Good hit?

Bad hit, ferrule and cue ball make a second contact. Sharp ears would hear it with a standard tip. The hard tip of a jump cue would sound much like ferrule contact and few could hear the double hit. I believe there was significant change in the cue ball's flight too.

With slow motion replay, bad hit. In the pool room, too close to call. Even when I hear ridiculous bad hits in a pool hall I don't call it, not worth fighting over if the player doesn't call it or disagrees with the call. I might feel different if thousands or tens of thousands were on the line.

Hu
 
Yes, the normal parabolic path of the cue ball can explain the more forward motion that BC21 is worried about, but the shot looked really close to a foul.

The camera angle is bad. We can not say how many millimeters of clearance there was between ferrule and ball in the tenth of a second after tip-ball contact. Maybe it was 5mm, maybe it was 0. A better angle would have been from the side.

In looking at the shot in looped replay, it looks good, but it would be very hard to be sure live. Uncertain call goes to the shooter. Here is a video of that looped replay:


Slowing it down more....

 
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See that's the illusion I mentioned. The backspin enhances the vertical component until the ball is seen as an entity moving along its true line. I need to see it with the red dots removed.

@Scottcrosby
Hope you don't mind the postmortem on your video, lol...
 
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