.

I play straight which there are safety battles. You have to place balls which is not the same as pocketing balls.

This is why I use direction of travel.....balls moving. In reality, all shots are caroms in that you carom the CB off the OB such that the OB goes where you want and the CB does the same. This is what I call a complete shot scenario.

Shot making is dynamic. Things moving, which is why thinking in terms of movement, direction of travel makes sense.

Like in straight safety, sometimes the OB ball placement is secondary to CB, like burying the CB in the center of a slightly opened rack. You have to move the CB into the spot, direct it to it and no farther. You can not be close enough, but spot on. Go a little to far, bump a OB out, give your opponent a shot, you lose control of the table. Straight is a game of mm's,I always say.

How many safety's examples do you read about in aiming system threads?

Why would you read about safties in an aiming thread? You state that every aiming system thread is about pocketing a ball, like that is a bad thing. Your post doesn't even make any sense at all. It's the same thing as saying ghost ball is no good because it doesn't teach fundamentals or what kind of tip to use.

The only way I can make any sense out of what you wrote is in that you are looking for a magical complete playing system. An aiming system only covers aiming. One would think the title of it would be self explanatory.
 
That patch would be better if it was 1 1/8th thick with a hole in the middle for a golf tee.
Im gonna make one out of delrin.
 
It shows how limited your and others thinking is. Safeties are part of the game and need to be included in shots that a aiming system can be used on.

You just lack basic reading comprehension. What I wrote is the geometry basics of a shot using ghost ball contact patch to explain the concepts.

Your just pissed CTE users can't do the same.

I see no geometry stated.
You have no clue what CTE users can do.
 
Why would you read about safties in an aiming thread?

I spend more time aiming a safety than a pocket-the-ball shot. Heck, with a pocket-the-ball shot I only have to worry about where one ball (the CB) is going to end up; I know where the other is going...in the pocket. With a safety I have to worry about where both balls are going to end up. Much harder and requires more precise aiming. Just my opinion.
 
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